Player Matchup

Vulcan
Vulcan
OutlawedWalrus
Vulcan
Level 65
God Stats
179W - 73L
1,660 SR
Queue Stats
581W - 256L
1,748 Elo+
Party 2
Cthulhu
Cthulhu
Plague Roach
Cthulhu
Level 17
God Stats
13W - 4L
1,774 SR
Queue Stats
142W - 30L
1,804 Elo+
Party 2
Chaac
Chaac
Theyoungturd
Chaac
Level 80
God Stats
36W - 14L
1,990 SR
Queue Stats
125W - 53L
1,897 Elo+
Party 2
Team Averages
Level 54
1,808 SR
1,817 Elo+

VS

Team Averages
Level 45
1,597 SR
1,524 Elo+
Bellona
Bellona
Issa Sham
Bellona
Level 100
God Stats
19W - 13L
1,552 SR
Queue Stats
545W - 488L
1,633 Elo+
Party 1
Chaac
Chaac
ToyPelican
Chaac
Level 14
God Stats
2W - 1L
1,842 SR
Queue Stats
32W - 11L
1,765 Elo+
Party 1
Raijin
Raijin
beastiesons
Raijin
Level 21
God Stats
2W - 8L
1,396 SR
Queue Stats
19W - 40L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
8,076
734
7,716
6,490
2,678
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Plague Roach
Cthulhu
11
3 / 0 / 8
8,723
793
5,310
6,313
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
9 / 0 / 4
9,251
841
13,141
9,957
8,433
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Issa Sham
Bellona
10
0 / 3 / 0
6,540
595
3,740
9,912
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
11
1 / 3 / 0
7,707
701
10,153
13,759
10,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
9
0 / 7 / 1
6,706
610
2,741
8,748
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
13
Kills
1
1
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
Issa Sham
Bellona
0
3
0
0
W
1
1
10
6
W
Cthulhu
Plague Roach
Cthulhu
3
0
8
7
W
9
0
4
11
L
Chaac
1
3
0
0.33
L
Raijin
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,167
Damage
16,634
22,760
Taken
32,419
15,766
Mitigated
18,926
8,743
Healing
6,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Issa Sham
Bellona
3,740
1,186
0
1,409
9,912
5,712
0
3,693
6,219
0
19,703
W
7,716
1,809
0
2,315
6,490
2,678
0
1,313
5,177
41,830
0
W
Cthulhu
Plague Roach
Cthulhu
5,310
393
883
1,239
6,313
4,655
120
1,501
4,812
18,385
0
W
13,141
2,782
855
3,451
9,957
8,433
927
1,279
8,678
0
32,252
L
Chaac
10,153
1,812
0
4,210
13,759
10,738
0
5,481
8,278
4,339
40,264
L
Raijin
2,741
341
176
1,022
8,748
2,476
0
3,954
4,794
20,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,050
Gold Earned
20,953
147
Minions Killed
144
0
Camps Cleared
0
693,351
Distance Traveled
609,926
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,540
595
38
3
0
228,105
2
W
Vulcan
8,076
734
86
8
0
232,502
1
W
Cthulhu
8,723
793
25
2
0
200,960
2
W
Chaac
9,251
841
36
3
0
259,889
2
L
Chaac
7,707
701
72
7
0
230,278
0
L
Raijin
6,706
610
34
3
0
151,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role