Player Matchup

Cthulhu
Cthulhu
EmPac
Cthulhu
Level 65
God Stats
17W - 8L
1,795 SR
Queue Stats
76W - 68L
1,422 Elo+
Party 1
Pele
Pele
Jdoty71
Pele
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 56L
1,422 Elo+
Party 1
Baron Samedi
Baron Samedi
fasar17
Baron Samedi
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 15L
1,167 Elo+
Solo
Team Averages
Level 93
1,598 SR
1,337 Elo+

VS

Team Averages
Level 103
1,547 SR
1,491 Elo+
Neith
Neith
DeadResort
Neith
Level 83
God Stats
2W - 2L
1,483 SR
Queue Stats
47W - 59L
1,567 Elo+
Party 2
Achilles
Achilles
SwaGGinPanDa54
Achilles
Level 108
God Stats
13W - 8L
1,891 SR
Queue Stats
153W - 157L
1,392 Elo+
Solo
Freya
Freya
Zetsub0 teki
Freya
Level 118
God Stats
3W - 5L
1,266 SR
Queue Stats
131W - 146L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EmPac
Cthulhu
10
3 / 2 / 3
7,192
719
6,082
6,801
4,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
Jdoty71
Pele
10
6 / 3 / 3
7,789
779
5,823
6,624
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
fasar17
Baron Samedi
10
1 / 0 / 5
6,911
691
4,337
7,251
3,190
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 3 / 2
7,367
737
6,416
6,469
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
10
2 / 4 / 3
7,105
711
5,569
9,366
5,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

7
0 / 3 / 1
5,901
590
3,674
5,166
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
5
5
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
3
3
2
1.33
W
Cthulhu
EmPac
Cthulhu
3
2
3
2.25
W
Pele
Jdoty71
Pele
6
3
3
2.5
L
Achilles
2
4
3
0.88
L
0
3
1
0.17
W
Baron Samedi
fasar17
Baron Samedi
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,242
Damage
15,659
20,676
Taken
21,001
10,768
Mitigated
9,084
6,538
Healing
5,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
6,416
3,507
0
631
6,469
2,137
0
2,904
3,565
0
17,708
W
Cthulhu
EmPac
Cthulhu
6,082
87
0
917
6,801
4,265
0
672
6,129
20,976
0
W
Pele
Jdoty71
Pele
5,823
2,553
0
1,498
6,624
3,313
280
1,292
5,332
0
20,428
L
Achilles
5,569
1,023
224
2,932
9,366
5,396
0
6,268
3,098
0
17,201
L
3,674
1,431
0
1,561
5,166
1,551
0
1,329
3,837
19,152
0
W
Baron Samedi
fasar17
Baron Samedi
4,337
313
969
3,154
7,251
3,190
474
1,718
5,533
14,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,892
Gold Earned
20,373
88
Minions Killed
81
0
Camps Cleared
0
478,472
Distance Traveled
433,872
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,367
737
28
3
0
143,300
1
W
Cthulhu
7,192
719
39
4
0
148,996
1
W
Pele
7,789
779
26
3
0
182,710
1
L
Achilles
7,105
711
23
2
0
176,697
2
L
Freya
5,901
590
30
3
0
113,875
0
W
Baron Samedi
6,911
691
23
2
0
146,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role