Player Matchup

Cthulhu
Cthulhu
BCN_Breas
Cthulhu
Level 29
God Stats
8W - 14L
1,398 SR
Queue Stats
87W - 158L
1,349 Elo+
Party 2
Chaac
Chaac
BCN_KLEINSTORKI
Chaac
Level 8
God Stats
10W - 16L
1,669 SR
Queue Stats
14W - 23L
1,583 Elo+
Party 2
Bakasura
Bakasura
LObRaX-l
Bakasura
Level 7
God Stats
3W - 11L
1,171 SR
Queue Stats
62W - 60L
1,499 Elo+
Solo
Nu Wa
Nu Wa
Yilmaz_Dilan
Nu Wa
Level 22
God Stats
3W - 5L
1,500 SR
Queue Stats
142W - 134L
1,586 Elo+
Solo
Artemis
Artemis
henry_h_11
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,025 Elo+
Party 2
Team Averages
Level 14
1,448 SR
1,409 Elo+

VS

Team Averages
Level 23
1,601 SR
1,514 Elo+
Izanami
Izanami
Fake_Love_tbb
Izanami
Level 26
God Stats
12W - 5L
1,665 SR
Queue Stats
91W - 81L
1,567 Elo+
Party 1
Hun Batz
Hun Batz
OutgrowPeace
Hun Batz
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,654 Elo+
Solo
Horus
Horus
itz_syc0x
Horus
Level 27
God Stats
25W - 7L
1,762 SR
Queue Stats
93W - 75L
1,543 Elo+
Party 1
Loki
Loki
siapfa
Loki
Level 16
God Stats
5W - 5L
1,500 SR
Queue Stats
26W - 40L
1,278 Elo+
Solo
Amaterasu
Amaterasu
zLuKa_DollA_420
Amaterasu
Level 25
God Stats
19W - 13L
1,578 SR
Queue Stats
88W - 74L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BCN_Breas
Cthulhu
12
3 / 6 / 0
8,061
474
5,076
13,465
5,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 8 / 1
7,475
440
2,428
11,152
4,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
LObRaX-l
Bakasura
15
4 / 6 / 1
8,910
524
7,006
16,456
5,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 5 / 2
9,344
550
13,912
11,100
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
henry_h_11
Artemis
9
0 / 11 / 2
6,218
366
2,540
12,916
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
15 / 2 / 5
10,262
604
18,776
13,618
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hun Batz
OutgrowPeace
Hun Batz
20
6 / 2 / 2
11,503
677
7,777
13,372
5,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
itz_syc0x
Horus
14
4 / 2 / 16
9,617
566
6,292
12,625
6,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
siapfa
Loki
12
2 / 2 / 5
7,740
455
3,858
7,641
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
zLuKa_DollA_420
Amaterasu
15
8 / 3 / 3
9,674
569
9,221
11,198
4,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
10
Kills
35
36
Deaths
11
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BCN_Breas
Cthulhu
3
6
0
0.5
L
1
8
1
0.19
W
Izanami
15
2
5
8.75
L
Bakasura
LObRaX-l
Bakasura
4
6
1
0.75
W
Hun Batz
OutgrowPeace
Hun Batz
6
2
2
3.5
L
2
5
2
0.6
L
Artemis
henry_h_11
Artemis
0
11
2
0.09
W
Horus
itz_syc0x
Horus
4
2
16
6
W
Loki
siapfa
Loki
2
2
5
2.25
W
Amaterasu
zLuKa_DollA_420
Amaterasu
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,962
Damage
45,924
65,089
Taken
58,454
22,648
Mitigated
23,706
9,807
Healing
21,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BCN_Breas
Cthulhu
5,076
219
167
1,626
13,465
5,584
0
0
13,465
29,983
0
L
2,428
1,083
0
1,430
11,152
4,550
608
0
11,152
0
22,477
W
Izanami
18,776
14,982
0
5,119
13,618
5,135
1,853
4,555
8,848
0
82,234
L
Bakasura
LObRaX-l
Bakasura
7,006
5,418
0
4,157
16,456
5,988
0
0
16,456
0
57,577
W
Hun Batz
OutgrowPeace
Hun Batz
7,777
2,164
0
4,938
13,372
5,303
0
4,412
8,775
0
111,547
L
13,912
2,208
0
1,309
11,100
3,731
374
0
11,100
73,576
0
L
Artemis
henry_h_11
Artemis
2,540
1,311
0
1,118
12,916
2,795
0
0
12,916
0
14,533
W
Horus
itz_syc0x
Horus
6,292
2,248
1,917
4,333
12,625
6,166
155
3,751
8,718
0
17,519
W
Loki
siapfa
Loki
3,858
957
0
194
7,641
2,264
313
4,289
3,352
0
17,419
W
Amaterasu
zLuKa_DollA_420
Amaterasu
9,221
4,646
0
4,849
11,198
4,838
426
1,981
9,063
0
44,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,008
Gold Earned
48,796
353
Minions Killed
458
0
Camps Cleared
0
1,457,517
Distance Traveled
1,721,581
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,061
474
53
3
0
300,062
4
L
Chaac
7,475
440
40
2
0
299,157
0
W
Izanami
10,262
604
137
8
0
266,700
0
L
Bakasura
8,910
524
103
6
0
326,277
3
W
Hun Batz
11,503
677
193
11
0
379,437
4
L
Nu Wa
9,344
550
124
7
0
280,520
1
L
Artemis
6,218
366
33
2
0
251,501
1
W
Horus
9,617
566
9
1
0
352,350
5
W
Loki
7,740
455
34
2
0
345,186
1
W
Amaterasu
9,674
569
85
5
0
377,908
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role