Player Matchup

Nemesis
Nemesis
DrBriskMelon
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Lamb1ly
Nu Wa
Level 3
God Stats
25W - 23L
1,500 SR
Queue Stats
159W - 126L
1,500 Elo+
Solo
Cupid
Cupid
Liacan
Cupid
Level 28
God Stats
3W - 5L
1,419 SR
Queue Stats
354W - 448L
1,286 Elo+
Solo
Cthulhu
Cthulhu
RyanSelbow
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Bellona
Bellona
TheTwistedFam66
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 8
1,484 SR
1,457 Elo+

VS

Team Averages
Level 14
1,426 SR
1,216 Elo+
Ymir
Ymir
DeadAcePool
Ymir
Level 20
God Stats
2W - 3L
1,743 SR
Queue Stats
96W - 109L
1,300 Elo+
Party 2
Zeus
Zeus
DeathAlpha01
Zeus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,013 Elo+
Solo
Nemesis
Nemesis
Mague2012
Nemesis
Level 12
God Stats
8W - 5L
1,407 SR
Queue Stats
101W - 79L
1,235 Elo+
Solo
Thor
Thor
Wozdamack87
Thor
Level 18
God Stats
4W - 3L
1,143 SR
Queue Stats
74W - 78L
1,326 Elo+
Party 2
Thanatos
Thanatos
zeroattack
Thanatos
Level 14
God Stats
12W - 18L
1,336 SR
Queue Stats
72W - 71L
1,203 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DrBriskMelon
Nemesis
10
3 / 9 / 4
7,597
400
4,617
11,331
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Lamb1ly
Nu Wa
18
9 / 2 / 4
11,483
604
18,460
9,255
3,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
Liacan
Cupid
13
1 / 4 / 2
7,772
409
5,721
12,140
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
RyanSelbow
Cthulhu
11
0 / 9 / 2
7,161
377
4,390
14,858
6,669
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 14 / 4
7,810
411
5,131
19,024
15,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 7
10,000
526
9,286
14,243
12,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 5 / 10
9,982
525
15,172
12,487
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Mague2012
Nemesis
18
4 / 3 / 0
11,034
581
3,670
11,104
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 3 / 7
8,310
437
4,984
11,212
2,876
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
zeroattack
Thanatos
15
13 / 3 / 2
10,166
535
9,265
13,460
5,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
15
Kills
34
38
Deaths
15
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
W
7
5
10
2.4
L
Nemesis
DrBriskMelon
Nemesis
3
9
4
0.56
L
Nu Wa
Lamb1ly
Nu Wa
9
2
4
5.5
L
Cupid
Liacan
Cupid
1
4
2
0.5
W
Nemesis
Mague2012
Nemesis
4
3
0
1.33
L
Cthulhu
RyanSelbow
Cthulhu
0
9
2
0.11
L
2
14
4
0.29
W
3
3
7
2.17
W
Thanatos
zeroattack
Thanatos
13
3
2
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,319
Damage
42,377
66,608
Taken
62,506
32,297
Mitigated
27,989
12,058
Healing
20,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,286
981
0
0
14,243
12,802
647
4,652
9,303
46,147
0
W
15,172
2,713
0
2,690
12,487
3,278
870
6,984
4,973
53,723
0
L
Nemesis
DrBriskMelon
Nemesis
4,617
1,183
0
895
11,331
3,384
0
4,543
6,788
0
16,159
L
Nu Wa
Lamb1ly
Nu Wa
18,460
4,434
0
2,502
9,255
3,301
324
2,451
6,804
86,128
0
L
Cupid
Liacan
Cupid
5,721
2,713
0
5,573
12,140
3,859
418
3,738
8,402
0
42,485
W
Nemesis
Mague2012
Nemesis
3,670
1,457
0
4,771
11,104
4,033
1,353
2,313
8,665
0
74,558
L
Cthulhu
RyanSelbow
Cthulhu
4,390
260
335
1,783
14,858
6,669
432
7,137
7,721
27,781
0
L
5,131
1,413
0
970
19,024
15,084
0
6,589
12,435
4,563
21,691
W
4,984
1,565
0
932
11,212
2,876
656
5,153
5,708
0
30,325
W
Thanatos
zeroattack
Thanatos
9,265
2,203
0
12,236
13,460
5,000
326
3,999
9,111
0
53,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,823
Gold Earned
49,492
330
Minions Killed
468
0
Camps Cleared
0
1,653,129
Distance Traveled
1,763,090
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,000
526
100
5
0
354,099
1
W
Zeus
9,982
525
81
4
0
313,973
2
L
Nemesis
7,597
400
26
1
0
340,918
0
L
Nu Wa
11,483
604
147
8
0
340,483
4
L
Cupid
7,772
409
91
5
0
350,454
0
W
Nemesis
11,034
581
160
8
0
331,708
1
L
Cthulhu
7,161
377
30
2
0
290,737
2
L
Bellona
7,810
411
36
2
0
330,537
1
W
Thor
8,310
437
46
2
0
382,589
4
W
Thanatos
10,166
535
81
4
0
380,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role