Player Matchup

Chaac
Chaac
CorruptedArceus
Chaac
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,749 Elo+
Solo
Kukulkan
Kukulkan
DTFisME
Kukulkan
Level 127
God Stats
2W - 7L
1,516 SR
Queue Stats
395W - 414L
1,625 Elo+
Solo
Sun Wukong
Sun Wukong
FearYang
Sun Wukong
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 58L
1,761 Elo+
Solo
Arachne
Arachne
Reverber8
Arachne
Level 144
God Stats
5W - 8L
1,344 SR
Queue Stats
290W - 294L
1,565 Elo+
Solo
Eset
Eset
pirates
Eset
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 142
1,472 SR
1,640 Elo+

VS

Team Averages
Level 125
1,499 SR
1,495 Elo+
Izanami
Izanami
Benarc
Izanami
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
EcclesiastesMori
Cabrakan
Level 118
God Stats
18W - 15L
1,495 SR
Queue Stats
1,497W - 1,562L
1,567 Elo+
Solo
Xbalanque
Xbalanque
GNREAPER
Xbalanque
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Luddendorf
Jormungandr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Shi1n3
Hun Batz
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
140W - 157L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,512
551
0
163
148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
DTFisME
Kukulkan
15
5 / 3 / 5
8,362
836
13,203
7,964
3,639
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
FearYang
Sun Wukong
14
1 / 4 / 4
7,432
743
8,344
11,791
12,560
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
Reverber8
Arachne
15
3 / 3 / 3
7,506
751
6,988
10,694
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
pirates
Eset
13
0 / 5 / 8
7,141
714
9,280
6,351
2,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Benarc
Izanami
15
4 / 2 / 6
8,703
870
8,202
8,884
4,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
3 / 3 / 10
8,487
849
6,471
11,933
14,945
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
GNREAPER
Xbalanque
15
1 / 1 / 11
8,303
830
6,502
10,559
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Luddendorf
Jormungandr
14
2 / 3 / 9
8,225
823
5,637
12,341
14,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Shi1n3
Hun Batz
16
5 / 2 / 9
9,074
907
6,275
10,316
7,380
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
60
9
Kills
15
15
Deaths
11
20
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
Benarc
Izanami
4
2
6
3.5
L
0
0
0
0
L
Kukulkan
DTFisME
Kukulkan
5
3
5
2.5
W
3
3
10
2.67
L
Sun Wukong
FearYang
Sun Wukong
1
4
4
0.75
W
Xbalanque
GNREAPER
Xbalanque
1
1
11
6.5
W
Jormungandr
Luddendorf
Jormungandr
2
3
9
2.17
L
Arachne
Reverber8
Arachne
3
3
3
1.5
W
Hun Batz
Shi1n3
Hun Batz
5
2
9
4.75
L
Eset
pirates
Eset
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,815
Damage
33,087
36,963
Taken
54,033
23,716
Mitigated
46,645
11,931
Healing
16,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Benarc
Izanami
8,202
5,053
3,017
2,655
8,884
4,719
2,234
4,261
4,431
0
36,406
L
0
0
0
4
163
148
0
72
91
0
0
L
Kukulkan
DTFisME
Kukulkan
13,203
1,672
1,102
1,801
7,964
3,639
407
3,687
4,277
34,476
0
W
6,471
605
0
0
11,933
14,945
96
3,960
7,776
10,290
0
L
Sun Wukong
FearYang
Sun Wukong
8,344
1,166
478
2,265
11,791
12,560
0
2,903
8,888
0
16,571
W
Xbalanque
GNREAPER
Xbalanque
6,502
3,161
246
3,309
10,559
5,120
2,740
4,529
5,754
0
18,181
W
Jormungandr
Luddendorf
Jormungandr
5,637
976
3,465
1,437
12,341
14,481
171
6,156
5,869
17,071
0
L
Arachne
Reverber8
Arachne
6,988
4,491
750
3,403
10,694
5,052
389
3,387
7,307
0
10,676
W
Hun Batz
Shi1n3
Hun Batz
6,275
1,812
1,391
664
10,316
7,380
709
2,815
7,227
0
18,249
L
Eset
pirates
Eset
9,280
485
1,526
602
6,351
2,317
296
2,059
4,292
17,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,953
Gold Earned
42,792
99
Minions Killed
144
0
Camps Cleared
0
701,526
Distance Traveled
814,570
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,703
870
56
6
0
169,056
0
L
Chaac
5,512
551
0
0
0
23,311
0
L
Kukulkan
8,362
836
43
4
0
165,572
1
W
Cabrakan
8,487
849
8
1
0
153,590
0
L
Sun Wukong
7,432
743
22
2
0
170,872
0
W
Xbalanque
8,303
830
33
3
0
152,705
3
W
Jormungandr
8,225
823
15
2
0
148,639
1
L
Arachne
7,506
751
10
1
0
173,321
1
W
Hun Batz
9,074
907
32
3
0
190,580
1
L
Eset
7,141
714
24
2
0
168,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role