Player Matchup

Horus
Horus
Blossom15x
Horus
Level 3
God Stats
4W - 2L
1,526 SR
Queue Stats
4W - 2L
1,477 Elo+
Party 1
Kali
Kali
Daathi
Kali
Level 26
God Stats
1W - 4L
1,550 SR
Queue Stats
331W - 397L
1,466 Elo+
Solo
Heimdallr
Heimdallr
Lechuga752
Heimdallr
Level 3
God Stats
9W - 8L
1,526 SR
Queue Stats
121W - 42L
1,477 Elo+
Party 1
Raijin
Raijin
TuPaPiZasLeZx
Raijin
Level 3
God Stats
4W - 1L
1,752 SR
Queue Stats
135W - 54L
1,477 Elo+
Party 1
Neith
Neith
vinisenshi
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,557 Elo+
Solo
Team Averages
Level 8
1,571 SR
1,491 Elo+

VS

Team Averages
Level 16
1,581 SR
1,560 Elo+
Olorun
Olorun
 
Olorun
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Destrovian
Guan Yu
Level 29
God Stats
8W - 10L
1,732 SR
Queue Stats
349W - 351L
1,540 Elo+
Solo
Hachiman
Hachiman
MayorDom
Hachiman
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
42W - 30L
1,566 Elo+
Solo
Nemesis
Nemesis
SrBonilha
Nemesis
Level 13
God Stats
6W - 1L
1,671 SR
Queue Stats
55W - 50L
1,516 Elo+
Solo
Ymir
Ymir
totocarp22
Ymir
Level 3
God Stats
4W - 3L
1,500 SR
Queue Stats
14W - 31L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
4
0 / 3 / 0
3,409
487
725
4,008
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Boots

Boots

+6%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kali
Daathi
Kali
6
2 / 1 / 1
4,415
631
1,285
4,364
1,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Boots

Boots

+6%
Movement Speed

Heimdallr
Lechuga752
Heimdallr
5
0 / 2 / 0
3,508
501
2,334
4,163
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 1 / 1
4,662
666
3,647
3,000
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
3
0 / 3 / 0
3,111
444
551
1,816
137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
1 / 2 / 1
4,282
612
1,377
4,377
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Destrovian
Guan Yu
8
2 / 0 / 1
4,405
629
3,042
4,143
2,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Hachiman
MayorDom
Hachiman
7
3 / 0 / 1
4,565
652
1,539
2,404
579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
SrBonilha
Nemesis
8
2 / 0 / 1
4,934
705
2,158
3,303
827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 1 / 4
4,145
592
1,178
3,579
1,402
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
9
10
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
2
1
0.75
L
Horus
0
3
0
0
L
Kali
Daathi
Kali
2
1
1
2.5
W
Guan Yu
Destrovian
Guan Yu
2
0
1
2.5
L
Heimdallr
Lechuga752
Heimdallr
0
2
0
0
W
Hachiman
MayorDom
Hachiman
3
0
1
3.5
W
Nemesis
SrBonilha
Nemesis
2
0
1
2.5
L
1
1
1
1.5
W
1
1
4
3
L
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,542
Damage
9,294
17,351
Taken
17,806
4,185
Mitigated
6,436
5,749
Healing
6,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,377
438
192
1,795
4,377
1,251
210
1,788
2,375
14,891
0
L
Horus
725
306
50
812
4,008
1,205
0
237
3,696
0
2,980
L
Kali
Daathi
Kali
1,285
636
0
2,535
4,364
1,141
0
789
3,575
0
13,708
W
Guan Yu
Destrovian
Guan Yu
3,042
426
123
2,086
4,143
2,377
177
0
4,143
0
13,563
L
Heimdallr
Lechuga752
Heimdallr
2,334
1,159
0
1,852
4,163
938
60
0
4,038
0
12,584
W
Hachiman
MayorDom
Hachiman
1,539
1,296
0
1,128
2,404
579
386
0
2,404
0
17,962
W
Nemesis
SrBonilha
Nemesis
2,158
1,241
0
650
3,303
827
0
580
2,667
0
22,056
L
3,647
607
0
500
3,000
764
0
945
2,055
23,365
0
W
1,178
409
0
491
3,579
1,402
0
870
2,570
7,913
0
L
Neith
551
491
0
0
1,816
137
0
584
1,232
0
2,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,105
Gold Earned
22,331
121
Minions Killed
156
0
Camps Cleared
0
566,334
Distance Traveled
698,789
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
4,282
612
24
3
0
112,741
5
L
Horus
3,409
487
4
1
0
137,714
1
L
Kali
4,415
631
33
5
0
111,565
0
W
Guan Yu
4,405
629
23
3
0
187,580
1
L
Heimdallr
3,508
501
19
3
0
110,790
0
W
Hachiman
4,565
652
40
6
0
113,383
0
W
Nemesis
4,934
705
53
8
0
150,235
0
L
Raijin
4,662
666
56
8
0
131,766
4
W
Ymir
4,145
592
16
2
0
134,850
2
L
Neith
3,111
444
9
1
0
74,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role