Player Matchup

Tyr
Tyr
Gold III
AshBanem
Tyr
Gold III
Level 142
God Stats
2W - 5L
1,459 SR
Queue Stats
79W - 79L
1,453 MMR
Solo
The Morrigan
The Morrigan
Gold IV
FreakNfrenzii
The Morrigan
Gold IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
289W - 295L
1,460 MMR
Solo
Danzaburou
Danzaburou
Silver II
LolcatsDoge
Danzaburou
Silver II
Level 83
God Stats
4W - 0L
1,921 SR
Queue Stats
7W - 6L
1,461 MMR
Solo
Terra
Terra
Gold I
Ozaarka
Terra
Gold I
Level 69
God Stats
23W - 19L
1,662 SR
Queue Stats
264W - 279L
1,476 MMR
Solo
Amaterasu
Amaterasu
Silver II
SirMaamDude
Amaterasu
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,609 SR
1,470 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,524 SR
1,451 MMR
Sylvanus
Sylvanus
Bronze III
Areadent
Sylvanus
Bronze III
Level 103
God Stats
0W - 1L
1,505 SR
Queue Stats
4W - 6L
1,449 MMR
Solo
Nemesis
Nemesis
Silver I
Geneziac
Nemesis
Silver I
Level 118
God Stats
7W - 5L
1,405 SR
Queue Stats
36W - 36L
1,402 MMR
Party 1
Horus
Horus
Gold IV
IXavl
Horus
Gold IV
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
452W - 457L
1,448 MMR
Solo
Izanami
Izanami
Bronze III
SirPurify
Izanami
Bronze III
Level 84
God Stats
0W - 1L
1,670 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
anthonio17
Aphrodite
Gold IV
Level 158
God Stats
31W - 20L
1,542 SR
Queue Stats
304W - 297L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 8
15,758
584
15,430
21,977
12,988
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
FreakNfrenzii
The Morrigan
20
4 / 4 / 11
14,029
520
18,935
11,026
4,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
LolcatsDoge
Danzaburou
20
8 / 1 / 7
17,479
647
20,915
17,369
8,086
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
Ozaarka
Terra
20
3 / 3 / 16
14,380
533
16,548
31,241
37,883
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
SirMaamDude
Amaterasu
19
2 / 5 / 14
12,573
466
8,209
33,957
33,625
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ApolloSetScyllaCu ChulainnPersephone

VS

Bans
MerlinTsukuyomiMercuryJanusRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Areadent
Sylvanus
16
3 / 7 / 8
10,876
403
13,276
23,145
28,123
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
Geneziac
Nemesis
20
5 / 4 / 7
13,184
488
13,006
21,018
12,853
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
IXavl
Horus
19
1 / 7 / 3
12,184
451
10,099
22,820
15,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
SirPurify
Izanami
20
3 / 3 / 4
13,987
518
16,727
16,879
8,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
anthonio17
Aphrodite
20
3 / 4 / 6
12,972
480
17,960
24,461
16,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
25
Kills
15
15
Deaths
25
56
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Areadent
Sylvanus
3
7
8
1
W
8
2
8
6
W
The Morrigan
FreakNfrenzii
The Morrigan
4
4
11
2.38
L
Nemesis
Geneziac
Nemesis
5
4
7
2.13
L
Horus
IXavl
Horus
1
7
3
0.36
W
Danzaburou
LolcatsDoge
Danzaburou
8
1
7
11.5
W
Terra
Ozaarka
Terra
3
3
16
3.67
W
Amaterasu
SirMaamDude
Amaterasu
2
5
14
1.8
L
Izanami
SirPurify
Izanami
3
3
4
1.67
L
Aphrodite
anthonio17
Aphrodite
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,037
Damage
71,068
115,570
Taken
108,323
96,818
Mitigated
80,759
55,158
Healing
42,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Areadent
Sylvanus
13,276
2,480
4,903
5,017
23,145
28,123
61
5,369
17,419
36,886
0
W
15,430
1,396
0
12,605
21,977
12,988
372
7,014
14,963
0
124,855
W
The Morrigan
FreakNfrenzii
The Morrigan
18,935
3,482
0
4,094
11,026
4,236
1,783
3,801
7,225
92,354
4,806
L
Nemesis
Geneziac
Nemesis
13,006
5,541
0
1,414
21,018
12,853
135
7,019
13,683
0
110,503
L
Horus
IXavl
Horus
10,099
4,275
1,059
6,136
22,820
15,041
1,477
6,606
15,663
0
68,963
W
Danzaburou
LolcatsDoge
Danzaburou
20,915
14,908
0
12,904
17,369
8,086
6,995
3,650
13,719
0
181,041
W
Terra
Ozaarka
Terra
16,548
2,483
2,535
12,131
31,241
37,883
230
8,217
23,024
85,161
0
W
Amaterasu
SirMaamDude
Amaterasu
8,209
2,334
728
10,161
33,957
33,625
388
10,556
23,401
0
28,139
L
Izanami
SirPurify
Izanami
16,727
11,964
0
4,814
16,879
8,563
998
3,019
13,740
0
152,394
L
Aphrodite
anthonio17
Aphrodite
17,960
591
6,480
12,703
24,461
16,179
228
8,277
15,611
108,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,219
Gold Earned
63,203
768
Minions Killed
763
0
Camps Cleared
0
2,611,934
Distance Traveled
2,497,883
39
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,876
403
31
1
0
474,563
10
W
Tyr
15,758
584
168
6
0
571,527
9
W
The Morrigan
14,029
520
159
6
0
450,316
4
L
Nemesis
13,184
488
163
6
0
576,129
3
L
Horus
12,184
451
119
4
0
450,295
1
W
Danzaburou
17,479
647
264
10
0
499,322
15
W
Terra
14,380
533
148
5
0
503,568
4
W
Amaterasu
12,573
466
29
1
0
587,201
7
L
Izanami
13,987
518
257
10
0
479,203
4
L
Aphrodite
12,972
480
193
7
0
517,693
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role