Player Matchup

Pele
Pele
G4njj4b0y
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Persephone
Persephone
Linzzy
Persephone
Level 24
God Stats
4W - 5L
1,442 SR
Queue Stats
64W - 82L
1,382 Elo+
Party 1
Ra
Ra
TomyParties03
Ra
Level 28
God Stats
12W - 18L
1,315 SR
Queue Stats
39W - 48L
1,322 Elo+
Solo
Ao Kuang
Ao Kuang
Tutubeleleu
Ao Kuang
Level 16
God Stats
10W - 17L
1,453 SR
Queue Stats
31W - 40L
1,390 Elo+
Party 1
Neith
Neith
acespades13
Neith
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 15
1,442 SR
1,419 Elo+

VS

Team Averages
Level 14
1,421 SR
1,274 Elo+
Thoth
Thoth
HalfGreeGuy
Thoth
Level 19
God Stats
3W - 0L
1,369 SR
Queue Stats
6W - 7L
1,385 Elo+
Solo
Fenrir
Fenrir
It4chi93
Fenrir
Level 8
God Stats
18W - 19L
1,552 SR
Queue Stats
122W - 178L
1,270 Elo+
Party 2
Thor
Thor
joaquinperi1234
Thor
Level 8
God Stats
6W - 11L
1,243 SR
Queue Stats
7W - 22L
1,117 Elo+
Solo
Anhur
Anhur
laucha_baroni
Anhur
Level 27
God Stats
18W - 18L
1,555 SR
Queue Stats
366W - 414L
1,339 Elo+
Solo
Izanami
Izanami
snipermonky6646
Izanami
Level 8
God Stats
37W - 43L
1,386 SR
Queue Stats
160W - 225L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
6
0 / 3 / 0
5,131
367
18
4,193
724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Persephone
Linzzy
Persephone
11
2 / 5 / 0
6,863
490
3,629
7,644
1,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 8 / 0
7,012
501
4,280
8,998
3,331
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Tutubeleleu
Ao Kuang
7
0 / 2 / 1
5,201
372
2,503
6,071
2,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 6 / 0
6,844
489
2,047
7,988
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 1
9,104
650
9,909
5,930
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
It4chi93
Fenrir
10
4 / 1 / 3
7,116
508
3,634
7,583
2,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 1 / 0
6,574
470
575
7,719
2,133
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 4
8,323
595
5,554
7,147
2,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
4 / 0 / 0
8,772
627
6,290
7,383
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
24
24
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
0
3
0
0
W
10
1
1
10.5
W
Fenrir
It4chi93
Fenrir
4
1
3
5.5
L
Persephone
Linzzy
Persephone
2
5
0
0.4
L
2
8
0
0.25
L
Ao Kuang
Tutubeleleu
Ao Kuang
0
2
1
0.25
L
0
6
0
0
W
2
1
0
2
W
4
1
4
6
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,477
Damage
25,962
34,894
Taken
35,762
10,165
Mitigated
12,031
6,942
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
18
0
0
995
4,193
724
330
379
3,814
0
8,385
W
9,909
417
0
998
5,930
2,112
979
3,424
2,481
53,548
0
W
Fenrir
It4chi93
Fenrir
3,634
677
210
2,458
7,583
2,915
0
2,936
4,647
0
17,829
L
Persephone
Linzzy
Persephone
3,629
293
0
1,355
7,644
1,866
117
2,860
4,781
24,800
0
L
4,280
941
29
962
8,998
3,331
602
6,039
2,959
37,448
0
L
Ao Kuang
Tutubeleleu
Ao Kuang
2,503
571
0
1,273
6,071
2,116
0
630
5,441
10,389
0
L
2,047
1,550
0
2,328
7,988
2,128
2,312
0
7,988
0
39,228
W
575
87
0
0
7,719
2,133
0
711
7,008
0
30,560
W
5,554
2,332
0
2,717
7,147
2,200
1,881
1,389
5,733
0
50,732
W
6,290
3,376
0
5,040
7,383
2,671
3,292
1,702
5,481
0
57,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
39,889
220
Minions Killed
383
0
Camps Cleared
0
1,042,445
Distance Traveled
1,319,067
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,131
367
24
2
0
163,800
0
W
Thoth
9,104
650
105
8
0
256,786
2
W
Fenrir
7,116
508
30
2
0
295,116
1
L
Persephone
6,863
490
42
3
0
229,359
0
L
Ra
7,012
501
69
5
0
251,350
0
L
Ao Kuang
5,201
372
17
1
0
192,846
0
L
Neith
6,844
489
68
5
0
205,090
0
W
Thor
6,574
470
57
4
0
276,773
0
W
Anhur
8,323
595
76
5
0
252,922
0
W
Izanami
8,772
627
115
8
0
237,470
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role