Player Matchup

Fafnir
Fafnir
Diamond IV
I Washed Up I
Fafnir
Diamond IV
Level 145
God Stats
2W - 2L
1,585 SR
Queue Stats
331W - 309L
2,079 MMR
Solo
Apollo
Apollo
Platinum I
JungleTempo
Apollo
Platinum I
Level 126
God Stats
8W - 2L
1,800 SR
Queue Stats
40W - 27L
2,098 MMR
Party 1
Discordia
Discordia
Diamond IV
Stuaart96
Discordia
Diamond IV
Level 160
God Stats
9W - 9L
1,405 SR
Queue Stats
348W - 336L
2,073 MMR
Solo
Fenrir
Fenrir
Platinum I
javikiller1
Fenrir
Platinum I
Level 109
God Stats
11W - 6L
1,886 SR
Queue Stats
181W - 166L
2,060 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
troxxyboxxy
Kuzenbo
Diamond V
Level 126
God Stats
10W - 9L
1,679 SR
Queue Stats
75W - 61L
2,055 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,671 SR
2,073 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,627 SR
1,959 MMR
Kali
Kali
Diamond V
B1ack coyote23
Kali
Diamond V
Level 147
God Stats
46W - 37L
1,690 SR
Queue Stats
276W - 238L
2,051 MMR
Solo
Khepri
Khepri
Diamond V
GregBeeBallin
Khepri
Diamond V
Level 125
God Stats
17W - 5L
1,895 SR
Queue Stats
297W - 258L
2,089 MMR
Solo
Cupid
Cupid
Diamond IV
JPirro
Cupid
Diamond IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond III
TOKAREV FL
Janus
Diamond III
Level 147
God Stats
32W - 39L
1,679 SR
Queue Stats
566W - 511L
2,089 MMR
Solo
Osiris
Osiris
Diamond IV
UNRllVALED
Osiris
Diamond IV
Level 122
God Stats
5W - 14L
1,372 SR
Queue Stats
557W - 536L
2,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
3,904
651
1,476
3,254
1,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
7
1 / 1 / 1
3,880
647
3,992
3,472
807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
Stuaart96
Discordia
7
1 / 1 / 0
3,935
656
652
1,714
409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
2
0 / 1 / 0
2,884
481
527
1,169
199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kuzenbo
troxxyboxxy
Kuzenbo
8
1 / 0 / 0
4,200
700
3,009
5,604
2,960
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
Nu WaSetGuan YuDanzaburouCu Chulainn

VS

Bans
ScyllaChang'eTsukuyomiAphroditeCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
3,833
639
781
4,172
1,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

6
1 / 1 / 1
3,957
660
1,304
3,220
923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cupid
JPirro
Cupid
6
1 / 1 / 2
3,941
657
1,637
3,461
772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
8
1 / 0 / 0
4,125
688
674
1,963
442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
UNRllVALED
Osiris
7
0 / 1 / 0
3,665
611
2,130
4,636
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
3
Kills
3
4
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
1
1
1
1.5
L
0
1
2
1
W
Cupid
JPirro
Cupid
1
1
2
2
L
Apollo
1
1
1
1.5
L
Discordia
Stuaart96
Discordia
1
1
0
1
W
Janus
1
0
0
1
W
Osiris
UNRllVALED
Osiris
0
1
0
0
L
Fenrir
0
1
0
0
L
Kuzenbo
troxxyboxxy
Kuzenbo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,656
Damage
6,526
15,213
Taken
17,452
6,152
Mitigated
5,149
6,443
Healing
9,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
781
481
0
2,306
4,172
1,140
0
347
3,825
0
17,134
W
1,304
192
0
1,444
3,220
923
0
459
2,761
7,306
0
L
1,476
733
0
1,375
3,254
1,777
0
581
2,673
7,394
0
W
Cupid
JPirro
Cupid
1,637
1,057
63
2,068
3,461
772
0
575
2,886
0
13,497
L
Apollo
3,992
2,445
0
1,789
3,472
807
0
707
2,765
0
18,063
L
Discordia
Stuaart96
Discordia
652
125
0
287
1,714
409
0
599
1,083
17,525
0
W
Janus
674
217
0
615
1,963
442
0
618
1,163
23,114
0
W
Osiris
UNRllVALED
Osiris
2,130
732
0
2,831
4,636
1,872
0
2,956
1,680
0
14,345
L
Fenrir
527
168
0
250
1,169
199
0
59
1,110
0
2,921
L
Kuzenbo
troxxyboxxy
Kuzenbo
3,009
1,242
0
2,742
5,604
2,960
0
0
5,604
17,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,803
Gold Earned
19,521
139
Minions Killed
168
0
Camps Cleared
0
516,893
Distance Traveled
603,411
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
3,833
639
41
7
0
131,144
2
W
Khepri
3,957
660
9
2
0
122,398
0
L
Fafnir
3,904
651
19
3
0
124,059
2
W
Cupid
3,941
657
36
6
0
112,542
1
L
Apollo
3,880
647
40
7
0
122,390
4
L
Discordia
3,935
656
41
7
0
115,933
2
W
Janus
4,125
688
49
8
0
126,149
0
W
Osiris
3,665
611
33
6
0
111,178
0
L
Fenrir
2,884
481
11
2
0
48,221
0
L
Kuzenbo
4,200
700
28
5
0
106,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role