Player Matchup

Izanami
Izanami
Destruidor18170
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,320 Elo+
Solo
Raijin
Raijin
FetoTraficante1
Raijin
Level 17
God Stats
3W - 0L
1,736 SR
Queue Stats
74W - 58L
1,486 Elo+
Solo
Tyr
Tyr
Lechuga752
Tyr
Level 4
God Stats
4W - 1L
1,500 SR
Queue Stats
121W - 42L
1,511 Elo+
Party 2
Ymir
Ymir
Nabacchio
Ymir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,315 Elo+
Solo
Set
Set
TuPaPiZasLeZx
Set
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 54L
1,511 Elo+
Party 2
Team Averages
Level 7
1,547 SR
1,428 Elo+

VS

Team Averages
Level 15
1,551 SR
1,542 Elo+
Ares
Ares
Amayrik
Ares
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 52L
1,490 Elo+
Party 1
Neith
Neith
Caktuz
Neith
Level 8
God Stats
1W - 4L
1,500 SR
Queue Stats
228W - 255L
1,745 Elo+
Solo
Vamana
Vamana
DJ_Marquinhos20
Vamana
Level 15
God Stats
2W - 2L
1,449 SR
Queue Stats
135W - 132L
1,448 Elo+
Party 3
Nemesis
Nemesis
Didnamikaze
Nemesis
Level 14
God Stats
2W - 2L
1,669 SR
Queue Stats
48W - 32L
1,526 Elo+
Party 1
Hera
Hera
wanmonstro
Hera
Level 29
God Stats
8W - 5L
1,638 SR
Queue Stats
63W - 55L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
6,735
481
3,159
7,102
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 2 / 3
8,351
597
7,476
6,870
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
5 / 2 / 3
8,415
601
7,368
10,842
5,474
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
10
1 / 3 / 8
6,683
477
5,009
8,826
4,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
7 / 0 / 5
8,260
590
9,968
9,706
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Amayrik
Ares
8
0 / 6 / 5
5,849
418
4,348
9,447
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Caktuz
Neith
13
4 / 4 / 1
8,002
572
6,411
8,937
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 4 / 1
5,865
419
4,188
10,066
6,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Didnamikaze
Nemesis
12
3 / 4 / 3
7,328
523
7,150
11,810
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 3 / 2
6,566
469
4,550
7,756
2,427
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
21
Kills
9
9
Deaths
21
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
Amayrik
Ares
0
6
5
0.42
L
Neith
Caktuz
Neith
4
4
1
1.13
L
1
4
1
0.38
W
2
2
4
2
L
Nemesis
Didnamikaze
Nemesis
3
4
3
1.13
W
6
2
3
3.75
W
5
2
3
3.25
W
Ymir
1
3
8
1.67
W
7
0
5
9.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,980
Damage
26,647
43,346
Taken
48,016
18,674
Mitigated
19,571
10,149
Healing
12,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Amayrik
Ares
4,348
748
0
565
9,447
4,420
0
3,574
5,697
11,444
0
L
Neith
Caktuz
Neith
6,411
3,582
0
4,164
8,937
2,739
0
2,790
6,125
0
43,933
L
4,188
1,165
0
2,860
10,066
6,046
0
226
9,840
0
22,640
W
3,159
1,999
0
1,516
7,102
1,924
1,650
2,458
4,594
0
25,702
L
Nemesis
Didnamikaze
Nemesis
7,150
3,889
0
2,939
11,810
3,939
0
2,601
9,115
0
40,656
W
7,476
693
0
1,540
6,870
2,549
0
2,776
4,094
50,687
0
W
7,368
1,278
0
3,378
10,842
5,474
895
552
9,890
0
43,227
W
Ymir
5,009
882
0
499
8,826
4,779
198
2,149
6,677
18,291
0
W
9,968
4,835
0
3,216
9,706
3,948
1,575
963
8,743
0
44,991
L
4,550
1,173
0
2,030
7,756
2,427
0
2,768
4,754
38,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,444
Gold Earned
33,610
325
Minions Killed
287
0
Camps Cleared
0
1,347,005
Distance Traveled
1,273,852
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,849
418
20
1
0
295,546
2
L
Neith
8,002
572
84
6
0
195,001
1
L
Vamana
5,865
419
33
2
0
251,936
0
W
Izanami
6,735
481
51
4
0
253,617
4
L
Nemesis
7,328
523
75
5
0
277,069
0
W
Raijin
8,351
597
86
6
0
252,215
1
W
Tyr
8,415
601
84
6
0
269,250
0
W
Ymir
6,683
477
23
2
0
272,878
0
W
Set
8,260
590
81
6
0
299,045
2
L
Hera
6,566
469
75
5
0
254,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role