Player Matchup

Izanami
Izanami
ArmiIsMySenpai
Izanami
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 19L
1,578 Elo+
Solo
Zeus
Zeus
Hidare
Zeus
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 12L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
McRub
Cthulhu
Level 25
God Stats
127W - 99L
1,648 SR
Queue Stats
494W - 481L
1,583 Elo+
Solo
Ymir
Ymir
declinedn1
Ymir
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 7L
1,285 Elo+
Party 1
Kali
Kali
wilbed
Kali
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,440 Elo+
Solo
Team Averages
Level 20
1,530 SR
1,453 Elo+

VS

Team Averages
Level 19
1,604 SR
1,497 Elo+
Cupid
Cupid
Auswald
Cupid
Level 29
God Stats
1W - 2L
1,735 SR
Queue Stats
35W - 34L
1,506 Elo+
Solo
Kuzenbo
Kuzenbo
Fudgemother
Kuzenbo
Level 8
God Stats
0W - 3L
1,275 SR
Queue Stats
8W - 16L
1,447 Elo+
Party 2
Raijin
Raijin
HandleBarFarm
Raijin
Level 27
God Stats
2W - 1L
1,847 SR
Queue Stats
134W - 133L
1,498 Elo+
Solo
Osiris
Osiris
LargePeenguin
Osiris
Level 23
God Stats
4W - 3L
1,661 SR
Queue Stats
128W - 117L
1,531 Elo+
Solo
Chaac
Chaac
TopRetGooser
Chaac
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 0 / 2
15,050
717
24,614
17,735
8,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
Hidare
Zeus
17
6 / 5 / 5
11,593
552
11,932
9,805
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
McRub
Cthulhu
17
1 / 2 / 2
10,568
503
5,869
12,554
8,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 1 / 13
10,692
509
4,371
12,739
13,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kali
wilbed
Kali
13
1 / 6 / 2
9,374
446
1,067
8,509
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Auswald
Cupid
7
2 / 3 / 1
7,156
341
3,689
4,655
1,214
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
Fudgemother
Kuzenbo
14
1 / 4 / 1
8,708
415
4,505
19,905
12,001
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 10 / 2
9,522
453
7,939
14,334
5,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 3 / 1
11,925
568
11,772
17,940
12,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 7 / 1
7,526
358
3,804
15,878
8,869
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
25
Kills
13
14
Deaths
27
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
16
0
2
17
L
Cupid
Auswald
Cupid
2
3
1
0.83
L
Kuzenbo
Fudgemother
Kuzenbo
1
4
1
0.38
L
3
10
2
0.4
W
Zeus
Hidare
Zeus
6
5
5
1.7
L
7
3
1
2.5
W
Cthulhu
McRub
Cthulhu
1
2
2
1
L
0
7
1
0.07
W
1
1
13
7.5
W
Kali
wilbed
Kali
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,853
Damage
31,709
61,342
Taken
72,712
36,544
Mitigated
40,044
20,958
Healing
21,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,614
18,352
0
12,947
17,735
8,230
10,402
3,352
14,357
0
159,881
L
Cupid
Auswald
Cupid
3,689
1,674
29
1,445
4,655
1,214
64
1,017
3,638
0
19,399
L
Kuzenbo
Fudgemother
Kuzenbo
4,505
1,143
0
4,268
19,905
12,001
0
2,925
16,913
44,652
0
L
7,939
759
0
928
14,334
5,513
808
8,393
5,891
45,593
0
W
Zeus
Hidare
Zeus
11,932
2,142
0
1,118
9,805
3,553
1,783
5,084
4,204
54,749
0
L
11,772
5,248
0
8,545
17,940
12,447
762
7,252
10,259
204
90,323
W
Cthulhu
McRub
Cthulhu
5,869
479
323
4,031
12,554
8,894
1,195
1,128
11,386
47,545
0
L
3,804
495
73
5,842
15,878
8,869
38
2,039
13,839
0
30,526
W
4,371
383
0
705
12,739
13,128
364
1,649
10,957
41,363
0
W
Kali
wilbed
Kali
1,067
376
0
1,834
8,509
2,739
784
611
7,816
0
20,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,277
Gold Earned
44,837
526
Minions Killed
417
0
Camps Cleared
0
1,871,682
Distance Traveled
1,463,911
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,050
717
255
12
0
399,423
3
L
Cupid
7,156
341
42
2
0
131,062
1
L
Kuzenbo
8,708
415
77
4
0
326,804
0
L
Raijin
9,522
453
95
5
0
336,696
4
W
Zeus
11,593
552
101
5
0
337,520
3
L
Osiris
11,925
568
158
8
0
358,993
1
W
Cthulhu
10,568
503
84
4
0
422,270
8
L
Chaac
7,526
358
45
2
0
310,356
0
W
Ymir
10,692
509
52
2
0
398,227
2
W
Kali
9,374
446
34
2
0
314,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role