Player Matchup

Horus
Horus
DaeRenai
Horus
Level 129
God Stats
3W - 6L
1,600 SR
Queue Stats
157W - 140L
1,531 Elo+
Party 1
Chiron
Chiron
DanDemus
Chiron
Level 131
God Stats
7W - 3L
1,385 SR
Queue Stats
122W - 109L
1,570 Elo+
Party 1
Scylla
Scylla
Haffo
Scylla
Level 69
God Stats
19W - 6L
1,626 SR
Queue Stats
93W - 65L
1,627 Elo+
Party 1
Cthulhu
Cthulhu
KuroTiano
Cthulhu
Level 41
God Stats
27W - 13L
1,878 SR
Queue Stats
70W - 46L
1,914 Elo+
Party 1
Chang'e
Chang'e
TheMajlon
Chang'e
Level 159
God Stats
4W - 1L
1,308 SR
Queue Stats
78W - 56L
1,625 Elo+
Party 1
Team Averages
Level 106
1,559 SR
1,654 Elo+

VS

Team Averages
Level 50
1,444 SR
1,536 Elo+
Yemoja
Yemoja
AndresGames1
Yemoja
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,478 Elo+
Party 3
King Arthur
King Arthur
ChaseTheRain
King Arthur
Level 22
God Stats
0W - 1L
1,175 SR
Queue Stats
2W - 4L
1,697 Elo+
Party 3
Eset
Eset
Kaysholl
Eset
Level 40
God Stats
1W - 5L
1,249 SR
Queue Stats
81W - 82L
1,499 Elo+
Party 2
Olorun
Olorun
ShokoRuxe
Olorun
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
ivan13244
Thoth
Level 93
God Stats
6W - 7L
1,794 SR
Queue Stats
145W - 141L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DaeRenai
Horus
17
3 / 2 / 32
11,270
1,252
9,016
14,152
15,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
DanDemus
Chiron
18
12 / 1 / 17
11,503
1,278
21,301
10,701
4,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
Haffo
Scylla
18
15 / 0 / 22
12,175
1,353
28,017
6,758
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
KuroTiano
Cthulhu
17
3 / 2 / 21
10,638
1,182
12,794
13,296
10,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chang'e
TheMajlon
Chang'e
18
14 / 2 / 26
12,275
1,364
23,905
12,605
8,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

300

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 5 / 6
9,368
1,041
10,189
22,292
13,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
ChaseTheRain
King Arthur
14
2 / 7 / 3
9,364
1,040
11,135
22,679
14,345
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Eset
14
1 / 13 / 3
8,416
935
6,209
17,229
5,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
ShokoRuxe
Olorun
14
0 / 12 / 3
8,261
918
7,384
19,772
6,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thoth
ivan13244
Thoth
15
4 / 10 / 3
10,129
1,125
12,660
19,455
6,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
25
47
Kills
7
7
Deaths
47
118
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
5
6
0.6
L
King Arthur
ChaseTheRain
King Arthur
2
7
3
0.5
W
Horus
DaeRenai
Horus
3
2
32
9.5
W
Chiron
DanDemus
Chiron
12
1
17
20.5
W
Scylla
Haffo
Scylla
15
0
22
26
L
Eset
1
13
3
0.19
W
Cthulhu
KuroTiano
Cthulhu
3
2
21
6.75
L
Olorun
ShokoRuxe
Olorun
0
12
3
0.13
W
Chang'e
TheMajlon
Chang'e
14
2
26
13.5
L
Thoth
ivan13244
Thoth
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,033
Damage
47,577
57,512
Taken
101,427
42,259
Mitigated
46,564
23,170
Healing
9,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
10,189
2,153
2,163
1,302
22,292
13,324
0
13,460
8,684
19,697
0
L
King Arthur
ChaseTheRain
King Arthur
11,135
1,352
0
2,775
22,679
14,345
0
13,300
9,246
0
16,842
W
Horus
DaeRenai
Horus
9,016
4,527
3,482
4,387
14,152
15,808
0
8,550
5,602
0
12,985
W
Chiron
DanDemus
Chiron
21,301
13,412
619
3,100
10,701
4,838
0
6,032
4,669
0
38,497
W
Scylla
Haffo
Scylla
28,017
4,288
0
1,286
6,758
2,997
0
4,578
2,180
47,111
0
L
Eset
6,209
723
38
209
17,229
5,888
0
11,804
5,254
22,435
0
W
Cthulhu
KuroTiano
Cthulhu
12,794
810
514
450
13,296
10,599
0
9,106
3,878
26,170
0
L
Olorun
ShokoRuxe
Olorun
7,384
2,603
1,021
1,220
19,772
6,864
0
10,985
8,613
16,812
0
W
Chang'e
TheMajlon
Chang'e
23,905
2,168
3,953
5,379
12,605
8,017
0
8,176
4,429
38,471
0
L
Thoth
ivan13244
Thoth
12,660
1,043
79
820
19,455
6,143
0
14,323
4,914
38,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,861
Gold Earned
45,538
175
Minions Killed
156
9
Camps Cleared
3
940,293
Distance Traveled
793,732
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,368
1,041
15
2
0
187,310
0
L
King Arthur
9,364
1,040
14
2
1
162,653
0
W
Horus
11,270
1,252
4
0
1
194,873
2
W
Chiron
11,503
1,278
36
4
4
178,023
1
W
Scylla
12,175
1,353
51
6
3
193,254
0
L
Eset
8,416
935
46
5
0
138,433
0
W
Cthulhu
10,638
1,182
40
4
0
192,874
2
L
Olorun
8,261
918
20
2
0
139,239
0
W
Chang'e
12,275
1,364
44
5
1
181,269
1
L
Thoth
10,129
1,125
61
7
2
166,097
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role