Player Matchup

Vulcan
Vulcan
Silver II
 
Vulcan
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold V
Jus Stumpy
Artemis
Gold V
Level 66
God Stats
19W - 16L
1,595 SR
Queue Stats
24W - 27L
1,211 MMR
Party 1
Hercules
Hercules
Silver I
Lighthound98
Hercules
Silver I
Level 46
God Stats
6W - 8L
1,360 SR
Queue Stats
31W - 42L
1,030 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,485 SR
1,247 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 80
1,501 SR
1,106 MMR
King Arthur
King Arthur
Silver III
KearnZINdaHousE
King Arthur
Silver III
Level 89
God Stats
30W - 29L
1,586 SR
Queue Stats
88W - 104L
1,084 MMR
Solo
Danzaburou
Danzaburou
Silver II
ROPE A DOPE02
Danzaburou
Silver II
Level 108
God Stats
40W - 34L
1,433 SR
Queue Stats
276W - 312L
1,130 MMR
Solo
Nu Wa
Nu Wa
Silver IV
XxYiLiBeR11xX
Nu Wa
Silver IV
Level 43
God Stats
17W - 15L
1,484 SR
Queue Stats
133W - 172L
1,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
4 / 1 / 4
7,726
773
7,570
5,519
1,761
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Jus Stumpy
Artemis
12
5 / 0 / 7
8,291
829
5,416
5,191
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
Lighthound98
Hercules
10
3 / 2 / 6
7,485
749
6,308
8,185
7,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CthulhuZeusAphroditeHadesChaac

VS

Bans
HeraBacchusCabrakanGuan YuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KearnZINdaHousE
King Arthur
9
0 / 4 / 1
6,245
625
2,883
8,177
4,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
ROPE A DOPE02
Danzaburou
9
1 / 3 / 2
6,630
663
3,371
7,420
2,494
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 5 / 1
6,911
691
5,480
7,336
2,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
1
4
6
W
Artemis
Jus Stumpy
Artemis
5
0
7
8.5
L
King Arthur
KearnZINdaHousE
King Arthur
0
4
1
0.13
W
Hercules
Lighthound98
Hercules
3
2
6
3
L
Danzaburou
ROPE A DOPE02
Danzaburou
1
3
2
0.67
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,294
Damage
11,734
18,895
Taken
22,933
10,527
Mitigated
9,278
7,784
Healing
4,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
7,570
2,094
0
2,573
5,519
1,761
527
1,145
4,204
27,729
0
W
Artemis
Jus Stumpy
Artemis
5,416
2,291
0
2,467
5,191
1,691
710
707
4,272
0
29,508
L
King Arthur
KearnZINdaHousE
King Arthur
2,883
286
0
1,582
8,177
4,456
0
2,766
5,411
0
15,504
W
Hercules
Lighthound98
Hercules
6,308
2,043
0
2,744
8,185
7,075
130
3,209
4,633
0
21,692
L
Danzaburou
ROPE A DOPE02
Danzaburou
3,371
1,085
0
2,000
7,420
2,494
105
2,436
4,984
0
17,092
L
5,480
1,674
0
757
7,336
2,328
0
2,440
4,896
27,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,502
Gold Earned
19,786
128
Minions Killed
111
0
Camps Cleared
0
546,344
Distance Traveled
542,365
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,726
773
40
4
0
198,365
2
W
Artemis
8,291
829
65
7
0
174,111
2
L
King Arthur
6,245
625
28
3
0
194,755
1
W
Hercules
7,485
749
23
2
0
173,868
5
L
Danzaburou
6,630
663
24
2
0
184,666
1
L
Nu Wa
6,911
691
59
6
0
162,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role