Player Matchup

Agni
Agni
Gold II
GodOfSlowness
Agni
Gold II
Level 48
God Stats
4W - 1L
1,779 SR
Queue Stats
27W - 26L
1,633 MMR
Solo
Danzaburou
Danzaburou
Gold III
IndiOhh_
Danzaburou
Gold III
Level 150
God Stats
13W - 7L
1,779 SR
Queue Stats
137W - 138L
1,544 MMR
Party 2
Bacchus
Bacchus
Gold IV
NinoDelDemonio
Bacchus
Gold IV
Level 113
God Stats
3W - 4L
1,655 SR
Queue Stats
52W - 51L
1,726 MMR
Party 2
Arachne
Arachne
Gold V
SILENTxxB0B
Arachne
Gold V
Level 67
God Stats
2W - 5L
1,500 SR
Queue Stats
10W - 24L
1,629 MMR
Solo
Pele
Pele
Gold III
WatchM3work23
Pele
Gold III
Level 108
God Stats
122W - 130L
1,523 SR
Queue Stats
186W - 183L
1,628 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 97
1,647 SR
1,632 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,685 SR
1,632 MMR
Izanami
Izanami
Gold II
FLUFFE-_o
Izanami
Gold II
Level 129
God Stats
2W - 4L
1,669 SR
Queue Stats
47W - 44L
1,594 MMR
Party 1
Discordia
Discordia
Gold I
FOG_Savage_King
Discordia
Gold I
Level 128
God Stats
5W - 6L
1,571 SR
Queue Stats
43W - 36L
1,682 MMR
Party 1
Ymir
Ymir
Gold I
Henny-Dae
Ymir
Gold I
Level 112
God Stats
2W - 1L
1,758 SR
Queue Stats
53W - 50L
1,626 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
NOREMAC 540
Sun Wukong
Gold II
Level 148
God Stats
41W - 39L
1,512 SR
Queue Stats
243W - 247L
1,624 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
saadolf
Erlang Shen
Gold IV
Level 127
God Stats
1W - 2L
1,912 SR
Queue Stats
318W - 311L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 5
14,880
595
11,162
11,279
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
IndiOhh_
Danzaburou
20
3 / 5 / 7
14,653
586
11,860
22,475
9,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 4 / 13
13,062
522
12,499
26,142
35,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
SILENTxxB0B
Arachne
19
3 / 4 / 7
13,265
531
10,900
23,574
10,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 3 / 6
15,554
622
14,178
20,725
16,128
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SetCu ChulainnNu WaScyllaCthulhu

VS

Bans
Chang'eCerberusCupidSobekTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FLUFFE-_o
Izanami
20
9 / 2 / 1
13,469
539
14,707
19,352
8,385
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
FOG_Savage_King
Discordia
17
1 / 6 / 2
10,659
426
13,633
13,499
5,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
6
0 / 1 / 5
7,884
315
1,685
5,140
2,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
NOREMAC 540
Sun Wukong
19
2 / 3 / 2
12,377
495
16,369
20,272
22,495
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
saadolf
Erlang Shen
19
6 / 7 / 1
12,203
488
12,206
26,291
16,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
19
Kills
18
18
Deaths
19
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
FLUFFE-_o
Izanami
9
2
1
4.75
L
Discordia
FOG_Savage_King
Discordia
1
6
2
0.33
W
5
2
5
3.75
L
Ymir
0
1
5
2.5
W
Danzaburou
IndiOhh_
Danzaburou
3
5
7
1.3
L
Sun Wukong
NOREMAC 540
Sun Wukong
2
3
2
1
W
3
4
13
2.38
W
Arachne
SILENTxxB0B
Arachne
3
4
7
1.63
W
5
3
6
2.67
L
Erlang Shen
saadolf
Erlang Shen
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,599
Damage
58,600
104,195
Taken
84,554
76,790
Mitigated
54,932
37,601
Healing
16,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
FLUFFE-_o
Izanami
14,707
7,716
0
4,821
19,352
8,385
1,896
5,201
14,151
0
112,646
L
Discordia
FOG_Savage_King
Discordia
13,633
527
0
2,188
13,499
5,497
780
6,302
7,197
71,395
0
W
11,162
1,152
0
4,582
11,279
4,446
2,465
4,059
6,908
108,316
0
L
Ymir
1,685
827
0
2,192
5,140
2,040
0
1,963
3,177
7,704
0
W
Danzaburou
IndiOhh_
Danzaburou
11,860
5,634
0
8,748
22,475
9,937
4,667
1,918
20,192
0
120,750
L
Sun Wukong
NOREMAC 540
Sun Wukong
16,369
3,494
0
4,955
20,272
22,495
452
3,595
16,677
0
92,648
W
12,499
1,536
255
5,977
26,142
35,981
731
6,770
17,811
22,145
0
W
Arachne
SILENTxxB0B
Arachne
10,900
7,915
0
11,751
23,574
10,298
1,814
4,408
18,974
0
88,880
W
14,178
4,066
0
6,288
20,725
16,128
3,505
510
19,794
0
95,126
L
Erlang Shen
saadolf
Erlang Shen
12,206
5,600
0
2,777
26,291
16,515
0
7,251
19,040
0
83,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,414
Gold Earned
56,592
618
Minions Killed
641
0
Camps Cleared
0
2,463,869
Distance Traveled
1,915,814
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
13,469
539
186
7
0
476,736
8
L
Discordia
10,659
426
129
5
0
414,242
5
W
Agni
14,880
595
185
7
0
498,047
11
L
Ymir
7,884
315
15
1
0
99,030
3
W
Danzaburou
14,653
586
157
6
0
453,141
5
L
Sun Wukong
12,377
495
186
7
0
460,797
9
W
Bacchus
13,062
522
14
1
0
510,610
5
W
Arachne
13,265
531
104
4
0
512,465
7
W
Pele
15,554
622
158
6
0
489,606
2
L
Erlang Shen
12,203
488
125
5
0
465,009
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role