Player Matchup

Geb
Geb
Firzt
Geb
Level 121
God Stats
2W - 2L
1,317 SR
Queue Stats
126W - 125L
1,464 Elo+
Solo
Tiamat
Tiamat
MonsterMYT
Tiamat
Level 109
God Stats
6W - 6L
1,545 SR
Queue Stats
151W - 141L
1,488 Elo+
Party 2
Skadi
Skadi
Seliath
Skadi
Level 157
God Stats
131W - 92L
1,594 SR
Queue Stats
508W - 441L
1,543 Elo+
Party 2
Kuzenbo
Kuzenbo
hu031go
Kuzenbo
Level 89
God Stats
7W - 2L
1,500 SR
Queue Stats
100W - 103L
1,569 Elo+
Party 2
Serqet
Serqet
pauliux123
Serqet
Level 69
God Stats
4W - 4L
1,317 SR
Queue Stats
12W - 19L
1,517 Elo+
Solo
Team Averages
Level 109
1,455 SR
1,516 Elo+

VS

Team Averages
Level 69
1,583 SR
1,481 Elo+
Ra
Ra
GohanSSGSS5
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
Miks991
Fenrir
Level 47
God Stats
0W - 1L
1,467 SR
Queue Stats
1W - 2L
1,497 Elo+
Solo
Ymir
Ymir
WolfMoon212
Ymir
Level 47
God Stats
23W - 22L
1,520 SR
Queue Stats
133W - 149L
1,474 Elo+
Solo
Olorun
Olorun
jehad1
Olorun
Level 99
God Stats
1W - 2L
1,699 SR
Queue Stats
526W - 535L
1,480 Elo+
Solo
Ullr
Ullr
xSytrox
Ullr
Level 85
God Stats
2W - 2L
1,730 SR
Queue Stats
44W - 19L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Firzt
Geb
13
2 / 3 / 6
9,115
480
4,448
13,159
7,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
MonsterMYT
Tiamat
17
8 / 1 / 7
11,535
607
11,979
10,855
8,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
Seliath
Skadi
17
4 / 2 / 3
10,279
541
13,779
11,064
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
hu031go
Kuzenbo
18
6 / 2 / 7
10,984
578
10,904
13,022
13,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Serqet
pauliux123
Serqet
19
9 / 2 / 7
11,924
628
9,257
13,744
8,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 11 / 1
7,995
421
5,803
13,542
4,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Miks991
Fenrir
11
1 / 6 / 3
7,576
399
3,458
12,173
3,582
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

14
1 / 2 / 4
9,388
494
4,516
19,661
16,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
jehad1
Olorun
15
0 / 6 / 2
8,883
468
8,612
14,911
7,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ullr
xSytrox
Ullr
15
5 / 4 / 1
9,779
515
11,642
11,776
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
29
Kills
9
10
Deaths
29
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Geb
Firzt
Geb
2
3
6
1.67
L
2
11
1
0.23
L
Fenrir
Miks991
Fenrir
1
6
3
0.42
W
Tiamat
MonsterMYT
Tiamat
8
1
7
11.5
W
Skadi
Seliath
Skadi
4
2
3
2.75
L
1
2
4
1.5
W
Kuzenbo
hu031go
Kuzenbo
6
2
7
4.75
L
Olorun
jehad1
Olorun
0
6
2
0.17
W
Serqet
pauliux123
Serqet
9
2
7
6.25
L
Ullr
xSytrox
Ullr
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,367
Damage
34,031
61,844
Taken
72,063
42,426
Mitigated
36,431
19,096
Healing
17,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Firzt
Geb
4,448
844
0
2,196
13,159
7,714
0
4,675
8,408
26,349
0
L
5,803
360
409
1,708
13,542
4,208
245
7,084
5,569
36,581
0
L
Fenrir
Miks991
Fenrir
3,458
872
0
1,259
12,173
3,582
646
1,845
10,256
0
24,978
W
Tiamat
MonsterMYT
Tiamat
11,979
779
156
3,764
10,855
8,492
1,750
3,442
7,190
66,686
0
W
Skadi
Seliath
Skadi
13,779
7,945
0
4,681
11,064
3,502
2,587
846
10,214
0
79,014
L
4,516
350
0
5,574
19,661
16,769
605
4,162
15,432
34,392
0
W
Kuzenbo
hu031go
Kuzenbo
10,904
2,923
0
3,875
13,022
13,909
503
5,653
7,321
56,455
0
L
Olorun
jehad1
Olorun
8,612
4,819
0
5,156
14,911
7,813
0
9,185
5,609
61,297
6,481
W
Serqet
pauliux123
Serqet
9,257
2,883
0
4,424
13,744
8,809
488
3,144
10,464
0
78,988
L
Ullr
xSytrox
Ullr
11,642
3,550
0
3,323
11,776
4,059
220
4,364
7,231
0
64,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,837
Gold Earned
43,621
481
Minions Killed
404
0
Camps Cleared
0
1,891,616
Distance Traveled
1,563,363
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,115
480
23
1
0
401,037
8
L
Ra
7,995
421
83
4
0
292,402
7
L
Fenrir
7,576
399
47
2
0
331,747
0
W
Tiamat
11,535
607
127
7
0
378,085
1
W
Skadi
10,279
541
113
6
0
334,307
3
L
Ymir
9,388
494
58
3
0
314,236
0
W
Kuzenbo
10,984
578
94
5
0
360,097
1
L
Olorun
8,883
468
122
6
0
297,689
4
W
Serqet
11,924
628
124
7
0
418,090
0
L
Ullr
9,779
515
94
5
0
327,289
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role