Player Matchup

Cthulhu
Cthulhu
Gah_sadboy
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,450 Elo+
Solo
Thor
Thor
Hsiokaaa
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
PabloSleed
Bellona
Level 13
God Stats
1W - 1L
1,399 SR
Queue Stats
2W - 2L
1,431 Elo+
Party 1
Discordia
Discordia
freezing_ending4
Discordia
Level 13
God Stats
3W - 6L
1,122 SR
Queue Stats
96W - 98L
1,398 Elo+
Solo
Izanami
Izanami
gabrieldoisk
Izanami
Level 16
God Stats
25W - 25L
1,806 SR
Queue Stats
383W - 436L
1,499 Elo+
Solo
Team Averages
Level 11
1,465 SR
1,456 Elo+

VS

Team Averages
Level 21
1,530 SR
1,408 Elo+
Hel
Hel
Bultakar
Hel
Level 14
God Stats
1W - 0L
1,399 SR
Queue Stats
26W - 18L
1,224 Elo+
Solo
Fenrir
Fenrir
FernandoNS05
Fenrir
Level 33
God Stats
12W - 16L
1,500 SR
Queue Stats
589W - 552L
1,473 Elo+
Party 2
Osiris
Osiris
REI SACANA
Osiris
Level 29
God Stats
12W - 16L
1,506 SR
Queue Stats
580W - 553L
1,440 Elo+
Party 2
Cupid
Cupid
Z Pankeka Z
Cupid
Level 25
God Stats
22W - 19L
1,655 SR
Queue Stats
102W - 118L
1,475 Elo+
Party 2
Ymir
Ymir
xandaozao gamer
Ymir
Level 5
God Stats
14W - 17L
1,590 SR
Queue Stats
68W - 99L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gah_sadboy
Cthulhu
13
3 / 9 / 1
8,797
440
4,454
20,090
12,838
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thor
15
0 / 3 / 4
8,931
447
7,148
14,141
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
PabloSleed
Bellona
16
1 / 0 / 3
9,475
474
8,947
11,301
9,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
10
1 / 4 / 0
7,552
378
4,247
5,599
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
gabrieldoisk
Izanami
17
2 / 3 / 0
10,516
526
9,759
10,437
4,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 5
10,624
531
16,335
16,453
7,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
19
7 / 0 / 4
11,292
565
7,327
20,313
11,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Osiris
REI SACANA
Osiris
14
1 / 1 / 0
9,186
459
3,841
7,573
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
6 / 1 / 0
11,087
554
9,163
8,327
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 0 / 2
9,919
496
1,375
9,428
7,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
7
Kills
18
19
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
5
5
1.3
W
Fenrir
7
0
4
9
L
Cthulhu
Gah_sadboy
Cthulhu
3
9
1
0.39
L
Thor
0
3
4
0.67
L
Bellona
PabloSleed
Bellona
1
0
3
2.5
W
Osiris
REI SACANA
Osiris
1
1
0
1
W
6
1
0
6
L
Discordia
1
4
0
0.25
L
Izanami
gabrieldoisk
Izanami
2
3
0
0.67
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,555
Damage
38,041
61,568
Taken
62,094
34,100
Mitigated
34,951
11,707
Healing
26,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,335
2,607
2,124
6,628
16,453
7,074
2,774
5,832
10,186
61,508
0
W
Fenrir
7,327
3,986
0
6,813
20,313
11,869
0
2,502
17,592
0
95,247
L
Cthulhu
Gah_sadboy
Cthulhu
4,454
247
0
0
20,090
12,838
0
7,019
13,071
29,290
0
L
Thor
7,148
2,075
0
5,082
14,141
5,419
0
3,390
10,751
0
64,759
L
Bellona
PabloSleed
Bellona
8,947
1,772
0
2,804
11,301
9,182
0
4,005
7,296
5,247
42,741
W
Osiris
REI SACANA
Osiris
3,841
1,044
0
4,150
7,573
4,485
614
0
7,173
0
39,092
W
9,163
6,119
0
5,238
8,327
3,674
2,451
817
7,435
0
74,613
L
Discordia
4,247
116
0
511
5,599
1,751
315
2,341
3,258
27,535
0
L
Izanami
gabrieldoisk
Izanami
9,759
5,607
0
3,310
10,437
4,910
1,294
955
9,482
0
71,049
W
1,375
501
0
1,096
9,428
7,849
37
251
9,152
38,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,271
Gold Earned
52,108
467
Minions Killed
531
0
Camps Cleared
0
1,710,296
Distance Traveled
1,687,406
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,624
531
108
5
0
318,648
2
W
Fenrir
11,292
565
117
6
0
391,357
2
L
Cthulhu
8,797
440
47
2
0
310,060
1
L
Thor
8,931
447
104
5
0
402,154
1
L
Bellona
9,475
474
116
6
0
445,760
1
W
Osiris
9,186
459
83
4
0
223,203
2
W
Cupid
11,087
554
153
8
0
332,491
0
L
Discordia
7,552
378
59
3
0
211,359
2
L
Izanami
10,516
526
141
7
0
340,963
0
W
Ymir
9,919
496
70
4
0
421,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role