Player Matchup

Cernunnos
Cernunnos
D4rkouss
Cernunnos
Level 28
God Stats
7W - 6L
1,387 SR
Queue Stats
126W - 133L
1,470 Elo+
Party 3
Cerberus
Cerberus
Muggetsu
Cerberus
Level 23
God Stats
7W - 6L
1,432 SR
Queue Stats
54W - 53L
1,473 Elo+
Solo
Set
Set
Netr0x
Set
Level 17
God Stats
41W - 29L
1,579 SR
Queue Stats
53W - 41L
1,514 Elo+
Party 3
Izanami
Izanami
NoNi2382
Izanami
Level 29
God Stats
11W - 5L
1,656 SR
Queue Stats
150W - 143L
1,477 Elo+
Party 3
Arachne
Arachne
WIICEE
Arachne
Level 13
God Stats
2W - 8L
1,239 SR
Queue Stats
29W - 39L
1,340 Elo+
Party 3
Team Averages
Level 22
1,459 SR
1,455 Elo+

VS

Team Averages
Level 21
1,478 SR
1,371 Elo+
Jing Wei
Jing Wei
Bradient
Jing Wei
Level 29
God Stats
1W - 5L
1,500 SR
Queue Stats
788W - 761L
1,490 Elo+
Party 2
Susano
Susano
ImBadSorry6969
Susano
Level 27
God Stats
2W - 8L
1,500 SR
Queue Stats
467W - 506L
1,372 Elo+
Party 1
Ra
Ra
JakeJ23
Ra
Level 16
God Stats
2W - 5L
1,413 SR
Queue Stats
139W - 173L
1,325 Elo+
Party 1
Sun Wukong
Sun Wukong
Mattmuzza
Sun Wukong
Level 17
God Stats
22W - 23L
1,478 SR
Queue Stats
73W - 97L
1,350 Elo+
Party 1
Ares
Ares
Nomatron143
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 94L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
D4rkouss
Cernunnos
14
3 / 1 / 0
7,736
553
4,830
9,514
3,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Muggetsu
Cerberus
12
7 / 1 / 5
7,999
571
8,215
9,782
6,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Set
Netr0x
Set
13
4 / 0 / 0
8,261
590
5,179
6,751
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
NoNi2382
Izanami
13
6 / 2 / 5
7,948
568
8,775
8,641
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
WIICEE
Arachne
13
3 / 4 / 1
7,972
569
3,139
8,301
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bradient
Jing Wei
9
0 / 4 / 1
5,577
398
5,841
9,370
2,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 4 / 1
6,454
461
7,094
8,455
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 0
6,801
486
2,929
6,434
1,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Mattmuzza
Sun Wukong
13
5 / 4 / 0
7,471
534
5,731
7,349
4,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 7 / 1
6,238
446
3,071
12,057
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
23
Kills
8
8
Deaths
23
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bradient
Jing Wei
0
4
1
0.13
W
Cernunnos
D4rkouss
Cernunnos
3
1
0
3
L
2
4
1
0.63
L
0
4
0
0
L
Sun Wukong
Mattmuzza
Sun Wukong
5
4
0
1.25
W
Cerberus
Muggetsu
Cerberus
7
1
5
9.5
W
Set
Netr0x
Set
4
0
0
4
W
Izanami
NoNi2382
Izanami
6
2
5
4.25
L
1
7
1
0.21
W
Arachne
WIICEE
Arachne
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,138
Damage
24,666
42,989
Taken
43,665
20,434
Mitigated
18,220
15,644
Healing
6,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bradient
Jing Wei
5,841
4,137
0
1,146
9,370
2,654
0
2,853
6,517
0
30,040
W
Cernunnos
D4rkouss
Cernunnos
4,830
1,894
378
5,132
9,514
3,699
555
457
9,007
0
50,293
L
7,094
1,207
0
1,495
8,455
2,059
0
1,382
7,073
0
26,043
L
2,929
525
121
1,087
6,434
1,731
111
624
5,810
43,022
0
L
Sun Wukong
Mattmuzza
Sun Wukong
5,731
980
0
1,365
7,349
4,418
0
0
7,349
0
29,845
W
Cerberus
Muggetsu
Cerberus
8,215
591
525
2,540
9,782
6,422
126
2,112
7,670
24,990
0
W
Set
Netr0x
Set
5,179
2,407
246
1,159
6,751
2,850
1,434
1,912
4,839
0
48,793
W
Izanami
NoNi2382
Izanami
8,775
5,855
0
3,741
8,641
3,277
1,818
1,519
7,122
0
49,472
L
3,071
204
402
884
12,057
7,358
0
3,356
8,701
13,856
0
W
Arachne
WIICEE
Arachne
3,139
1,998
0
1,923
8,301
4,186
1,035
0
7,927
0
39,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,916
Gold Earned
32,541
422
Minions Killed
251
0
Camps Cleared
0
1,355,877
Distance Traveled
1,216,470
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,577
398
41
3
0
226,317
8
W
Cernunnos
7,736
553
88
6
0
257,531
0
L
Susano
6,454
461
42
3
0
302,683
0
L
Ra
6,801
486
93
7
0
225,116
1
L
Sun Wukong
7,471
534
56
4
0
226,335
5
W
Cerberus
7,999
571
39
3
0
280,951
3
W
Set
8,261
590
106
8
0
283,043
5
W
Izanami
7,948
568
95
7
0
249,611
1
L
Ares
6,238
446
19
1
0
236,019
0
W
Arachne
7,972
569
94
7
0
284,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role