Player Matchup

Olorun
Olorun
Fcon284
Olorun
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,682 Elo+
Solo
Hercules
Hercules
NiraLes
Hercules
Level 157
God Stats
3W - 4L
1,765 SR
Queue Stats
87W - 68L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Nordicwolf92
Cthulhu
Level 15
God Stats
2W - 1L
1,440 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Hades
Hades
PushAndPoke
Hades
Level 29
God Stats
1W - 3L
1,494 SR
Queue Stats
6W - 12L
1,348 Elo+
Party 1
Apollo
Apollo
Velntillator
Apollo
Level 27
God Stats
6W - 3L
1,627 SR
Queue Stats
8W - 6L
1,568 Elo+
Solo
Team Averages
Level 70
1,565 SR
1,521 Elo+

VS

Team Averages
Level 71
1,376 SR
1,397 Elo+
Olorun
Olorun
Dway1711
Olorun
Level 28
God Stats
0W - 1L
1,415 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 2
Hera
Hera
HocPocus
Hera
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Monkey_D_Moe
Cupid
Level 57
God Stats
4W - 5L
1,276 SR
Queue Stats
13W - 21L
1,365 Elo+
Party 3
King Arthur
King Arthur
S-S0LM4Z
King Arthur
Level 69
God Stats
0W - 2L
1,171 SR
Queue Stats
16W - 24L
1,312 Elo+
Party 3
Pele
Pele
SvagL22
Pele
Level 61
God Stats
0W - 1L
1,517 SR
Queue Stats
9W - 6L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fcon284
Olorun
15
4 / 2 / 12
9,516
793
6,734
9,335
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
NiraLes
Hercules
18
13 / 0 / 5
12,405
1,034
17,896
12,791
6,696
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Nordicwolf92
Cthulhu
15
0 / 1 / 14
8,459
705
8,460
8,311
4,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
9 / 6 / 8
11,241
937
13,180
13,322
5,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
15
1 / 3 / 10
8,468
706
2,928
11,273
4,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dway1711
Olorun
15
2 / 6 / 4
8,720
727
6,868
13,549
5,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
14
1 / 8 / 5
8,125
677
12,985
9,756
3,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 4 / 6
7,547
629
6,035
7,465
2,616
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
S-S0LM4Z
King Arthur
14
2 / 4 / 6
8,452
704
7,114
18,171
12,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
SvagL22
Pele
16
7 / 5 / 2
10,314
860
12,065
11,366
4,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
35
27
Kills
12
12
Deaths
27
49
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
Dway1711
Olorun
2
6
4
0.67
W
Olorun
Fcon284
Olorun
4
2
12
5
L
Hera
1
8
5
0.44
L
0
4
6
0.75
W
Hercules
NiraLes
Hercules
13
0
5
15.5
W
Cthulhu
Nordicwolf92
Cthulhu
0
1
14
7
W
9
6
8
2.17
L
King Arthur
S-S0LM4Z
King Arthur
2
4
6
1.25
L
Pele
SvagL22
Pele
7
5
2
1.6
W
Apollo
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,198
Damage
45,067
55,032
Taken
60,307
25,208
Mitigated
28,327
20,324
Healing
13,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Dway1711
Olorun
6,868
4,019
317
4,660
13,549
5,476
1
6,525
6,737
20,109
0
W
Olorun
Fcon284
Olorun
6,734
2,930
1,418
2,530
9,335
3,648
945
4,088
5,147
25,778
0
L
Hera
12,985
3,815
0
331
9,756
3,653
56
3,634
5,914
30,321
0
L
6,035
2,189
358
247
7,465
2,616
0
3,859
3,415
0
21,996
W
Hercules
NiraLes
Hercules
17,896
10,740
0
4,465
12,791
6,696
0
4,861
7,805
0
44,361
W
Cthulhu
Nordicwolf92
Cthulhu
8,460
736
0
3,339
8,311
4,608
220
3,729
4,507
21,677
0
W
13,180
1,179
1,577
3,371
13,322
5,898
928
2,677
10,445
31,487
0
L
King Arthur
S-S0LM4Z
King Arthur
7,114
860
0
5,603
18,171
12,018
0
8,973
8,730
378
21,842
L
Pele
SvagL22
Pele
12,065
2,874
0
1,608
11,366
4,564
1
4,540
6,583
0
37,218
W
Apollo
2,928
1,486
0
3,624
11,273
4,358
1,138
4,980
6,218
0
16,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,089
Gold Earned
43,158
249
Minions Killed
213
8
Camps Cleared
9
1,100,686
Distance Traveled
1,002,202
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,720
727
30
3
0
151,210
0
W
Olorun
9,516
793
44
4
1
183,382
0
L
Hera
8,125
677
42
4
2
192,671
1
L
Cupid
7,547
629
39
3
0
203,994
2
W
Hercules
12,405
1,034
73
6
4
253,622
0
W
Cthulhu
8,459
705
47
4
0
246,190
0
W
Hades
11,241
937
54
5
3
211,366
1
L
King Arthur
8,452
704
33
3
2
228,364
3
L
Pele
10,314
860
69
6
5
225,963
1
W
Apollo
8,468
706
31
3
0
206,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role