Player Matchup

Izanami
Izanami
EricShaun
Izanami
Level 27
God Stats
1W - 5L
1,108 SR
Queue Stats
183W - 263L
1,406 Elo+
Party 1
Nike
Nike
SventraDraghi
Nike
Level 24
God Stats
12W - 13L
1,477 SR
Queue Stats
47W - 64L
1,367 Elo+
Solo
Pele
Pele
Tigrial
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,285 Elo+
Solo
Zeus
Zeus
jogsonfire
Zeus
Level 69
God Stats
6W - 6L
1,710 SR
Queue Stats
276W - 319L
1,405 Elo+
Party 1
Sobek
Sobek
sn0tti
Sobek
Level 8
God Stats
2W - 1L
1,735 SR
Queue Stats
147W - 186L
1,419 Elo+
Party 1
Team Averages
Level 29
1,506 SR
1,376 Elo+

VS

Team Averages
Level 15
1,562 SR
1,402 Elo+
Bellona
Bellona
AkhiAkhiAkhi
Bellona
Level 16
God Stats
4W - 9L
1,381 SR
Queue Stats
72W - 74L
1,373 Elo+
Solo
Olorun
Olorun
DerSebel
Olorun
Level 9
God Stats
1W - 1L
1,700 SR
Queue Stats
4W - 4L
1,440 Elo+
Party 2
Bastet
Bastet
SailorLumos
Bastet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,384 Elo+
Party 2
Izanami
Izanami
SailorNox
Izanami
Level 16
God Stats
1W - 1L
1,730 SR
Queue Stats
10W - 12L
1,402 Elo+
Party 2
Xing Tian
Xing Tian
Xernor
Xing Tian
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 10L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EricShaun
Izanami
12
0 / 5 / 0
6,798
486
4,603
9,476
2,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
1 / 0 / 5
6,879
491
6,032
4,822
2,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
Tigrial
Pele
15
11 / 0 / 2
9,108
651
10,179
8,504
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 3 / 5
8,769
626
8,153
6,298
2,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
sn0tti
Sobek
10
0 / 1 / 5
6,670
476
2,717
9,455
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AkhiAkhiAkhi
Bellona
11
0 / 3 / 0
6,509
465
1,564
11,169
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
DerSebel
Olorun
11
3 / 6 / 0
7,218
516
4,985
9,594
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bastet
9
0 / 5 / 1
6,247
446
3,180
10,589
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
SailorNox
Izanami
12
3 / 2 / 3
7,327
523
7,256
8,266
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
Xernor
Xing Tian
10
3 / 1 / 3
7,111
508
5,310
10,326
8,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
17
Kills
9
9
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
AkhiAkhiAkhi
Bellona
0
3
0
0
L
Olorun
DerSebel
Olorun
3
6
0
0.5
W
Izanami
EricShaun
Izanami
0
5
0
0
L
Bastet
0
5
1
0.1
L
Izanami
SailorNox
Izanami
3
2
3
2.25
W
1
0
5
3.5
W
Pele
Tigrial
Pele
11
0
2
12
L
Xing Tian
Xernor
Xing Tian
3
1
3
4.5
W
5
3
5
2.5
W
Sobek
sn0tti
Sobek
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,684
Damage
22,295
38,555
Taken
49,944
17,016
Mitigated
22,263
15,880
Healing
17,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AkhiAkhiAkhi
Bellona
1,564
965
0
4,336
11,169
5,046
0
1,998
8,755
0
26,487
L
Olorun
DerSebel
Olorun
4,985
2,433
168
2,466
9,594
4,238
210
4,032
5,562
29,360
1,599
W
Izanami
EricShaun
Izanami
4,603
2,810
0
3,078
9,476
2,130
1,508
2,615
6,861
0
42,449
L
Bastet
3,180
647
159
3,838
10,589
2,699
0
1,558
8,981
0
31,067
L
Izanami
SailorNox
Izanami
7,256
4,631
0
4,050
8,266
2,167
2,254
1,759
6,507
0
50,954
W
6,032
531
0
2,191
4,822
2,910
317
603
4,219
1,979
26,475
W
Pele
Tigrial
Pele
10,179
2,376
0
4,413
8,504
2,839
0
509
7,995
0
62,149
L
Xing Tian
Xernor
Xing Tian
5,310
1,229
0
2,702
10,326
8,113
730
1,974
8,277
16,568
0
W
8,153
1,005
0
1,653
6,298
2,157
1,404
2,651
3,647
55,736
0
W
Sobek
sn0tti
Sobek
2,717
491
966
3,579
9,455
6,980
108
3,473
5,982
13,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,224
Gold Earned
34,412
372
Minions Killed
300
0
Camps Cleared
0
1,312,243
Distance Traveled
1,174,077
23
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,509
465
58
4
0
247,829
2
L
Olorun
7,218
516
65
5
0
211,634
0
W
Izanami
6,798
486
88
6
0
224,004
3
L
Bastet
6,247
446
59
4
0
241,244
3
L
Izanami
7,327
523
96
7
0
228,232
0
W
Nike
6,879
491
52
4
0
267,957
11
W
Pele
9,108
651
105
8
0
311,995
3
L
Xing Tian
7,111
508
22
2
0
245,138
0
W
Zeus
8,769
626
105
8
0
239,319
6
W
Sobek
6,670
476
22
2
0
268,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role