Player Matchup

Medusa
Medusa
Gold IV
FRESH CADAVER
Medusa
Gold IV
Level 118
God Stats
43W - 45L
1,597 SR
Queue Stats
588W - 635L
1,345 MMR
Party 1
Cerberus
Cerberus
Gold II
King Soupanidas
Cerberus
Gold II
Level 124
God Stats
10W - 7L
1,719 SR
Queue Stats
360W - 331L
1,545 MMR
Party 1
Scylla
Scylla
Gold I
eXoTiKKen
Scylla
Gold I
Level 87
God Stats
52W - 51L
1,657 SR
Queue Stats
557W - 511L
1,610 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,658 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 101
1,457 SR
1,473 MMR
Ah Puch
Ah Puch
Bronze III
Kappa The 3rd
Ah Puch
Bronze III
Level 109
God Stats
0W - 2L
1,304 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
TitledBlaze2
Sobek
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,505 MMR
Solo
Danzaburou
Danzaburou
Gold V
Topbboy11
Danzaburou
Gold V
Level 113
God Stats
32W - 26L
1,566 SR
Queue Stats
325W - 313L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 7
10,617
664
12,861
11,418
4,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
14
4 / 2 / 10
11,679
730
13,631
18,624
17,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
eXoTiKKen
Scylla
14
6 / 1 / 6
10,910
682
14,209
4,495
1,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AphroditeHeraKumbhakarnaKali

VS

Bans
Cu ChulainnSkadiArtemisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
2 / 7 / 3
10,094
631
7,926
11,430
2,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 5 / 3
9,752
610
4,378
26,059
22,675
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Topbboy11
Danzaburou
15
3 / 2 / 3
10,606
663
9,662
11,243
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
14
Kills
7
7
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
4
7
1.88
L
Ah Puch
2
7
3
0.5
W
Cerberus
4
2
10
4.5
L
2
5
3
0.7
L
Danzaburou
Topbboy11
Danzaburou
3
2
3
2.25
W
Scylla
eXoTiKKen
Scylla
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,701
Damage
21,966
34,537
Taken
48,732
24,388
Mitigated
28,802
10,310
Healing
11,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,861
4,690
0
2,070
11,418
4,999
2,102
4,391
7,027
0
59,459
L
Ah Puch
7,926
0
0
135
11,430
2,607
0
7,546
3,754
61,883
0
W
Cerberus
13,631
959
0
7,333
18,624
17,655
144
5,183
13,441
31,016
0
L
4,378
707
0
7,025
26,059
22,675
0
12,571
12,758
14,813
0
L
Danzaburou
Topbboy11
Danzaburou
9,662
3,383
0
4,334
11,243
3,520
460
6,689
4,328
0
46,189
W
Scylla
eXoTiKKen
Scylla
14,209
855
0
907
4,495
1,734
708
2,832
1,663
43,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,206
Gold Earned
30,452
210
Minions Killed
187
0
Camps Cleared
0
877,123
Distance Traveled
778,267
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,617
664
88
6
0
295,348
1
L
Ah Puch
10,094
631
109
7
0
261,026
5
W
Cerberus
11,679
730
50
3
0
298,650
0
L
Sobek
9,752
610
16
1
0
246,998
2
L
Danzaburou
10,606
663
62
4
0
270,243
3
W
Scylla
10,910
682
72
5
0
283,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role