Player Matchup

Baron Samedi
Baron Samedi
Diego9Parra
Baron Samedi
Level 127
God Stats
5W - 7L
1,451 SR
Queue Stats
155W - 168L
1,510 Elo+
Party 1
Chang'e
Chang'e
Saul_9812
Chang'e
Level 125
God Stats
1W - 1L
1,418 SR
Queue Stats
163W - 141L
1,601 Elo+
Party 1
Chernobog
Chernobog
Sergigg8-14
Chernobog
Level 144
God Stats
4W - 2L
1,285 SR
Queue Stats
335W - 287L
1,627 Elo+
Party 1
Fenrir
Fenrir
eloratp04
Fenrir
Level 39
God Stats
22W - 20L
1,604 SR
Queue Stats
103W - 126L
1,425 Elo+
Solo
Janus
Janus
pablopv_98
Janus
Level 47
God Stats
32W - 26L
1,689 SR
Queue Stats
325W - 278L
1,561 Elo+
Party 1
Team Averages
Level 96
1,490 SR
1,545 Elo+

VS

Team Averages
Level 57
1,607 SR
1,516 Elo+
Anhur
Anhur
Ali37718
Anhur
Level 87
God Stats
2W - 3L
1,471 SR
Queue Stats
510W - 375L
1,509 Elo+
Party 3
Mercury
Mercury
Huoman-Warrior
Mercury
Level 122
God Stats
19W - 6L
1,745 SR
Queue Stats
268W - 216L
1,528 Elo+
Party 3
Tiamat
Tiamat
Rick la brique
Tiamat
Level 33
God Stats
4W - 7L
1,598 SR
Queue Stats
16W - 23L
1,489 Elo+
Party 2
Mulan
Mulan
ZaRK Killeur
Mulan
Level 29
God Stats
3W - 6L
1,533 SR
Queue Stats
16W - 23L
1,489 Elo+
Party 2
Chaac
Chaac
tunder_and_light
Chaac
Level 16
God Stats
8W - 3L
1,687 SR
Queue Stats
42W - 29L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Diego9Parra
Baron Samedi
19
4 / 2 / 23
14,522
538
20,195
19,901
24,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Saul_9812
Chang'e
20
8 / 8 / 8
14,027
520
21,556
26,869
26,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
Sergigg8-14
Chernobog
20
24 / 5 / 12
16,542
613
44,921
39,710
19,792
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
eloratp04
Fenrir
20
6 / 2 / 15
13,797
511
7,963
19,158
21,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
18
5 / 8 / 11
13,133
486
18,811
22,039
7,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ali37718
Anhur
19
5 / 9 / 7
12,245
454
16,148
29,939
12,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
6 / 12 / 9
13,646
505
18,758
28,003
12,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 7 / 5
10,579
392
10,112
19,132
9,731
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 9 / 3
11,614
430
13,823
29,175
21,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
7 / 10 / 5
12,270
454
21,287
33,506
31,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
53
47
Kills
24
25
Deaths
47
69
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anhur
Ali37718
Anhur
5
9
7
0.94
W
Baron Samedi
Diego9Parra
Baron Samedi
4
2
23
7.75
L
6
12
9
0.88
L
1
7
5
0.5
W
Chang'e
Saul_9812
Chang'e
8
8
8
1.5
W
Chernobog
Sergigg8-14
Chernobog
24
5
12
6
L
5
9
3
0.72
W
Fenrir
eloratp04
Fenrir
6
2
15
6.75
W
Janus
5
8
11
1.31
L
7
10
5
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,446
Damage
80,128
127,677
Taken
139,755
100,411
Mitigated
87,166
59,621
Healing
27,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Ali37718
Anhur
16,148
5,843
792
7,415
29,939
12,693
26
11,500
18,211
0
66,360
W
Baron Samedi
Diego9Parra
Baron Samedi
20,195
1,811
3,651
8,738
19,901
24,510
1,937
2,282
17,378
67,633
0
L
18,758
10,290
850
1,800
28,003
12,060
0
13,026
14,702
0
74,488
L
10,112
276
0
2,083
19,132
9,731
329
6,099
12,798
57,345
0
W
Chang'e
Saul_9812
Chang'e
21,556
954
3,171
11,023
26,869
26,350
1,913
523
25,661
82,045
0
W
Chernobog
Sergigg8-14
Chernobog
44,921
29,732
0
22,433
39,710
19,792
4,986
5,514
33,673
0
128,776
L
13,823
1,040
525
3,518
29,175
21,591
0
11,753
17,198
0
47,623
W
Fenrir
eloratp04
Fenrir
7,963
1,351
0
6,621
19,158
21,916
3,927
0
19,026
0
78,626
W
Janus
18,811
1,033
715
3,269
22,039
7,843
1,403
1,793
20,071
73,810
0
L
21,287
1,634
0
10,715
33,506
31,091
556
17,082
16,284
0
75,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,021
Gold Earned
60,354
593
Minions Killed
419
0
Camps Cleared
0
2,470,339
Distance Traveled
2,399,284
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,245
454
102
4
0
415,365
6
W
Baron Samedi
14,522
538
87
3
0
474,760
0
L
Mercury
13,646
505
95
4
0
512,199
0
L
Tiamat
10,579
392
64
2
0
506,820
0
W
Chang'e
14,027
520
118
4
0
454,635
1
W
Chernobog
16,542
613
147
5
0
505,311
3
L
Mulan
11,614
430
60
2
0
504,106
3
W
Fenrir
13,797
511
111
4
0
540,710
5
W
Janus
13,133
486
130
5
0
494,923
3
L
Chaac
12,270
454
98
4
0
460,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role