Player Matchup

Izanami
Izanami
COUVEEMBRUXELAS
Izanami
Level 18
God Stats
7W - 10L
1,367 SR
Queue Stats
43W - 26L
1,610 Elo+
Party 1
Cerberus
Cerberus
JLucas5
Cerberus
Level 41
God Stats
1W - 3L
1,321 SR
Queue Stats
57W - 37L
1,596 Elo+
Party 1
Erlang Shen
Erlang Shen
MagnoXIII
Erlang Shen
Level 24
God Stats
7W - 6L
1,685 SR
Queue Stats
62W - 43L
1,586 Elo+
Party 1
Neith
Neith
meregalix
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,778 Elo+
Solo
Merlin
Merlin
xDecoL2
Merlin
Level 27
God Stats
0W - 2L
1,296 SR
Queue Stats
128W - 133L
1,485 Elo+
Solo
Team Averages
Level 23
1,434 SR
1,611 Elo+

VS

Team Averages
Level 23
1,665 SR
1,567 Elo+
Artio
Artio
FeedaAquiPls
Artio
Level 26
God Stats
49W - 30L
1,667 SR
Queue Stats
95W - 85L
1,490 Elo+
Party 2
Odin
Odin
Jhlima
Odin
Level 28
God Stats
5W - 0L
1,814 SR
Queue Stats
205W - 210L
1,509 Elo+
Party 2
Mercury
Mercury
JhonyTESTING
Mercury
Level 18
God Stats
4W - 0L
1,742 SR
Queue Stats
60W - 42L
1,659 Elo+
Solo
Izanami
Izanami
Maltinha1
Izanami
Level 21
God Stats
6W - 3L
1,712 SR
Queue Stats
26W - 18L
1,606 Elo+
Solo
Tiamat
Tiamat
kuramayoukobr
Tiamat
Level 24
God Stats
15W - 15L
1,392 SR
Queue Stats
231W - 243L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
7,896
526
5,840
11,315
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
JLucas5
Cerberus
13
2 / 3 / 7
7,638
509
7,744
9,543
6,464
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
MagnoXIII
Erlang Shen
14
7 / 4 / 2
8,986
599
10,144
14,943
7,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
meregalix
Neith
10
0 / 8 / 1
6,194
413
4,779
12,469
3,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
xDecoL2
Merlin
12
0 / 3 / 2
6,690
446
4,084
8,393
3,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 8
7,364
491
2,549
12,651
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odin
Jhlima
Odin
13
3 / 3 / 3
7,868
525
6,833
9,277
9,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
JhonyTESTING
Mercury
15
10 / 3 / 2
8,942
596
11,952
12,974
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Maltinha1
Izanami
15
6 / 3 / 1
9,074
605
9,297
10,243
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 5
8,427
562
7,362
8,222
6,098
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
12
Kills
20
22
Deaths
12
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
0
2
8
2
L
Cerberus
JLucas5
Cerberus
2
3
7
1.83
W
Odin
Jhlima
Odin
3
3
3
1.5
W
Mercury
JhonyTESTING
Mercury
10
3
2
3.67
L
Erlang Shen
MagnoXIII
Erlang Shen
7
4
2
2
W
Izanami
Maltinha1
Izanami
6
3
1
2.17
W
1
1
5
3.5
L
Neith
meregalix
Neith
0
8
1
0.06
L
Merlin
xDecoL2
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,591
Damage
37,993
56,663
Taken
53,367
23,943
Mitigated
34,551
18,006
Healing
13,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,840
3,038
0
3,306
11,315
3,789
0
1,639
9,651
0
45,953
W
2,549
445
652
3,254
12,651
9,374
450
4,001
8,650
10,522
0
L
Cerberus
JLucas5
Cerberus
7,744
447
186
2,347
9,543
6,464
0
1,884
7,584
34,134
0
W
Odin
Jhlima
Odin
6,833
1,646
0
941
9,277
9,831
910
805
8,472
0
38,151
W
Mercury
JhonyTESTING
Mercury
11,952
8,157
0
2,882
12,974
4,930
0
1,787
11,187
0
56,869
L
Erlang Shen
MagnoXIII
Erlang Shen
10,144
5,352
0
5,963
14,943
7,114
0
2,360
12,377
0
48,284
W
Izanami
Maltinha1
Izanami
9,297
7,351
0
3,079
10,243
4,318
338
2,880
7,363
0
69,773
W
7,362
694
0
2,912
8,222
6,098
550
2,355
5,867
50,091
0
L
Neith
meregalix
Neith
4,779
2,851
0
3,853
12,469
3,570
990
684
11,610
0
34,241
L
Merlin
xDecoL2
Merlin
4,084
496
0
2,351
8,393
3,006
234
3,344
5,024
38,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,404
Gold Earned
41,675
395
Minions Killed
395
0
Camps Cleared
0
1,316,759
Distance Traveled
1,505,413
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,896
526
94
6
0
255,483
5
W
Artio
7,364
491
14
1
0
280,057
5
L
Cerberus
7,638
509
84
6
0
294,196
0
W
Odin
7,868
525
64
4
0
319,173
4
W
Mercury
8,942
596
98
7
0
340,785
3
L
Erlang Shen
8,986
599
89
6
0
279,382
1
W
Izanami
9,074
605
122
8
0
280,050
5
W
Tiamat
8,427
562
97
6
0
285,348
3
L
Neith
6,194
413
58
4
0
234,657
3
L
Merlin
6,690
446
70
5
0
253,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role