Player Matchup

Fenrir
Fenrir
Badley87524
Fenrir
Level 13
God Stats
10W - 12L
1,204 SR
Queue Stats
15W - 27L
1,102 Elo+
Party 1
Anhur
Anhur
CDRMaverick332
Anhur
Level 17
God Stats
14W - 19L
1,202 SR
Queue Stats
32W - 54L
1,139 Elo+
Party 1
Guan Yu
Guan Yu
Krisj11
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Thanatos
Thanatos
MoonMan6969
Thanatos
Level 19
God Stats
1W - 2L
1,716 SR
Queue Stats
77W - 87L
1,232 Elo+
Party 1
Raijin
Raijin
SamsoxOnYoutube
Raijin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 11
1,424 SR
1,295 Elo+

VS

Team Averages
Level 19
1,486 SR
1,336 Elo+
Baron Samedi
Baron Samedi
Givemealot
Baron Samedi
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 46L
1,516 Elo+
Party 3
Bacchus
Bacchus
Jobama95
Bacchus
Level 26
God Stats
19W - 29L
1,431 SR
Queue Stats
48W - 86L
1,236 Elo+
Party 2
Kali
Kali
ajjax1
Kali
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 39L
1,199 Elo+
Solo
Osiris
Osiris
bigblackdingo420
Osiris
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 76L
1,229 Elo+
Party 2
Artemis
Artemis
xIRomgSingIx
Artemis
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 36L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
3 / 5 / 1
5,513
459
5,937
11,380
4,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 6 / 0
4,626
386
837
6,726
1,394
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Guan Yu
Krisj11
Guan Yu
4
0 / 9 / 0
4,202
350
844
8,029
3,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
MoonMan6969
Thanatos
9
4 / 2 / 0
6,115
510
6,127
7,508
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 11 / 0
4,485
374
869
8,359
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Givemealot
Baron Samedi
13
11 / 1 / 4
8,244
687
8,663
5,941
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Jobama95
Bacchus
10
7 / 0 / 7
7,150
596
5,340
7,191
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
ajjax1
Kali
11
8 / 1 / 4
7,200
600
4,928
6,484
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 2 / 0
7,111
593
2,167
7,434
4,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
xIRomgSingIx
Artemis
10
3 / 5 / 10
6,491
541
5,949
6,900
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
8
Kills
31
33
Deaths
9
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
1
0.7
L
1
6
0
0.17
W
Baron Samedi
Givemealot
Baron Samedi
11
1
4
13
W
Bacchus
Jobama95
Bacchus
7
0
7
10.5
L
Guan Yu
Krisj11
Guan Yu
0
9
0
0
L
Thanatos
MoonMan6969
Thanatos
4
2
0
2
L
0
11
0
0
W
Kali
ajjax1
Kali
8
1
4
10
W
2
2
0
1
W
Artemis
xIRomgSingIx
Artemis
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,614
Damage
27,047
42,002
Taken
33,950
15,442
Mitigated
16,035
5,437
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,937
1,863
0
696
11,380
4,470
0
4,215
7,165
0
16,030
L
837
412
0
625
6,726
1,394
0
2,008
4,718
0
12,404
W
Baron Samedi
Givemealot
Baron Samedi
8,663
2,094
179
2,195
5,941
2,390
1,950
621
5,245
37,691
0
W
Bacchus
Jobama95
Bacchus
5,340
445
0
3,261
7,191
5,264
304
0
7,168
18,927
0
L
Guan Yu
Krisj11
Guan Yu
844
276
0
193
8,029
3,590
0
3,276
4,753
0
4,501
L
Thanatos
MoonMan6969
Thanatos
6,127
2,815
0
3,714
7,508
3,959
0
1,340
5,974
0
23,411
L
869
424
0
209
8,359
2,029
100
3,164
5,170
14,251
0
W
Kali
ajjax1
Kali
4,928
3,011
0
2,795
6,484
1,895
124
248
6,186
0
25,953
W
2,167
685
0
3,320
7,434
4,704
1,561
0
7,434
0
28,338
W
Artemis
xIRomgSingIx
Artemis
5,949
4,759
0
2,201
6,900
1,782
1,217
0
6,875
0
18,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,941
Gold Earned
36,196
90
Minions Killed
247
0
Camps Cleared
0
963,656
Distance Traveled
1,078,474
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,513
459
20
2
0
207,711
0
L
Anhur
4,626
386
22
2
0
147,608
0
W
Baron Samedi
8,244
687
76
6
0
216,181
1
W
Bacchus
7,150
596
21
2
0
209,169
1
L
Guan Yu
4,202
350
6
1
0
201,680
5
L
Thanatos
6,115
510
36
3
0
196,288
0
L
Raijin
4,485
374
6
1
0
210,369
1
W
Kali
7,200
600
55
5
0
242,469
0
W
Osiris
7,111
593
63
5
0
201,629
0
W
Artemis
6,491
541
32
3
0
209,026
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role