Player Matchup

Sobek
Sobek
 
Sobek
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
Coltsfanatic719
Chang'e
Level 156
God Stats
9W - 3L
1,823 SR
Queue Stats
668W - 632L
1,632 Elo+
Party 2
Tyr
Tyr
MrHouse2279
Tyr
Level 127
God Stats
8W - 6L
1,578 SR
Queue Stats
149W - 148L
1,655 Elo+
Party 2
Nemesis
Nemesis
Shade-_-Icebear
Nemesis
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
538W - 486L
1,743 Elo+
Party 3
Cupid
Cupid
xKeyonte-Legend
Cupid
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
449W - 419L
1,688 Elo+
Party 3
Team Averages
Level 135
1,580 SR
1,644 Elo+

VS

Team Averages
Level 90
1,485 SR
1,589 Elo+
Set
Set
 
Set
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
LionelVonCastle
Tyr
Level 102
God Stats
1W - 3L
1,419 SR
Queue Stats
268W - 248L
1,617 Elo+
Solo
Cthulhu
Cthulhu
Lyaic
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 34L
1,587 Elo+
Party 1
Janus
Janus
That__Guy245
Janus
Level 64
God Stats
2W - 5L
1,394 SR
Queue Stats
144W - 134L
1,601 Elo+
Party 1
Apollo
Apollo
Wraithz105
Apollo
Level 69
God Stats
9W - 8L
1,614 SR
Queue Stats
142W - 127L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 2 / 6
9,355
520
5,848
16,261
15,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 1 / 5
8,942
497
3,414
8,802
3,147
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 1 / 2
11,034
613
9,794
11,930
11,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
12 / 0 / 1
11,944
664
13,905
10,662
6,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 2 / 2
9,796
544
11,583
12,106
4,013
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
0 / 5 / 1
8,242
458
6,071
15,113
6,034
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 1 / 0
9,627
535
7,130
11,847
11,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Lyaic
Cthulhu
14
2 / 1 / 3
8,702
483
9,383
11,271
6,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 5 / 1
8,767
487
6,122
7,978
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Wraithz105
Apollo
12
1 / 7 / 1
7,388
410
4,978
13,999
4,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
19
Kills
6
6
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
6
2.5
L
Set
 
Set
0
5
1
0.1
W
0
1
5
2.5
L
1
1
0
1
L
Cthulhu
Lyaic
Cthulhu
2
1
3
3.5
W
1
1
2
2
W
12
0
1
12.5
L
2
5
1
0.5
L
Apollo
Wraithz105
Apollo
1
7
1
0.21
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,544
Damage
33,684
59,761
Taken
60,208
39,973
Mitigated
31,952
28,468
Healing
17,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,848
792
0
6,350
16,261
15,352
246
7,217
8,924
23,617
0
L
Set
 
Set
6,071
3,532
0
4,261
15,113
6,034
0
903
14,210
0
63,750
W
3,414
222
3,230
5,378
8,802
3,147
728
3,899
4,740
54,635
0
L
7,130
1,125
0
5,312
11,847
11,477
0
127
11,720
0
71,804
L
Cthulhu
Lyaic
Cthulhu
9,383
1,055
0
4,178
11,271
6,865
0
3,314
7,957
48,323
0
W
9,794
1,094
0
6,171
11,930
11,287
0
104
11,451
0
81,229
W
13,905
7,626
0
781
10,662
6,174
1,591
1,235
9,335
0
98,648
L
6,122
1,326
0
1,706
7,978
2,913
0
3,960
4,018
60,483
0
L
Apollo
Wraithz105
Apollo
4,978
2,999
0
2,331
13,999
4,663
0
958
13,041
0
31,739
W
11,583
7,158
534
6,024
12,106
4,013
1,317
2,710
9,356
0
63,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,071
Gold Earned
42,726
578
Minions Killed
500
0
Camps Cleared
0
1,834,630
Distance Traveled
1,808,735
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,355
520
31
2
0
339,239
3
L
Set
8,242
458
111
6
0
371,286
2
W
Chang'e
8,942
497
129
7
0
340,698
7
L
Tyr
9,627
535
150
8
0
411,435
4
L
Cthulhu
8,702
483
51
3
0
394,675
3
W
Tyr
11,034
613
178
10
0
409,010
2
W
Nemesis
11,944
664
145
8
0
425,312
1
L
Janus
8,767
487
131
7
0
324,476
5
L
Apollo
7,388
410
57
3
0
306,863
2
W
Cupid
9,796
544
95
5
0
320,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role