Player Matchup

Tiamat
Tiamat
BryzzzHD
Tiamat
Level 55
God Stats
2W - 1L
1,323 SR
Queue Stats
101W - 91L
1,515 Elo+
Party 2
Cerberus
Cerberus
Crossrite
Cerberus
Level 144
God Stats
4W - 3L
1,620 SR
Queue Stats
124W - 117L
1,524 Elo+
Party 3
Athena
Athena
Demodulator
Athena
Level 127
God Stats
20W - 22L
1,621 SR
Queue Stats
84W - 84L
1,501 Elo+
Party 3
Ne Zha
Ne Zha
Yakuza008
Ne Zha
Level 118
God Stats
9W - 8L
1,596 SR
Queue Stats
405W - 383L
1,542 Elo+
Party 2
Neith
Neith
azurial
Neith
Level 146
God Stats
2W - 1L
1,558 SR
Queue Stats
73W - 77L
1,509 Elo+
Party 3
Team Averages
Level 118
1,543 SR
1,518 Elo+

VS

Team Averages
Level 83
1,653 SR
1,549 Elo+
Scylla
Scylla
AdamJasonGrimm
Scylla
Level 58
God Stats
2W - 3L
1,447 SR
Queue Stats
15W - 15L
1,554 Elo+
Solo
Khepri
Khepri
Kumsblumpen
Khepri
Level 88
God Stats
23W - 13L
1,747 SR
Queue Stats
161W - 145L
1,595 Elo+
Party 1
Izanami
Izanami
TrueLoetti
Izanami
Level 66
God Stats
25W - 7L
1,778 SR
Queue Stats
217W - 176L
1,603 Elo+
Party 1
Arachne
Arachne
Zuchi92i
Arachne
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 53L
1,427 Elo+
Solo
Osiris
Osiris
stemmhannes
Osiris
Level 100
God Stats
8W - 2L
1,793 SR
Queue Stats
160W - 120L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BryzzzHD
Tiamat
13
2 / 3 / 3
7,316
523
4,255
7,409
3,784
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Crossrite
Cerberus
13
2 / 0 / 2
7,692
549
9,719
9,415
6,149
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Athena
12
2 / 1 / 1
6,421
459
2,513
7,178
4,891
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ne Zha
Yakuza008
Ne Zha
15
6 / 0 / 3
8,688
621
5,642
9,461
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
azurial
Neith
12
0 / 3 / 2
6,799
486
5,264
7,326
2,334
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
7,274
520
5,995
7,141
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
10
0 / 0 / 2
6,466
462
3,063
7,079
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
TrueLoetti
Izanami
13
4 / 2 / 0
7,495
535
6,639
8,124
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Zuchi92i
Arachne
6
1 / 2 / 0
5,538
396
606
6,101
1,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Osiris
11
0 / 3 / 0
6,166
440
6,410
13,667
5,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
7
7
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Tiamat
BryzzzHD
Tiamat
2
3
3
1.17
W
Cerberus
Crossrite
Cerberus
2
0
2
3
W
Athena
2
1
1
2.5
L
Khepri
0
0
2
1
L
Izanami
TrueLoetti
Izanami
4
2
0
2
W
Ne Zha
Yakuza008
Ne Zha
6
0
3
7.5
L
Arachne
Zuchi92i
Arachne
1
2
0
0.5
W
Neith
azurial
Neith
0
3
2
0.33
L
Osiris
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,393
Damage
22,713
40,789
Taken
42,112
20,821
Mitigated
15,878
17,711
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,995
464
0
250
7,141
2,244
0
3,603
3,132
39,096
0
W
Tiamat
BryzzzHD
Tiamat
4,255
228
75
2,603
7,409
3,784
0
3,904
3,199
33,034
0
W
Cerberus
Crossrite
Cerberus
9,719
1,327
0
5,859
9,415
6,149
0
1,065
8,350
54,714
0
W
Athena
2,513
626
444
1,608
7,178
4,891
0
1,903
5,261
23,848
0
L
Khepri
3,063
140
0
2,269
7,079
3,753
0
2,974
4,105
15,933
0
L
Izanami
TrueLoetti
Izanami
6,639
4,644
0
4,510
8,124
2,603
284
686
7,438
0
62,608
W
Ne Zha
Yakuza008
Ne Zha
5,642
2,628
0
5,527
9,461
3,663
0
1,260
8,105
0
57,679
L
Arachne
Zuchi92i
Arachne
606
606
0
2,486
6,101
1,398
0
1,002
4,999
0
14,073
W
Neith
azurial
Neith
5,264
1,765
369
1,226
7,326
2,334
0
510
6,816
0
47,604
L
Osiris
6,410
2,055
0
6,753
13,667
5,880
0
7,716
5,951
0
39,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,916
Gold Earned
32,939
463
Minions Killed
349
0
Camps Cleared
0
1,346,082
Distance Traveled
1,135,143
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,274
520
88
6
0
245,812
5
W
Tiamat
7,316
523
80
6
0
245,591
0
W
Cerberus
7,692
549
123
9
0
261,176
0
W
Athena
6,421
459
42
3
0
280,830
2
L
Khepri
6,466
462
17
1
0
279,800
2
L
Izanami
7,495
535
126
9
0
208,469
1
W
Ne Zha
8,688
621
115
8
0
327,564
4
L
Arachne
5,538
396
41
3
0
167,009
2
W
Neith
6,799
486
103
7
0
230,921
3
L
Osiris
6,166
440
77
6
0
234,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role