Player Matchup

Danzaburou
Danzaburou
Gold I
BispoDan
Danzaburou
Gold I
Level 154
God Stats
21W - 7L
1,759 SR
Queue Stats
145W - 134L
1,670 MMR
Party 2
Loki
Loki
Bronze III
GR3YSIN
Loki
Bronze III
Level 145
God Stats
8W - 5L
1,522 SR
Queue Stats
117W - 95L
1,465 MMR
Party 3
Osiris
Osiris
Gold II
Ivory Dior
Osiris
Gold II
Level 148
God Stats
3W - 2L
1,501 SR
Queue Stats
130W - 114L
1,677 MMR
Party 3
Geb
Geb
Bronze III
isafregne
Geb
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,500 MMR
Party 2
Chang'e
Chang'e
Gold II
ynghash
Chang'e
Gold II
Level 109
God Stats
2W - 1L
1,725 SR
Queue Stats
144W - 127L
1,571 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,602 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,587 SR
1,575 MMR
King Arthur
King Arthur
Gold V
Bruno-SilentHill
King Arthur
Gold V
Level 84
God Stats
1W - 4L
1,563 SR
Queue Stats
38W - 33L
1,573 MMR
Solo
Ullr
Ullr
Gold II
MeLLoSp14
Ullr
Gold II
Level 155
God Stats
3W - 5L
1,500 SR
Queue Stats
1,053W - 1,064L
1,561 MMR
Solo
Ra
Ra
Gold IV
Sultea
Ra
Gold IV
Level 89
God Stats
14W - 9L
1,586 SR
Queue Stats
157W - 164L
1,560 MMR
Solo
Mercury
Mercury
Gold IV
Xcalated
Mercury
Gold IV
Level 128
God Stats
0W - 1L
1,277 SR
Queue Stats
113W - 116L
1,358 MMR
Party 1
Ymir
Ymir
Platinum I
xMYS-_
Ymir
Platinum I
Level 154
God Stats
10W - 3L
2,008 SR
Queue Stats
191W - 190L
1,825 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BispoDan
Danzaburou
20
3 / 0 / 8
14,160
674
10,276
11,373
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Loki
GR3YSIN
Loki
20
19 / 1 / 8
14,784
704
26,476
14,720
8,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Ivory Dior
Osiris
19
5 / 1 / 7
13,178
628
10,998
16,509
16,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 0 / 19
12,551
598
8,871
18,129
22,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chang'e
ynghash
Chang'e
17
5 / 1 / 13
12,055
574
10,792
10,461
7,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Bans
PersephoneSetCu ChulainnTsukuyomiCthulhu

VS

Bans
ScyllaNu WaAphroditeJanusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bruno-SilentHill
King Arthur
16
0 / 7 / 0
9,654
460
8,299
25,802
17,197
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
16
0 / 5 / 1
9,413
448
3,576
15,559
6,035
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
17
3 / 6 / 0
10,872
518
7,982
11,874
5,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Xcalated
Mercury
15
0 / 12 / 0
8,663
413
3,090
19,976
6,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
xMYS-_
Ymir
14
0 / 6 / 3
9,440
450
6,240
20,011
14,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
7
35
Kills
3
3
Deaths
36
55
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BispoDan
Danzaburou
3
0
8
7
L
King Arthur
Bruno-SilentHill
King Arthur
0
7
0
0
W
Loki
GR3YSIN
Loki
19
1
8
23
W
Osiris
Ivory Dior
Osiris
5
1
7
8.5
L
Ullr
0
5
1
0.1
L
Ra
3
6
0
0.5
L
Mercury
Xcalated
Mercury
0
12
0
0
W
3
0
19
12.5
L
Ymir
xMYS-_
Ymir
0
6
3
0.25
W
Chang'e
ynghash
Chang'e
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,413
Damage
29,187
71,192
Taken
93,222
58,475
Mitigated
50,379
31,666
Healing
21,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BispoDan
Danzaburou
10,276
4,660
0
6,980
11,373
5,002
9,348
2,901
8,355
0
112,055
L
King Arthur
Bruno-SilentHill
King Arthur
8,299
1,167
0
7,077
25,802
17,197
0
5,468
19,723
2,935
67,406
W
Loki
GR3YSIN
Loki
26,476
10,348
0
4,848
14,720
8,076
2,456
2,758
11,861
0
100,083
W
Osiris
Ivory Dior
Osiris
10,998
4,009
0
4,885
16,509
16,161
5,119
2,430
14,024
0
89,984
L
Ullr
3,576
1,596
0
4,312
15,559
6,035
0
3,471
12,063
0
66,785
L
Ra
7,982
351
1,121
2,175
11,874
5,920
0
3,798
8,059
71,116
0
L
Mercury
Xcalated
Mercury
3,090
923
0
4,322
19,976
6,421
0
2,162
17,764
0
56,407
W
8,871
1,387
0
2,341
18,129
22,079
568
3,572
14,267
35,825
0
L
Ymir
xMYS-_
Ymir
6,240
818
0
2,312
20,011
14,806
0
4,764
15,205
41,233
0
W
Chang'e
ynghash
Chang'e
10,792
245
6,644
5,968
10,461
7,157
1,503
2,428
7,858
73,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,728
Gold Earned
48,042
595
Minions Killed
542
0
Camps Cleared
0
2,128,283
Distance Traveled
1,958,602
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,160
674
180
9
0
412,846
3
L
King Arthur
9,654
460
130
6
0
377,968
4
W
Loki
14,784
704
131
6
0
465,238
1
W
Osiris
13,178
628
147
7
0
411,250
2
L
Ullr
9,413
448
105
5
0
379,354
2
L
Ra
10,872
518
135
6
0
427,170
1
L
Mercury
8,663
413
90
4
0
395,394
6
W
Geb
12,551
598
25
1
0
418,264
3
L
Ymir
9,440
450
82
4
0
378,716
4
W
Chang'e
12,055
574
112
5
0
420,685
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role