Player Matchup

Hun Batz
Hun Batz
Kirby1ggA95
Hun Batz
Level 24
God Stats
3W - 7L
1,574 SR
Queue Stats
7W - 14L
1,548 Elo+
Solo
Arachne
Arachne
SauceBoss5224326
Arachne
Level 119
God Stats
1W - 3L
1,590 SR
Queue Stats
132W - 147L
1,430 Elo+
Party 1
Mercury
Mercury
swettyballs94
Mercury
Level 88
God Stats
0W - 1L
1,270 SR
Queue Stats
127W - 116L
1,496 Elo+
Party 1
Team Averages
Level 77
1,478 SR
1,491 Elo+

VS

Team Averages
Level 75
1,641 SR
1,485 Elo+
Bacchus
Bacchus
 
Bacchus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Regen Senpai
Tsukuyomi
Level 12
God Stats
1W - 0L
1,862 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
SakeVal
Tiamat
Level 94
God Stats
27W - 16L
1,560 SR
Queue Stats
63W - 69L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kirby1ggA95
Hun Batz
10
0 / 9 / 1
7,399
529
2,548
14,705
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
1 / 7 / 1
8,306
593
5,395
15,073
5,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Mercury
10
0 / 7 / 2
7,521
537
1,450
13,596
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 1 / 14
9,779
699
6,660
8,934
12,657
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
Regen Senpai
Tsukuyomi
15
10 / 0 / 12
11,001
786
17,304
8,525
4,900
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
SakeVal
Tiamat
15
9 / 1 / 13
10,849
775
11,985
6,871
9,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
62
1
Kills
23
23
Deaths
2
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
1
14
11
L
Hun Batz
Kirby1ggA95
Hun Batz
0
9
1
0.06
W
Tsukuyomi
Regen Senpai
Tsukuyomi
10
0
12
16
W
Tiamat
SakeVal
Tiamat
9
1
13
15.5
L
1
7
1
0.21
L
Mercury
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,393
Damage
35,949
43,374
Taken
24,330
14,156
Mitigated
26,753
5,490
Healing
5,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,660
478
0
0
8,934
12,657
536
0
8,934
16,043
0
L
Hun Batz
Kirby1ggA95
Hun Batz
2,548
632
0
2,076
14,705
4,639
0
6,435
8,270
0
8,863
W
Tsukuyomi
Regen Senpai
Tsukuyomi
17,304
4,465
0
2,120
8,525
4,900
418
0
8,525
0
54,758
W
Tiamat
SakeVal
Tiamat
11,985
1,049
0
3,446
6,871
9,196
622
59
6,812
62,308
0
L
5,395
3,389
111
2,000
15,073
5,163
0
6,669
8,404
0
31,334
L
Mercury
1,450
80
111
1,192
13,596
4,354
0
5,693
7,903
0
27,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,226
Gold Earned
31,629
98
Minions Killed
192
0
Camps Cleared
0
688,385
Distance Traveled
811,191
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,779
699
20
1
0
269,764
4
L
Hun Batz
7,399
529
14
1
0
190,526
0
W
Tsukuyomi
11,001
786
55
4
0
279,392
5
W
Tiamat
10,849
775
117
8
0
262,035
3
L
Arachne
8,306
593
50
4
0
241,672
1
L
Mercury
7,521
537
34
2
0
256,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role