Player Matchup

Anhur
Anhur
Gold IV
BurnieGrows
Anhur
Gold IV
Level 48
God Stats
2W - 0L
1,847 SR
Queue Stats
5W - 0L
1,851 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 48
1,847 SR
1,851 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,831 SR
1,721 MMR
Arachne
Arachne
Diamond III
Hatmaster
Arachne
Diamond III
Level 160
God Stats
13W - 9L
1,831 SR
Queue Stats
710W - 599L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,535
1,107
5,129
3,857
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
UllrIzanamiSkadiOsirisDanzaburou

VS

Bans
He BoBellonaAh Muzen CabPoseidonBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hatmaster
Arachne
9
1 / 2 / 0
4,971
994
1,585
6,490
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Arachne
Hatmaster
Arachne
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,129
Damage
1,585
3,857
Taken
6,490
1,238
Mitigated
2,457
1,671
Healing
2,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,129
2,236
0
1,671
3,857
1,238
0
20
3,837
0
27,274
L
Arachne
Hatmaster
Arachne
1,585
1,014
0
2,220
6,490
2,457
0
20
6,470
0
16,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,535
Gold Earned
4,971
57
Minions Killed
36
0
Camps Cleared
0
81,126
Distance Traveled
107,690
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,535
1,107
57
11
0
81,126
1
L
Arachne
4,971
994
36
7
0
107,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role