Player Matchup

Ymir
Ymir
Elyed7
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
FAZEDANII_17
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Jecm0903
Danzaburou
Level 24
God Stats
28W - 33L
1,451 SR
Queue Stats
132W - 148L
1,307 Elo+
Solo
Kukulkan
Kukulkan
Labour_Of_Love
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Vanixed710
Bakasura
Level 27
God Stats
2W - 1L
1,753 SR
Queue Stats
24W - 30L
1,335 Elo+
Solo
Team Averages
Level 11
1,541 SR
1,428 Elo+

VS

Team Averages
Level 35
1,499 SR
1,368 Elo+
Agni
Agni
Aros927
Agni
Level 126
God Stats
22W - 18L
1,355 SR
Queue Stats
35W - 41L
1,310 Elo+
Party 1
Cthulhu
Cthulhu
CaptenSam
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,185 Elo+
Party 1
Medusa
Medusa
D3D-Jigsaw
Medusa
Level 25
God Stats
49W - 40L
1,431 SR
Queue Stats
172W - 254L
1,271 Elo+
Solo
Kali
Kali
Linus89076
Kali
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Cerberus
Cerberus
fornait
Cerberus
Level 17
God Stats
1W - 0L
1,709 SR
Queue Stats
5W - 4L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Elyed7
Ymir
1
0 / 4 / 0
3,801
317
604
2,994
1,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
6
1 / 7 / 3
4,703
392
1,282
5,158
1,893
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Jecm0903
Danzaburou
10
4 / 2 / 1
6,292
524
5,431
7,212
2,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
10
4 / 3 / 0
5,971
498
3,459
6,382
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Vanixed710
Bakasura
8
3 / 5 / 4
5,780
482
5,666
9,029
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Aros927
Agni
13
10 / 2 / 1
8,301
692
8,765
6,411
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
CaptenSam
Cthulhu
8
4 / 4 / 5
6,133
511
3,008
9,116
8,645
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
D3D-Jigsaw
Medusa
10
5 / 2 / 3
6,162
514
5,980
8,381
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 6 / 4
5,289
441
340
5,995
1,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
fornait
Cerberus
10
1 / 3 / 0
5,774
481
359
7,253
2,647
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
12
Kills
21
21
Deaths
17
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Agni
Aros927
Agni
10
2
1
5.25
W
Cthulhu
CaptenSam
Cthulhu
4
4
5
1.63
W
Medusa
D3D-Jigsaw
Medusa
5
2
3
3.25
L
Ymir
Elyed7
Ymir
0
4
0
0
L
Tiamat
1
7
3
0.36
L
Danzaburou
Jecm0903
Danzaburou
4
2
1
2.25
L
Kukulkan
4
3
0
1.33
W
1
6
4
0.5
L
Bakasura
Vanixed710
Bakasura
3
5
4
1
W
Cerberus
fornait
Cerberus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,442
Damage
18,452
30,775
Taken
37,156
9,698
Mitigated
17,735
7,454
Healing
6,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Aros927
Agni
8,765
1,323
0
2,177
6,411
2,185
1,212
2,698
3,713
50,212
0
W
Cthulhu
CaptenSam
Cthulhu
3,008
913
0
0
9,116
8,645
363
508
8,428
13,204
0
W
Medusa
D3D-Jigsaw
Medusa
5,980
2,941
0
3,453
8,381
2,721
550
596
7,371
0
24,418
L
Ymir
Elyed7
Ymir
604
462
0
48
2,994
1,078
0
1,559
1,435
1,828
0
L
Tiamat
1,282
430
0
689
5,158
1,893
16
1,504
3,654
6,271
0
L
Danzaburou
Jecm0903
Danzaburou
5,431
2,188
0
2,665
7,212
2,225
0
978
6,234
0
28,913
L
Kukulkan
3,459
910
0
1,570
6,382
1,929
0
4,760
1,622
24,081
0
W
340
285
0
430
5,995
1,537
0
1,469
4,398
0
7,199
L
Bakasura
Vanixed710
Bakasura
5,666
4,380
0
2,482
9,029
2,573
0
3,331
5,698
0
12,333
W
Cerberus
fornait
Cerberus
359
177
0
389
7,253
2,647
1,456
74
7,136
20,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,547
Gold Earned
31,659
120
Minions Killed
216
0
Camps Cleared
0
922,454
Distance Traveled
927,477
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,301
692
96
8
0
198,793
0
W
Cthulhu
6,133
511
21
2
0
199,538
0
W
Medusa
6,162
514
41
3
0
209,845
0
L
Ymir
3,801
317
0
0
0
80,116
1
L
Tiamat
4,703
392
4
0
0
170,864
3
L
Danzaburou
6,292
524
53
4
0
211,894
1
L
Kukulkan
5,971
498
38
3
0
227,375
0
W
Kali
5,289
441
16
1
0
137,461
0
L
Bakasura
5,780
482
25
2
0
232,205
3
W
Cerberus
5,774
481
42
4
0
181,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role