Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
AttentiveBoi72
Cu Chulainn
Level 59
God Stats
9W - 10L
1,432 SR
Queue Stats
100W - 93L
1,415 Elo+
Party 1
Janus
Janus
Cyan Trooper8
Janus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,310 Elo+
Party 1
Freya
Freya
Moal Lestor
Freya
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 132L
1,461 Elo+
Party 1
Fenrir
Fenrir
QuickCalf978493
Fenrir
Level 121
God Stats
13W - 16L
1,416 SR
Queue Stats
326W - 353L
1,512 Elo+
Party 1
Team Averages
Level 115
1,470 SR
1,440 Elo+

VS

Team Averages
Level 114
1,551 SR
1,566 Elo+
Nike
Nike
ArkhosTTV
Nike
Level 99
God Stats
3W - 3L
1,438 SR
Queue Stats
11W - 12L
1,523 Elo+
Party 2
Chernobog
Chernobog
ExtremeRa21
Chernobog
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
61W - 33L
1,598 Elo+
Solo
Awilix
Awilix
NOVOJ
Awilix
Level 155
God Stats
51W - 25L
1,490 SR
Queue Stats
273W - 269L
1,557 Elo+
Party 2
Ares
Ares
carrich80
Ares
Level 68
God Stats
7W - 2L
1,500 SR
Queue Stats
15W - 12L
1,673 Elo+
Solo
Sol
Sol
oSoggy
Sol
Level 120
God Stats
6W - 3L
1,828 SR
Queue Stats
13W - 14L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 4 / 3
6,694
515
5,886
9,283
6,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
AttentiveBoi72
Cu Chulainn
13
0 / 2 / 0
7,129
548
3,583
10,765
4,438
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 6 / 2
5,999
461
2,101
6,691
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 5 / 3
6,899
531
6,106
9,591
3,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
4 / 5 / 3
6,981
537
4,778
8,841
5,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 0 / 2
6,443
496
3,039
5,845
3,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
ExtremeRa21
Chernobog
13
3 / 2 / 6
7,917
609
5,096
5,886
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Awilix
NOVOJ
Awilix
14
9 / 0 / 4
8,435
649
10,159
6,498
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ares
12
7 / 3 / 6
7,701
592
5,545
8,586
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
oSoggy
Sol
12
3 / 3 / 5
7,117
547
6,327
8,890
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
8
Kills
22
22
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
3
0.88
W
Nike
0
0
2
1
L
Cu Chulainn
AttentiveBoi72
Cu Chulainn
0
2
0
0
L
0
6
2
0.17
W
Chernobog
ExtremeRa21
Chernobog
3
2
6
3
L
2
5
3
0.7
W
Awilix
NOVOJ
Awilix
9
0
4
11
L
4
5
3
1.1
W
Ares
7
3
6
3.33
W
Sol
oSoggy
Sol
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,454
Damage
30,166
45,171
Taken
35,705
21,615
Mitigated
16,185
9,399
Healing
8,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,886
277
0
250
9,283
6,004
0
2,785
6,498
38,026
2,963
W
Nike
3,039
387
0
818
5,845
3,797
1,592
0
5,845
0
30,096
L
Cu Chulainn
AttentiveBoi72
Cu Chulainn
3,583
515
0
3,156
10,765
4,438
30
0
10,465
0
46,396
L
2,101
92
0
225
6,691
2,083
82
4,223
2,443
27,917
0
W
Chernobog
ExtremeRa21
Chernobog
5,096
3,784
0
700
5,886
1,884
1,548
2,035
3,844
0
45,181
L
6,106
2,129
0
3,196
9,591
3,332
0
1,060
8,531
35,855
0
W
Awilix
NOVOJ
Awilix
10,159
5,215
0
1,864
6,498
3,771
0
3,103
3,364
0
46,372
L
4,778
622
0
2,572
8,841
5,758
0
3,804
5,037
0
16,739
W
Ares
5,545
835
0
1,392
8,586
3,901
0
4,508
4,016
19,199
0
W
Sol
oSoggy
Sol
6,327
1,052
0
3,697
8,890
2,832
0
4,223
4,567
35,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,702
Gold Earned
37,613
320
Minions Killed
342
0
Camps Cleared
0
1,117,030
Distance Traveled
1,307,818
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,694
515
72
6
0
214,495
4
W
Nike
6,443
496
65
5
0
273,504
1
L
Cu Chulainn
7,129
548
102
8
0
231,125
3
L
Janus
5,999
461
54
4
0
194,158
1
W
Chernobog
7,917
609
97
7
0
237,720
0
L
Freya
6,899
531
68
5
0
220,489
4
W
Awilix
8,435
649
83
6
0
304,620
2
L
Fenrir
6,981
537
24
2
0
256,763
2
W
Ares
7,701
592
29
2
0
263,248
2
W
Sol
7,117
547
68
5
0
228,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role