Player Matchup

Hachiman
Hachiman
Anteiku Hinami
Hachiman
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
BABYSEANSIMMONS
Tiamat
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Artio
Artio
I Am Zoul
Artio
Level 87
God Stats
36W - 31L
1,601 SR
Queue Stats
45W - 44L
1,504 Elo+
Party 1
Cu Chulainn
Cu Chulainn
shoots1517
Cu Chulainn
Level 27
God Stats
4W - 2L
1,622 SR
Queue Stats
42W - 53L
1,326 Elo+
Solo
Tsukuyomi
Tsukuyomi
wisneski10
Tsukuyomi
Level 16
God Stats
18W - 26L
1,226 SR
Queue Stats
119W - 127L
1,376 Elo+
Solo
Team Averages
Level 30
1,490 SR
1,441 Elo+

VS

Team Averages
Level 13
1,472 SR
1,365 Elo+
Nemesis
Nemesis
Dyalsis
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 34L
1,417 Elo+
Solo
Hou Yi
Hou Yi
HinoXtl3
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 108L
1,531 Elo+
Solo
Fenrir
Fenrir
ban_zoro
Fenrir
Level 8
God Stats
2W - 3L
1,367 SR
Queue Stats
35W - 47L
1,287 Elo+
Party 2
Cerberus
Cerberus
juanlegendary534
Cerberus
Level 8
God Stats
2W - 5L
1,426 SR
Queue Stats
60W - 74L
1,320 Elo+
Party 2
Tiamat
Tiamat
lambsauce23
Tiamat
Level 21
God Stats
1W - 3L
1,568 SR
Queue Stats
1W - 5L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
10 / 2 / 3
11,418
571
11,279
14,226
5,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
3 / 5 / 4
11,002
550
9,128
12,443
8,648
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
I Am Zoul
Artio
16
5 / 2 / 10
9,980
499
8,995
18,178
24,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
shoots1517
Cu Chulainn
19
9 / 1 / 1
12,593
630
9,789
11,983
8,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
wisneski10
Tsukuyomi
19
7 / 2 / 2
12,108
605
11,222
13,099
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dyalsis
Nemesis
12
0 / 11 / 2
7,259
363
2,951
14,914
8,474
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hou Yi
HinoXtl3
Hou Yi
19
10 / 5 / 1
11,496
575
13,536
23,096
8,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ban_zoro
Fenrir
7
1 / 4 / 0
6,807
340
952
6,582
1,548
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 1
7,108
355
2,665
8,968
3,735
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
13
1 / 11 / 0
8,354
418
6,890
15,050
6,411
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
34
Kills
12
12
Deaths
34
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
10
2
3
5.75
W
3
5
4
1
L
Nemesis
Dyalsis
Nemesis
0
11
2
0.09
L
Hou Yi
HinoXtl3
Hou Yi
10
5
1
2.1
W
Artio
I Am Zoul
Artio
5
2
10
5
L
Fenrir
ban_zoro
Fenrir
1
4
0
0.25
L
0
3
1
0.17
L
Tiamat
1
11
0
0.09
W
Cu Chulainn
shoots1517
Cu Chulainn
9
1
1
9.5
W
Tsukuyomi
wisneski10
Tsukuyomi
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,413
Damage
26,994
69,929
Taken
68,610
52,561
Mitigated
28,671
24,413
Healing
18,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
11,279
7,348
481
7,047
14,226
5,347
5,076
4,696
9,530
0
71,579
W
9,128
2,174
0
3,929
12,443
8,648
2,148
2,013
10,430
55,410
0
L
Nemesis
Dyalsis
Nemesis
2,951
847
0
795
14,914
8,474
0
0
14,664
0
21,638
L
Hou Yi
HinoXtl3
Hou Yi
13,536
8,842
0
10,420
23,096
8,503
0
9,687
13,059
0
56,987
W
Artio
I Am Zoul
Artio
8,995
1,857
534
3,905
18,178
24,267
1,262
2,803
15,375
34,079
0
L
Fenrir
ban_zoro
Fenrir
952
352
0
1,224
6,582
1,548
0
1,115
5,417
0
10,055
L
2,665
37
0
3,509
8,968
3,735
110
1,798
6,995
22,552
0
L
Tiamat
6,890
1,763
0
2,170
15,050
6,411
1,304
4,928
9,927
40,543
0
W
Cu Chulainn
shoots1517
Cu Chulainn
9,789
2,350
0
2,386
11,983
8,223
1,905
0
11,983
0
87,015
W
Tsukuyomi
wisneski10
Tsukuyomi
11,222
2,540
0
6,131
13,099
6,076
2,760
43
13,056
0
96,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,101
Gold Earned
41,024
599
Minions Killed
239
0
Camps Cleared
0
1,738,841
Distance Traveled
1,318,122
18
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,418
571
132
7
0
294,560
4
W
Tiamat
11,002
550
117
6
0
347,065
7
L
Nemesis
7,259
363
23
1
0
288,115
0
L
Hou Yi
11,496
575
87
4
0
269,255
0
W
Artio
9,980
499
33
2
0
374,205
0
L
Fenrir
6,807
340
23
1
0
208,655
0
L
Cerberus
7,108
355
32
2
0
261,791
0
L
Tiamat
8,354
418
74
4
0
290,306
0
W
Cu Chulainn
12,593
630
162
8
0
345,866
7
W
Tsukuyomi
12,108
605
155
8
0
377,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role