Player Matchup

Chang'e
Chang'e
Assasins_Rafa
Chang'e
Level 85
God Stats
0W - 3L
1,336 SR
Queue Stats
539W - 433L
1,559 Elo+
Party 2
Fenrir
Fenrir
Javier_a_secas
Fenrir
Level 62
God Stats
6W - 9L
1,449 SR
Queue Stats
549W - 429L
1,556 Elo+
Party 2
Sylvanus
Sylvanus
mariocr99
Sylvanus
Level 15
God Stats
24W - 17L
1,594 SR
Queue Stats
28W - 21L
1,521 Elo+
Party 2
Team Averages
Level 54
1,460 SR
1,545 Elo+

VS

Team Averages
Level 97
1,654 SR
1,533 Elo+
Neith
Neith
AIT_Faker315
Neith
Level 93
God Stats
2W - 0L
1,756 SR
Queue Stats
51W - 39L
1,667 Elo+
Party 1
Guan Yu
Guan Yu
Treeworker1987
Guan Yu
Level 149
God Stats
7W - 7L
1,697 SR
Queue Stats
249W - 215L
1,613 Elo+
Party 1
Merlin
Merlin
s00itupapa
Merlin
Level 48
God Stats
18W - 17L
1,509 SR
Queue Stats
54W - 69L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
3 / 3 / 9
13,392
609
11,129
18,516
6,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 7 / 6
13,731
624
17,465
20,003
8,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
mariocr99
Sylvanus
16
4 / 3 / 8
14,194
645
5,942
25,987
20,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 6
14,970
680
27,741
14,956
5,091
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 6 / 9
14,510
660
12,496
25,214
27,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
s00itupapa
Merlin
17
5 / 4 / 4
14,415
655
9,557
10,065
4,122
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
14
Kills
13
13
Deaths
14
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
4
6
2.25
L
Chang'e
3
3
9
2.5
L
7
7
6
1.43
W
2
6
9
1.08
L
Sylvanus
mariocr99
Sylvanus
4
3
8
2.67
W
Merlin
s00itupapa
Merlin
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,536
Damage
49,794
64,506
Taken
50,235
34,810
Mitigated
36,732
24,796
Healing
18,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,741
12,391
0
5,485
14,956
5,091
2,566
4,592
10,148
0
93,395
L
Chang'e
11,129
899
4,192
7,153
18,516
6,074
616
3,010
15,506
79,444
0
L
17,465
5,209
0
3,334
20,003
8,106
0
3,174
16,829
0
68,486
W
12,496
1,794
2,505
8,293
25,214
27,519
130
8,679
15,716
308
54,293
L
Sylvanus
mariocr99
Sylvanus
5,942
2,122
3,625
6,492
25,987
20,630
305
3,899
22,088
20,634
0
W
Merlin
s00itupapa
Merlin
9,557
398
0
1,892
10,065
4,122
991
2,766
7,201
61,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,317
Gold Earned
43,895
210
Minions Killed
267
0
Camps Cleared
0
1,074,517
Distance Traveled
1,153,224
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,970
680
131
6
0
364,692
3
L
Chang'e
13,392
609
117
5
0
391,569
0
L
Fenrir
13,731
624
64
3
0
383,754
3
W
Guan Yu
14,510
660
54
2
0
427,382
5
L
Sylvanus
14,194
645
29
1
0
299,194
1
W
Merlin
14,415
655
82
4
0
361,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role