Player Matchup

Erlang Shen
Erlang Shen
JackpotBaby-_-
Erlang Shen
Level 38
God Stats
0W - 1L
1,710 SR
Queue Stats
35W - 20L
1,677 Elo+
Party 2
Pele
Pele
McCutty Mayhem
Pele
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,569 Elo+
Party 2
Tiamat
Tiamat
OderusUrungus666
Tiamat
Level 83
God Stats
2W - 2L
1,922 SR
Queue Stats
52W - 33L
1,632 Elo+
Party 2
Team Averages
Level 60
1,711 SR
1,626 Elo+

VS

Team Averages
Level 119
1,474 SR
1,521 Elo+
King Arthur
King Arthur
Jalili_Mandara
King Arthur
Level 122
God Stats
1W - 0L
1,176 SR
Queue Stats
50W - 53L
1,579 Elo+
Party 1
Scylla
Scylla
octavio3969
Scylla
Level 109
God Stats
1W - 2L
1,705 SR
Queue Stats
15W - 21L
1,487 Elo+
Solo
Neith
Neith
sunshine_300
Neith
Level 127
God Stats
48W - 34L
1,542 SR
Queue Stats
198W - 203L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JackpotBaby-_-
Erlang Shen
9
2 / 5 / 1
7,122
647
4,582
11,445
5,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 5 / 2
7,139
649
3,782
9,876
3,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
1 / 3 / 3
7,565
688
7,332
8,068
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jalili_Mandara
King Arthur
12
7 / 2 / 4
8,674
789
5,578
9,239
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Scylla
12
3 / 2 / 10
8,273
752
8,164
5,695
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 10
8,098
736
10,199
6,304
2,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
13
13
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
JackpotBaby-_-
Erlang Shen
2
5
1
0.5
W
King Arthur
Jalili_Mandara
King Arthur
7
2
4
4.5
L
1
5
2
0.4
L
1
3
3
0.83
W
Scylla
3
2
10
4
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,696
Damage
23,941
29,389
Taken
21,238
13,323
Mitigated
10,063
5,857
Healing
6,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
JackpotBaby-_-
Erlang Shen
4,582
2,201
0
2,610
11,445
5,648
44
2,352
8,626
0
22,723
W
King Arthur
Jalili_Mandara
King Arthur
5,578
484
905
2,028
9,239
6,306
200
3,275
5,626
0
16,239
L
3,782
191
0
1,131
9,876
3,256
0
3,609
5,952
0
16,572
L
7,332
822
76
2,040
8,068
4,419
0
1,578
6,190
25,566
0
W
Scylla
8,164
704
0
1,230
5,695
1,653
36
2,389
3,056
29,147
0
W
10,199
4,951
0
2,750
6,304
2,104
1,129
998
5,176
0
32,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,826
Gold Earned
25,045
109
Minions Killed
116
0
Camps Cleared
0
624,453
Distance Traveled
595,305
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,122
647
26
2
0
211,014
3
W
King Arthur
8,674
789
26
2
0
209,371
2
L
Pele
7,139
649
22
2
0
208,801
0
L
Tiamat
7,565
688
61
6
0
204,638
5
W
Scylla
8,273
752
43
4
0
197,764
2
W
Neith
8,098
736
47
4
0
188,170
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role