Player Matchup

Hel
Hel
Cryo Sentinel
Hel
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,476 Elo+
Party 2
Ra
Ra
FALLENC1TY
Ra
Level 156
God Stats
3W - 1L
1,882 SR
Queue Stats
116W - 113L
1,668 Elo+
Party 2
Serqet
Serqet
Run That Fade
Serqet
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 134L
1,652 Elo+
Party 2
Team Averages
Level 138
1,627 SR
1,599 Elo+

VS

Team Averages
Level 128
1,585 SR
1,600 Elo+
Ymir
Ymir
Guerritahrd
Ymir
Level 139
God Stats
22W - 17L
1,682 SR
Queue Stats
343W - 370L
1,632 Elo+
Party 1
Danzaburou
Danzaburou
Maydup Nem
Danzaburou
Level 120
God Stats
19W - 15L
1,574 SR
Queue Stats
205W - 233L
1,667 Elo+
Party 1
Thor
Thor
Twiche
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,737
595
4,809
7,742
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 4
8,499
654
3,826
9,316
7,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 1 / 1
9,269
713
2,260
7,926
2,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 4
9,811
755
4,701
7,060
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Maydup Nem
Danzaburou
12
3 / 1 / 3
9,381
722
9,673
6,197
2,320
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
Twiche
Thor
12
1 / 2 / 5
8,489
653
5,068
7,524
2,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
7
7
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
1
3
4
1
W
3
2
4
2.5
W
Danzaburou
Maydup Nem
Danzaburou
3
1
3
4.5
L
4
1
1
4.5
W
Thor
Twiche
Thor
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,895
Damage
19,442
24,984
Taken
20,781
16,552
Mitigated
11,649
9,200
Healing
3,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,809
204
1,755
2,552
7,742
5,703
0
2,022
5,720
25,767
0
L
3,826
364
1,553
1,361
9,316
7,935
0
2,175
7,141
32,880
0
W
4,701
365
0
740
7,060
6,344
0
1,928
4,696
29,105
0
W
Danzaburou
Maydup Nem
Danzaburou
9,673
3,895
0
2,184
6,197
2,320
658
2,701
3,174
0
46,332
L
2,260
163
0
1,979
7,926
2,914
0
592
7,334
0
33,484
W
Thor
Twiche
Thor
5,068
609
0
250
7,524
2,985
64
3,724
3,491
0
28,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,505
Gold Earned
27,681
170
Minions Killed
149
0
Camps Cleared
0
695,418
Distance Traveled
707,193
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,737
595
61
5
0
209,052
3
L
Ra
8,499
654
56
4
0
230,210
1
W
Ymir
9,811
755
36
3
0
252,653
3
W
Danzaburou
9,381
722
69
5
0
221,123
0
L
Serqet
9,269
713
53
4
0
256,156
3
W
Thor
8,489
653
44
3
0
233,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role