Player Matchup

Izanami
Izanami
Accaddio
Izanami
Level 24
God Stats
1W - 2L
1,821 SR
Queue Stats
1W - 4L
1,330 Elo+
Party 1
Sol
Sol
LukcyLuca73
Sol
Level 4
God Stats
0W - 2L
1,384 SR
Queue Stats
0W - 2L
1,330 Elo+
Party 1
Achilles
Achilles
RedKardinal
Achilles
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
TearHowl
Sun Wukong
Level 28
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 5L
1,330 Elo+
Party 1
Yemoja
Yemoja
marcoentusiasta
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,330 Elo+
Party 1
Team Averages
Level 19
1,498 SR
1,364 Elo+

VS

Team Averages
Level 33
1,558 SR
1,518 Elo+
Guan Yu
Guan Yu
DoomsDruid
Guan Yu
Level 25
God Stats
2W - 2L
1,342 SR
Queue Stats
218W - 241L
1,533 Elo+
Solo
Izanami
Izanami
JOSHCLAYMORE
Izanami
Level 26
God Stats
3W - 0L
1,763 SR
Queue Stats
188W - 179L
1,512 Elo+
Solo
Nemesis
Nemesis
KzBoB
Nemesis
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Muggetsu
Cerberus
Level 24
God Stats
7W - 6L
1,635 SR
Queue Stats
54W - 53L
1,506 Elo+
Solo
Chang'e
Chang'e
Sergi_SLR
Chang'e
Level 80
God Stats
22W - 20L
1,553 SR
Queue Stats
397W - 409L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Accaddio
Izanami
8
1 / 4 / 0
4,982
498
5,850
6,702
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 4 / 0
5,154
515
3,158
6,938
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
RedKardinal
Achilles
8
1 / 3 / 0
4,743
474
2,234
6,147
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
TearHowl
Sun Wukong
7
1 / 4 / 1
4,951
495
2,020
7,722
3,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 6 / 0
4,434
443
4,061
7,889
2,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DoomsDruid
Guan Yu
11
6 / 1 / 1
6,485
649
4,818
6,578
5,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
JOSHCLAYMORE
Izanami
11
2 / 1 / 7
6,102
610
5,993
7,785
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
KzBoB
Nemesis
10
6 / 1 / 4
6,308
631
6,503
8,604
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Muggetsu
Cerberus
9
5 / 0 / 4
6,333
633
4,389
8,057
3,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Sergi_SLR
Chang'e
10
2 / 1 / 7
6,125
613
4,017
3,582
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
4
Kills
21
21
Deaths
4
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
Accaddio
Izanami
1
4
0
0.25
W
Guan Yu
DoomsDruid
Guan Yu
6
1
1
6.5
W
Izanami
JOSHCLAYMORE
Izanami
2
1
7
5.5
W
Nemesis
KzBoB
Nemesis
6
1
4
8
L
1
4
0
0.25
W
Cerberus
Muggetsu
Cerberus
5
0
4
7
L
Achilles
RedKardinal
Achilles
1
3
0
0.33
W
Chang'e
Sergi_SLR
Chang'e
2
1
7
5.5
L
Sun Wukong
TearHowl
Sun Wukong
1
4
1
0.38
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,323
Damage
25,720
35,398
Taken
34,606
11,277
Mitigated
15,046
8,397
Healing
14,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Accaddio
Izanami
5,850
4,193
0
2,220
6,702
1,289
652
2,214
4,474
0
27,377
W
Guan Yu
DoomsDruid
Guan Yu
4,818
1,527
308
3,376
6,578
5,318
874
36
6,467
0
26,484
W
Izanami
JOSHCLAYMORE
Izanami
5,993
3,401
0
3,334
7,785
2,141
1,264
1,782
5,978
0
37,284
W
Nemesis
KzBoB
Nemesis
6,503
4,161
0
1,981
8,604
3,064
0
1,972
6,607
0
33,784
L
3,158
847
0
2,537
6,938
1,584
650
1,211
5,481
21,739
0
W
Cerberus
Muggetsu
Cerberus
4,389
339
540
2,113
8,057
3,512
0
2,002
6,055
16,114
0
L
Achilles
RedKardinal
Achilles
2,234
946
0
1,515
6,147
2,149
0
560
5,214
0
12,480
W
Chang'e
Sergi_SLR
Chang'e
4,017
214
884
1,763
3,582
1,011
220
1,427
2,105
25,243
0
L
Sun Wukong
TearHowl
Sun Wukong
2,020
638
0
1,722
7,722
3,558
0
490
7,120
0
21,383
L
4,061
1,302
53
350
7,889
2,697
234
3,441
4,303
8,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,264
Gold Earned
31,353
178
Minions Killed
263
0
Camps Cleared
0
859,908
Distance Traveled
1,010,171
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,982
498
56
6
0
166,071
1
W
Guan Yu
6,485
649
51
5
0
182,597
3
W
Izanami
6,102
610
79
8
0
189,069
5
W
Nemesis
6,308
631
53
5
0
224,485
0
L
Sol
5,154
515
39
4
0
164,390
0
W
Cerberus
6,333
633
24
2
0
206,771
4
L
Achilles
4,743
474
28
3
0
145,538
0
W
Chang'e
6,125
613
56
6
0
207,249
3
L
Sun Wukong
4,951
495
44
4
0
191,034
0
L
Yemoja
4,434
443
11
1
0
192,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role