Player Matchup

Loki
Loki
Mrchompers02
Loki
Level 148
God Stats
2W - 2L
1,528 SR
Queue Stats
84W - 89L
1,600 Elo+
Party 1
Zeus
Zeus
RockLetto BR
Zeus
Level 157
God Stats
60W - 31L
1,721 SR
Queue Stats
630W - 696L
1,606 Elo+
Solo
Medusa
Medusa
ViableLockdown
Medusa
Level 148
God Stats
5W - 4L
1,384 SR
Queue Stats
190W - 191L
1,599 Elo+
Solo
Merlin
Merlin
WinterHuntress
Merlin
Level 146
God Stats
11W - 9L
1,653 SR
Queue Stats
118W - 110L
1,619 Elo+
Party 1
Cerberus
Cerberus
evil666chickenn
Cerberus
Level 128
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 10L
1,500 Elo+
Solo
Team Averages
Level 145
1,557 SR
1,585 Elo+

VS

Team Averages
Level 131
1,502 SR
1,510 Elo+
Cupid
Cupid
ITSWhiPPiT
Cupid
Level 139
God Stats
3W - 5L
1,161 SR
Queue Stats
157W - 114L
1,322 Elo+
Party 2
Zeus
Zeus
Mr Boomhower14
Zeus
Level 106
God Stats
29W - 19L
1,293 SR
Queue Stats
242W - 231L
1,451 Elo+
Party 2
Ullr
Ullr
MythTeLegend
Ullr
Level 128
God Stats
58W - 55L
1,516 SR
Queue Stats
582W - 547L
1,553 Elo+
Solo
Loki
Loki
PeRsisT cG
Loki
Level 160
God Stats
63W - 66L
1,731 SR
Queue Stats
832W - 779L
1,589 Elo+
Solo
Ah Puch
Ah Puch
SureWhyNot613
Ah Puch
Level 121
God Stats
11W - 1L
1,810 SR
Queue Stats
167W - 138L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 0
9,242
924
3,294
9,663
3,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 1
8,505
851
7,541
9,382
2,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 0 / 2
9,942
994
6,235
4,309
1,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 0 / 2
9,337
934
2,447
3,334
1,171
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
15
0 / 2 / 3
9,955
996
11,375
12,056
10,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

214

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
1 / 2 / 7
9,803
980
6,764
8,992
2,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 0 / 4
8,934
893
7,622
2,590
810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 2 / 1
9,508
951
6,787
7,449
2,347
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 0 / 2
10,592
1,059
8,568
4,796
1,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
16
0 / 0 / 7
9,541
954
7,218
9,331
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
10
10
Deaths
4
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cupid
1
2
7
2.25
W
0
0
4
2
L
2
4
0
0.5
W
3
2
1
1.75
W
6
0
2
7
L
0
4
1
0.13
W
Ah Puch
0
0
7
3.5
L
2
0
2
3
L
0
0
2
1
L
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,892
Damage
36,959
38,744
Taken
33,158
19,531
Mitigated
9,202
5,780
Healing
5,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
6,764
5,079
220
2,925
8,992
2,341
0
5,877
3,115
0
24,210
W
7,622
247
0
137
2,590
810
0
1,485
1,105
23,232
0
L
3,294
259
0
0
9,663
3,231
0
2,687
6,976
0
12,913
W
6,787
2,193
0
0
7,449
2,347
0
3,146
4,303
0
30,477
W
8,568
1,231
0
0
4,796
1,327
0
3,480
1,316
0
21,972
L
7,541
135
0
131
9,382
2,880
0
3,309
6,073
18,621
0
W
Ah Puch
7,218
253
0
2,100
9,331
2,377
0
7,375
1,956
30,906
0
L
6,235
2,892
0
1,019
4,309
1,519
0
2,422
1,887
0
32,919
L
2,447
92
176
908
3,334
1,171
0
622
2,712
46,194
0
L
Cerberus
11,375
0
0
3,546
12,056
10,730
0
5,800
6,256
13,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,981
Gold Earned
48,378
228
Minions Killed
234
7
Camps Cleared
11
1,087,343
Distance Traveled
1,016,572
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,803
980
42
4
4
195,438
0
W
Zeus
8,934
893
46
5
0
185,837
1
L
Loki
9,242
924
10
1
1
228,410
1
W
Ullr
9,508
951
49
5
1
197,277
1
W
Loki
10,592
1,059
21
2
5
231,978
0
L
Zeus
8,505
851
18
2
0
193,294
1
W
Ah Puch
9,541
954
76
8
1
206,042
3
L
Medusa
9,942
994
65
7
4
218,796
0
L
Merlin
9,337
934
124
12
1
222,340
1
L
Cerberus
9,955
996
11
1
1
224,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role