Player Matchup

Neith
Neith
ANSELMA
Neith
Level 12
God Stats
3W - 3L
1,678 SR
Queue Stats
4W - 5L
1,490 Elo+
Solo
Kukulkan
Kukulkan
Azerg
Kukulkan
Level 7
God Stats
1W - 2L
1,486 SR
Queue Stats
2W - 3L
1,426 Elo+
Party 2
Hel
Hel
Darkrent
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,426 Elo+
Party 2
Ullr
Ullr
ElTacoos
Ullr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,426 Elo+
Party 2
Nemesis
Nemesis
Vysaar
Nemesis
Level 5
God Stats
1W - 1L
1,531 SR
Queue Stats
2W - 4L
1,343 Elo+
Party 2
Team Averages
Level 9
1,539 SR
1,422 Elo+

VS

Team Averages
Level 23
1,503 SR
1,416 Elo+
Hercules
Hercules
BEz00kA
Hercules
Level 28
God Stats
15W - 7L
1,375 SR
Queue Stats
113W - 113L
1,436 Elo+
Solo
Pele
Pele
GodJavier
Pele
Level 17
God Stats
5W - 5L
1,579 SR
Queue Stats
48W - 43L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Kirillius98
Cthulhu
Level 27
God Stats
4W - 3L
1,411 SR
Queue Stats
41W - 42L
1,380 Elo+
Party 1
Merlin
Merlin
Neocatalyst
Merlin
Level 16
God Stats
5W - 2L
1,292 SR
Queue Stats
21W - 23L
1,293 Elo+
Solo
Neith
Neith
iddqdina
Neith
Level 29
God Stats
18W - 6L
1,856 SR
Queue Stats
33W - 28L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ANSELMA
Neith
9
0 / 2 / 0
4,712
471
1,416
3,929
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Azerg
Kukulkan
7
0 / 2 / 0
4,365
437
2,412
2,908
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 4 / 0
4,272
427
1,749
4,809
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
7
0 / 3 / 0
4,703
470
2,404
4,684
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Vysaar
Nemesis
7
1 / 4 / 0
4,757
476
1,130
5,916
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BEz00kA
Hercules
12
6 / 0 / 1
6,647
665
4,420
5,273
3,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
10
5 / 0 / 4
6,660
666
4,307
6,405
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Kirillius98
Cthulhu
9
2 / 0 / 0
5,902
590
546
6,729
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
11
2 / 2 / 0
6,281
628
3,616
4,188
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Neith
iddqdina
Neith
9
0 / 0 / 3
5,281
528
1,260
1,586
669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
15
15
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
ANSELMA
Neith
0
2
0
0
L
Kukulkan
Azerg
Kukulkan
0
2
0
0
W
Hercules
BEz00kA
Hercules
6
0
1
6.5
L
0
4
0
0
L
Ullr
0
3
0
0
W
Pele
5
0
4
7
W
Cthulhu
Kirillius98
Cthulhu
2
0
0
2
W
Merlin
2
2
0
1
L
Nemesis
Vysaar
Nemesis
1
4
0
0.25
W
Neith
iddqdina
Neith
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,111
Damage
14,149
22,246
Taken
24,181
5,447
Mitigated
11,874
5,985
Healing
11,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ANSELMA
Neith
1,416
465
0
659
3,929
1,157
242
2,236
1,435
0
18,945
L
Kukulkan
Azerg
Kukulkan
2,412
244
0
448
2,908
650
0
722
2,112
12,494
0
W
Hercules
BEz00kA
Hercules
4,420
1,579
0
3,392
5,273
3,743
0
1,219
4,054
0
19,822
L
1,749
729
901
1,497
4,809
1,162
262
704
3,909
7,758
0
L
Ullr
2,404
1,316
0
782
4,684
1,225
396
0
4,584
0
19,142
W
Pele
4,307
1,290
0
2,861
6,405
1,877
0
661
5,744
0
34,878
W
Cthulhu
Kirillius98
Cthulhu
546
74
342
2,291
6,729
4,437
208
1,856
4,873
13,654
0
W
Merlin
3,616
449
0
1,207
4,188
1,148
1,037
347
3,841
27,852
0
L
Nemesis
Vysaar
Nemesis
1,130
576
0
1,698
5,916
1,253
0
110
5,794
0
17,026
W
Neith
iddqdina
Neith
1,260
453
0
985
1,586
669
458
78
1,508
0
27,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,809
Gold Earned
30,771
152
Minions Killed
243
0
Camps Cleared
0
813,159
Distance Traveled
905,012
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,712
471
34
3
0
147,857
0
L
Kukulkan
4,365
437
17
2
0
183,849
0
W
Hercules
6,647
665
51
5
0
186,438
1
L
Hel
4,272
427
20
2
0
175,634
0
L
Ullr
4,703
470
46
5
0
173,258
0
W
Pele
6,660
666
60
6
0
210,791
0
W
Cthulhu
5,902
590
16
2
0
178,835
3
W
Merlin
6,281
628
59
6
0
166,702
0
L
Nemesis
4,757
476
35
4
0
132,561
0
W
Neith
5,281
528
57
6
0
162,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role