Player Matchup

Hercules
Hercules
ELMUCHODINGDONG
Hercules
Level 67
God Stats
1W - 1L
1,285 SR
Queue Stats
19W - 12L
1,683 Elo+
Party 3
Mercury
Mercury
LemTM
Mercury
Level 158
God Stats
44W - 24L
1,770 SR
Queue Stats
616W - 461L
1,658 Elo+
Party 3
Eset
Eset
Shigetero
Eset
Level 159
God Stats
19W - 7L
1,562 SR
Queue Stats
317W - 219L
1,674 Elo+
Party 3
Tyr
Tyr
Slikrik513
Tyr
Level 62
God Stats
1W - 0L
1,609 SR
Queue Stats
1W - 3L
1,140 Elo+
Party 3
Jing Wei
Jing Wei
TinkererOfTerror
Jing Wei
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
191W - 144L
1,524 Elo+
Party 3
Team Averages
Level 121
1,545 SR
1,536 Elo+

VS

Team Averages
Level 137
1,559 SR
1,637 Elo+
Tiamat
Tiamat
Cyanlightning
Tiamat
Level 129
God Stats
0W - 1L
1,128 SR
Queue Stats
32W - 23L
1,656 Elo+
Party 2
Ra
Ra
Hvnzo
Ra
Level 149
God Stats
20W - 14L
1,493 SR
Queue Stats
237W - 215L
1,631 Elo+
Party 1
Ravana
Ravana
LightweightOP
Ravana
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 70L
1,626 Elo+
Party 1
Heimdallr
Heimdallr
MrSoSimple
Heimdallr
Level 158
God Stats
4W - 2L
1,679 SR
Queue Stats
186W - 156L
1,640 Elo+
Party 1
Bellona
Bellona
Zenevelent
Bellona
Level 139
God Stats
4W - 2L
1,994 SR
Queue Stats
58W - 62L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 2 / 6
6,925
533
4,562
9,713
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
LemTM
Mercury
13
4 / 0 / 4
7,479
575
5,361
5,890
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Eset
13
5 / 2 / 1
7,808
601
5,523
3,907
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 2 / 1
7,389
568
7,259
11,050
7,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 0
7,294
561
3,115
9,085
3,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,227
402
1,955
5,420
3,811
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ra
13
3 / 1 / 2
7,722
594
2,270
3,729
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 2
6,669
513
3,220
7,104
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
MrSoSimple
Heimdallr
11
0 / 3 / 1
6,344
488
5,045
7,171
3,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Zenevelent
Bellona
11
0 / 3 / 3
6,751
519
5,870
12,680
8,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
14
Kills
6
7
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Hercules
2
2
6
2.5
L
Ra
3
1
2
4
W
Mercury
LemTM
Mercury
4
0
4
6
L
3
4
2
1
L
Heimdallr
MrSoSimple
Heimdallr
0
3
1
0.17
W
Eset
5
2
1
2.75
W
1
2
1
0.75
W
2
1
0
2
L
Bellona
Zenevelent
Bellona
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,820
Damage
18,360
39,645
Taken
36,104
17,579
Mitigated
19,961
16,454
Healing
11,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,955
268
236
1,134
5,420
3,811
0
2,053
3,309
20,576
0
W
Hercules
4,562
962
0
2,450
9,713
4,437
0
1,245
8,382
0
21,391
L
Ra
2,270
414
359
1,436
3,729
1,290
0
2,054
1,565
48,202
0
W
Mercury
LemTM
Mercury
5,361
2,603
0
3,772
5,890
1,814
0
126
5,728
0
46,522
L
3,220
601
0
430
7,104
3,040
0
1,030
5,996
0
33,934
L
Heimdallr
MrSoSimple
Heimdallr
5,045
2,453
0
1,745
7,171
3,292
0
0
7,171
0
37,219
W
Eset
5,523
325
137
1,042
3,907
1,131
217
920
2,847
52,146
0
W
7,259
1,169
0
4,745
11,050
7,116
290
259
10,791
0
45,329
W
3,115
1,945
0
4,308
9,085
3,081
795
1,373
7,672
0
47,847
L
Bellona
Zenevelent
Bellona
5,870
2,868
0
6,090
12,680
8,528
0
134
12,540
0
38,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,895
Gold Earned
32,713
420
Minions Killed
382
0
Camps Cleared
0
1,402,046
Distance Traveled
1,174,859
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,227
402
36
3
0
233,100
2
W
Hercules
6,925
533
33
3
0
289,759
6
L
Ra
7,722
594
122
9
0
236,699
4
W
Mercury
7,479
575
68
5
0
310,777
0
L
Ravana
6,669
513
58
4
0
257,645
1
L
Heimdallr
6,344
488
76
6
0
193,860
3
W
Eset
7,808
601
120
9
0
262,581
4
W
Tyr
7,389
568
88
7
0
274,187
0
W
Jing Wei
7,294
561
111
9
0
264,742
4
L
Bellona
6,751
519
90
7
0
253,555
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role