Player Matchup

Arachne
Arachne
Bryam69
Arachne
Level 95
God Stats
2W - 2L
1,527 SR
Queue Stats
84W - 68L
1,622 Elo+
Party 1
Scylla
Scylla
DEFINITELYHUGO
Scylla
Level 20
God Stats
11W - 5L
1,583 SR
Queue Stats
130W - 105L
1,692 Elo+
Solo
Khepri
Khepri
ObliviousOnion
Khepri
Level 28
God Stats
3W - 3L
1,235 SR
Queue Stats
12W - 10L
1,560 Elo+
Party 2
Jormungandr
Jormungandr
SolarMacharius
Jormungandr
Level 24
God Stats
2W - 0L
1,458 SR
Queue Stats
14W - 14L
1,528 Elo+
Party 2
Guan Yu
Guan Yu
javierelmanco
Guan Yu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 33L
1,500 Elo+
Party 1
Team Averages
Level 36
1,461 SR
1,580 Elo+

VS

Team Averages
Level 25
1,538 SR
1,512 Elo+
Artemis
Artemis
Nereisha
Artemis
Level 36
God Stats
15W - 20L
1,307 SR
Queue Stats
102W - 113L
1,426 Elo+
Party 3
Hades
Hades
alicuecano123
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 64L
1,499 Elo+
Party 3
Bakasura
Bakasura
dieguachi
Bakasura
Level 16
God Stats
4W - 4L
1,537 SR
Queue Stats
57W - 53L
1,528 Elo+
Solo
Chang'e
Chang'e
dontpokeme1
Chang'e
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,397 Elo+
Solo
Osiris
Osiris
lilsardinilla
Osiris
Level 29
God Stats
3W - 2L
1,845 SR
Queue Stats
360W - 319L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bryam69
Arachne
14
5 / 1 / 2
8,222
632
2,166
7,809
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
10 / 0 / 1
8,833
679
9,769
5,806
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 1
6,554
504
3,022
5,294
3,051
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
SolarMacharius
Jormungandr
10
0 / 2 / 2
6,089
468
4,410
5,703
2,230
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
13
1 / 1 / 3
7,625
587
5,539
8,333
5,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Nereisha
Artemis
10
1 / 2 / 2
5,605
431
2,167
4,625
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 1 / 1
6,631
510
3,900
8,443
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
dieguachi
Bakasura
9
1 / 2 / 0
5,744
442
994
6,255
1,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
dontpokeme1
Chang'e
9
0 / 8 / 0
5,456
420
2,523
8,783
2,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 4 / 0
7,215
555
6,276
9,635
6,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
17
Kills
5
5
Deaths
17
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bryam69
Arachne
5
1
2
6
W
10
0
1
10.5
L
Artemis
Nereisha
Artemis
1
2
2
1
W
1
1
1
1.5
W
Jormungandr
SolarMacharius
Jormungandr
0
2
2
0.5
L
2
1
1
2.5
L
Bakasura
dieguachi
Bakasura
1
2
0
0.5
L
Chang'e
dontpokeme1
Chang'e
0
8
0
0
W
Guan Yu
1
1
3
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,906
Damage
15,860
32,945
Taken
37,741
15,608
Mitigated
16,832
10,653
Healing
10,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bryam69
Arachne
2,166
1,869
0
1,500
7,809
2,790
8
9
7,800
0
50,917
W
9,769
1,512
0
2,974
5,806
1,905
1,417
1,936
3,760
61,536
0
L
Artemis
Nereisha
Artemis
2,167
768
0
1,324
4,625
1,520
0
3,312
1,269
0
18,705
W
3,022
520
0
947
5,294
3,051
0
2,233
3,061
13,017
0
W
Jormungandr
SolarMacharius
Jormungandr
4,410
970
0
940
5,703
2,230
442
2,245
3,348
23,875
0
L
3,900
351
176
4,029
8,443
4,377
0
4,549
3,854
28,286
0
L
Bakasura
dieguachi
Bakasura
994
774
0
1,320
6,255
1,887
0
2,506
3,665
0
22,779
L
Chang'e
dontpokeme1
Chang'e
2,523
512
65
1,616
8,783
2,982
0
6,128
2,383
22,045
0
W
Guan Yu
5,539
1,864
85
4,207
8,333
5,632
444
0
8,333
0
41,447
L
6,276
2,776
0
2,391
9,635
6,066
0
266
9,369
0
44,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,323
Gold Earned
30,651
378
Minions Killed
305
0
Camps Cleared
0
1,247,069
Distance Traveled
1,092,436
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,222
632
98
8
0
296,973
1
W
Scylla
8,833
679
114
9
0
223,205
4
L
Artemis
5,605
431
33
3
0
209,575
0
W
Khepri
6,554
504
23
2
0
232,426
3
W
Jormungandr
6,089
468
44
3
0
226,311
2
L
Hades
6,631
510
72
6
0
215,446
6
L
Bakasura
5,744
442
63
5
0
221,086
2
L
Chang'e
5,456
420
42
3
0
225,461
1
W
Guan Yu
7,625
587
99
8
0
268,154
2
L
Osiris
7,215
555
95
7
0
220,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role