Player Matchup

Achilles
Achilles
FluidWhisper
Achilles
Level 21
God Stats
0W - 1L
1,758 SR
Queue Stats
12W - 11L
1,317 Elo+
Solo
Tiamat
Tiamat
Sc0McGu1re
Tiamat
Level 28
God Stats
1W - 1L
1,701 SR
Queue Stats
5W - 10L
1,403 Elo+
Solo
Ra
Ra
TtvKermit155
Ra
Level 6
God Stats
3W - 1L
1,479 SR
Queue Stats
7W - 7L
1,106 Elo+
Solo
Eset
Eset
avoidkatsu
Eset
Level 15
God Stats
2W - 3L
1,459 SR
Queue Stats
6W - 12L
1,251 Elo+
Solo
Zeus
Zeus
outcastXxmike
Zeus
Level 28
God Stats
32W - 22L
1,518 SR
Queue Stats
73W - 74L
1,293 Elo+
Solo
Team Averages
Level 20
1,583 SR
1,274 Elo+

VS

Team Averages
Level 20
1,536 SR
1,321 Elo+
Set
Set
BasedEgg15
Set
Level 8
God Stats
9W - 8L
1,619 SR
Queue Stats
31W - 28L
1,295 Elo+
Solo
Yemoja
Yemoja
Castber
Yemoja
Level 28
God Stats
14W - 8L
1,570 SR
Queue Stats
452W - 509L
1,434 Elo+
Solo
Ra
Ra
Dr foodstamp348
Ra
Level 27
God Stats
389W - 422L
1,473 SR
Queue Stats
394W - 437L
1,349 Elo+
Solo
Tiamat
Tiamat
Ronirulees
Tiamat
Level 17
God Stats
41W - 33L
1,516 SR
Queue Stats
95W - 79L
1,348 Elo+
Solo
Nemesis
Nemesis
spice_the_wolfe
Nemesis
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 28L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FluidWhisper
Achilles
15
1 / 10 / 7
9,038
1,004
9,472
16,826
14,617
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tiamat
Sc0McGu1re
Tiamat
14
1 / 12 / 4
8,641
960
5,942
15,860
8,076
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 9 / 5
8,696
966
10,332
11,985
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 3 / 7
9,147
1,016
6,538
12,064
5,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 14 / 2
10,431
1,159
13,998
19,649
6,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
18 / 1 / 12
12,061
1,340
16,223
7,772
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Castber
Yemoja
17
2 / 3 / 26
10,086
1,121
7,584
13,652
7,382
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 0 / 19
10,570
1,174
7,227
6,450
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Ronirulees
Tiamat
19
15 / 0 / 23
12,998
1,444
24,636
9,578
11,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
10 / 5 / 17
11,278
1,253
13,337
14,447
6,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
145
9
Kills
48
48
Deaths
9
25
Assists
97
Player
Kills
Deaths
Assists
KDA
W
18
1
12
24
W
Yemoja
Castber
Yemoja
2
3
26
5
W
3
0
19
12.5
L
Achilles
FluidWhisper
Achilles
1
10
7
0.45
W
Tiamat
Ronirulees
Tiamat
15
0
23
26.5
L
Tiamat
Sc0McGu1re
Tiamat
1
12
4
0.25
L
1
9
5
0.39
L
1
3
7
1.5
L
5
14
2
0.43
W
10
5
17
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,282
Damage
69,007
76,384
Taken
51,899
39,017
Mitigated
30,710
7,267
Healing
12,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,223
8,911
0
1,536
7,772
3,198
0
6,405
1,143
101
20,236
W
Yemoja
Castber
Yemoja
7,584
1,847
2,139
3,886
13,652
7,382
0
10,092
3,144
14,726
0
W
7,227
615
1,021
224
6,450
2,403
0
4,373
1,887
37,945
0
L
Achilles
FluidWhisper
Achilles
9,472
5,158
0
292
16,826
14,617
0
8,574
8,252
0
20,211
W
Tiamat
Ronirulees
Tiamat
24,636
2,380
0
2,418
9,578
11,407
0
6,189
3,125
46,553
0
L
Tiamat
Sc0McGu1re
Tiamat
5,942
693
0
1,614
15,860
8,076
0
8,437
7,423
16,976
0
L
10,332
1,371
514
1,367
11,985
4,282
0
5,922
6,063
19,495
0
L
6,538
1,764
100
882
12,064
5,463
0
5,709
6,355
20,958
0
L
13,998
2,556
586
1,912
19,649
6,579
0
10,906
8,743
39,555
0
W
13,337
5,957
0
1,625
14,447
6,320
0
8,473
5,745
0
19,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,953
Gold Earned
56,993
141
Minions Killed
182
0
Camps Cleared
3
675,255
Distance Traveled
896,926
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,061
1,340
6
1
0
176,546
0
W
Yemoja
10,086
1,121
9
1
0
126,666
0
W
Ra
10,570
1,174
97
11
0
210,196
0
L
Achilles
9,038
1,004
23
3
0
119,182
0
W
Tiamat
12,998
1,444
58
6
1
202,606
1
L
Tiamat
8,641
960
17
2
0
130,832
0
L
Ra
8,696
966
23
3
0
132,721
2
L
Eset
9,147
1,016
32
4
0
166,483
0
L
Zeus
10,431
1,159
46
5
0
126,037
0
W
Nemesis
11,278
1,253
12
1
2
180,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role