Player Matchup

Sobek
Sobek
SaphirHunter
Sobek
Level 122
God Stats
20W - 20L
1,665 SR
Queue Stats
505W - 505L
1,697 Elo+
Party 1
Chronos
Chronos
Schalach
Chronos
Level 87
God Stats
5W - 1L
1,799 SR
Queue Stats
94W - 73L
1,678 Elo+
Party 1
Tiamat
Tiamat
WaffelbotXD
Tiamat
Level 160
God Stats
31W - 15L
1,585 SR
Queue Stats
105W - 78L
1,629 Elo+
Party 1
Hachiman
Hachiman
Zeldamaxi2
Hachiman
Level 144
God Stats
8W - 4L
1,883 SR
Queue Stats
300W - 216L
1,618 Elo+
Party 1
Awilix
Awilix
xXOlli1871Xx
Awilix
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
93W - 67L
1,568 Elo+
Party 1
Team Averages
Level 134
1,686 SR
1,638 Elo+

VS

Team Averages
Level 135
1,594 SR
1,523 Elo+
Agni
Agni
Abel331
Agni
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 105L
1,356 Elo+
Solo
Rama
Rama
GetTheDiamonds
Rama
Level 107
God Stats
2W - 5L
1,743 SR
Queue Stats
694W - 690L
1,619 Elo+
Party 2
Guan Yu
Guan Yu
TheUncleJohn
Guan Yu
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
UnwashedFreya
Ymir
Level 159
God Stats
3W - 11L
1,726 SR
Queue Stats
696W - 720L
1,641 Elo+
Party 2
Hel
Hel
nirep6108
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 14
8,573
572
5,130
12,101
7,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos
Schalach
Chronos
14
0 / 6 / 11
8,277
552
5,345
9,459
2,719
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
14
3 / 1 / 1
8,204
547
6,099
8,297
7,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Zeldamaxi2
Hachiman
15
9 / 2 / 10
10,304
687
16,677
13,858
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
16
10 / 5 / 6
9,986
666
12,193
12,615
4,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Abel331
Agni
15
11 / 4 / 3
9,757
650
8,969
8,660
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 0
7,793
520
4,862
12,288
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
TheUncleJohn
Guan Yu
12
2 / 6 / 9
7,792
519
8,025
15,420
15,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 6 / 6
7,537
502
9,564
13,458
6,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
1 / 3 / 1
8,546
570
6,126
11,279
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
25
Kills
17
17
Deaths
25
42
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Agni
Abel331
Agni
11
4
3
3.13
L
1
6
0
0.17
W
3
3
14
3.33
W
Chronos
Schalach
Chronos
0
6
11
0.92
L
Guan Yu
TheUncleJohn
Guan Yu
2
6
9
1.08
L
2
6
6
0.83
W
Tiamat
3
1
1
3.5
W
Hachiman
Zeldamaxi2
Hachiman
9
2
10
7
L
1
3
1
0.5
W
Awilix
10
5
6
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,444
Damage
37,546
56,330
Taken
61,105
24,991
Mitigated
36,568
20,565
Healing
17,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
Abel331
Agni
8,969
1,168
0
783
8,660
3,310
49
1,876
6,784
57,498
0
L
4,862
3,670
0
3,811
12,288
4,080
646
1,508
10,780
0
52,155
W
5,130
460
0
4,195
12,101
7,226
0
5,083
6,875
16,258
0
W
Chronos
Schalach
Chronos
5,345
2,406
0
1,353
9,459
2,719
122
4,398
4,821
56,660
0
L
Guan Yu
TheUncleJohn
Guan Yu
8,025
961
528
3,361
15,420
15,478
0
3,673
11,695
0
31,507
L
9,564
1,272
0
2,017
13,458
6,856
0
4,915
8,469
45,575
0
W
Tiamat
6,099
972
0
4,037
8,297
7,690
182
4,300
3,997
38,688
0
W
Hachiman
Zeldamaxi2
Hachiman
16,677
11,709
0
8,604
13,858
3,327
782
4,121
9,717
0
67,372
L
6,126
430
708
6,215
11,279
6,844
115
4,006
6,803
54,885
0
W
Awilix
12,193
5,864
0
2,376
12,615
4,029
436
6,246
6,261
0
54,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,344
Gold Earned
41,425
399
Minions Killed
498
0
Camps Cleared
0
1,557,724
Distance Traveled
1,411,908
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,757
650
121
8
0
288,504
4
L
Rama
7,793
520
101
7
0
254,556
6
W
Sobek
8,573
572
12
1
0
318,007
7
W
Chronos
8,277
552
117
8
0
308,972
9
L
Guan Yu
7,792
519
45
3
0
328,110
6
L
Ymir
7,537
502
81
5
0
271,523
5
W
Tiamat
8,204
547
71
5
0
307,239
5
W
Hachiman
10,304
687
113
8
0
280,636
4
L
Hel
8,546
570
150
10
0
269,215
1
W
Awilix
9,986
666
86
6
0
342,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role