Player Matchup

Pele
Pele
Bronze III
 
Pele
Bronze III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Gold IV
CaZeShAdOw94
Cupid
Gold IV
Level 147
God Stats
5W - 3L
1,511 SR
Queue Stats
329W - 331L
1,390 MMR
Party 1
Cthulhu
Cthulhu
Silver I
Daniste21
Cthulhu
Silver I
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,554 MMR
Party 2
Chaac
Chaac
Silver IV
R4R3_90s
Chaac
Silver IV
Level 86
God Stats
10W - 11L
1,571 SR
Queue Stats
21W - 35L
1,409 MMR
Solo
Chang'e
Chang'e
Gold III
SaphirKing
Chang'e
Gold III
Level 122
God Stats
12W - 13L
1,588 SR
Queue Stats
400W - 402L
1,459 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 90
1,534 SR
1,463 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,489 SR
1,428 MMR
Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver I
Cristian_TV96
Nox
Silver I
Level 108
God Stats
0W - 6L
1,066 SR
Queue Stats
311W - 327L
1,195 MMR
Party 3
Freya
Freya
Bronze III
Emre-45I20_
Freya
Bronze III
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,458 MMR
Solo
Apollo
Apollo
Gold IV
Guti1497
Apollo
Gold IV
Level 103
God Stats
3W - 6L
1,665 SR
Queue Stats
330W - 344L
1,520 MMR
Party 3
Odin
Odin
Gold III
jorgee_mg23
Odin
Gold III
Level 116
God Stats
1W - 1L
1,715 SR
Queue Stats
37W - 44L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 2 / 1
5,197
520
1,217
5,563
1,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
3 / 0 / 2
5,281
528
3,082
2,697
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Daniste21
Cthulhu
12
5 / 1 / 0
6,704
670
3,367
6,649
4,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Chaac
R4R3_90s
Chaac
9
1 / 2 / 1
5,065
507
3,630
5,941
2,332
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
SaphirKing
Chang'e
10
0 / 1 / 1
5,656
566
1,972
2,177
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetArachneScyllaNu WaCu Chulainn

VS

Bans
DanzaburouFenrirTsukuyomiIzanamiNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 2 / 3
4,852
485
1,221
5,930
2,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
1 / 1 / 1
5,582
558
2,338
2,891
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
4,763
476
747
4,889
1,509
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
Guti1497
Apollo
10
4 / 0 / 0
5,597
560
2,216
4,160
1,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 3
4,510
451
1,173
5,000
2,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
9
Kills
5
6
Deaths
9
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
2
1
0.25
L
Ganesha
 
Ganesha
0
2
3
0.75
W
3
0
2
4
L
1
1
1
1.5
W
Cthulhu
Daniste21
Cthulhu
5
1
0
5
L
0
4
0
0
L
Apollo
Guti1497
Apollo
4
0
0
4
W
Chaac
R4R3_90s
Chaac
1
2
1
0.75
W
Chang'e
SaphirKing
Chang'e
0
1
1
0.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,268
Damage
7,695
23,027
Taken
22,870
9,616
Mitigated
8,253
9,254
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
1,217
0
0
789
5,563
1,671
0
246
5,277
0
31,804
L
Ganesha
 
Ganesha
1,221
151
0
1,108
5,930
2,151
0
767
5,105
12,760
0
W
3,082
1,975
351
1,548
2,697
725
588
497
2,171
0
17,410
L
2,338
226
0
500
2,891
956
0
875
1,880
23,707
0
W
Cthulhu
Daniste21
Cthulhu
3,367
262
74
2,982
6,649
4,188
112
1,388
5,229
34,115
0
L
747
286
0
1,048
4,889
1,509
132
2,500
2,164
19,607
0
L
Apollo
Guti1497
Apollo
2,216
1,453
0
2,147
4,160
1,221
0
186
3,949
0
22,802
W
Chaac
R4R3_90s
Chaac
3,630
689
112
2,380
5,941
2,332
94
459
5,357
0
21,236
W
Chang'e
SaphirKing
Chang'e
1,972
92
100
918
2,177
700
380
1,520
537
25,709
0
L
1,173
483
270
1,165
5,000
2,416
0
563
4,433
0
11,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,903
Gold Earned
25,304
295
Minions Killed
204
0
Camps Cleared
0
919,336
Distance Traveled
875,152
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,197
520
70
7
0
203,424
2
L
Ganesha
4,852
485
5
1
0
182,305
2
W
Cupid
5,281
528
30
3
0
179,830
1
L
Nox
5,582
558
55
6
0
168,691
3
W
Cthulhu
6,704
670
71
7
0
181,995
1
L
Freya
4,763
476
44
4
0
163,553
1
L
Apollo
5,597
560
58
6
0
184,762
2
W
Chaac
5,065
507
51
5
0
179,463
2
W
Chang'e
5,656
566
73
7
0
174,624
1
L
Odin
4,510
451
42
4
0
175,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role