Player Matchup

Cernunnos
Cernunnos
LoboMex85
Cernunnos
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 14L
1,651 Elo+
Solo
Ymir
Ymir
OrionX9166
Ymir
Level 27
God Stats
5W - 7L
1,435 SR
Queue Stats
99W - 92L
1,656 Elo+
Solo
Arachne
Arachne
T_mar_22
Arachne
Level 28
God Stats
36W - 26L
1,815 SR
Queue Stats
54W - 53L
1,683 Elo+
Solo
Mulan
Mulan
YahwehIsLord
Mulan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,629 Elo+
Solo
Ra
Ra
coolface1234567
Ra
Level 19
God Stats
2W - 1L
1,508 SR
Queue Stats
11W - 18L
1,450 Elo+
Solo
Team Averages
Level 18
1,552 SR
1,614 Elo+

VS

Team Averages
Level 15
1,411 SR
1,641 Elo+
Apollo
Apollo
IDIDNOTMEANIT
Apollo
Level 14
God Stats
0W - 2L
1,309 SR
Queue Stats
21W - 17L
1,596 Elo+
Solo
Hercules
Hercules
NerfBakaTY
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,699 Elo+
Solo
Scylla
Scylla
Nickls-02
Scylla
Level 17
God Stats
4W - 8L
1,294 SR
Queue Stats
163W - 155L
1,661 Elo+
Solo
Medusa
Medusa
WenBasi
Medusa
Level 16
God Stats
8W - 6L
1,453 SR
Queue Stats
162W - 162L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
xXWolfHDX1
Sun Wukong
Level 5
God Stats
2W - 7L
1,500 SR
Queue Stats
10W - 14L
1,786 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LoboMex85
Cernunnos
17
5 / 1 / 8
10,641
591
7,856
8,369
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 1 / 6
10,231
568
8,628
10,142
8,671
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
T_mar_22
Arachne
16
7 / 2 / 8
10,356
575
9,467
13,304
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 8
9,889
549
9,589
11,397
10,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
6 / 1 / 6
10,767
598
8,911
11,090
5,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 2
6,534
363
2,060
16,411
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
NerfBakaTY
Hercules
10
2 / 4 / 1
7,592
422
5,721
13,339
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Scylla
Nickls-02
Scylla
15
1 / 3 / 0
9,161
509
5,270
6,584
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
WenBasi
Medusa
11
2 / 6 / 2
7,794
433
9,189
11,102
3,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
xXWolfHDX1
Sun Wukong
15
2 / 6 / 1
9,311
517
7,588
13,998
12,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
31
Kills
7
7
Deaths
31
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
12
2
0.08
W
Cernunnos
LoboMex85
Cernunnos
5
1
8
9
L
Hercules
NerfBakaTY
Hercules
2
4
1
0.63
L
Scylla
Nickls-02
Scylla
1
3
0
0.33
W
8
1
6
11
W
Arachne
T_mar_22
Arachne
7
2
8
5.5
L
Medusa
WenBasi
Medusa
2
6
2
0.5
W
5
2
8
4.5
W
6
1
6
9
L
Sun Wukong
xXWolfHDX1
Sun Wukong
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,451
Damage
29,828
54,302
Taken
61,434
34,883
Mitigated
32,830
22,833
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,060
476
0
1,941
16,411
4,585
0
3,106
13,092
0
19,048
W
Cernunnos
LoboMex85
Cernunnos
7,856
5,179
0
3,475
8,369
4,294
2,178
420
7,939
0
69,278
L
Hercules
NerfBakaTY
Hercules
5,721
1,650
0
5,224
13,339
10,148
0
4,772
8,329
0
19,597
L
Scylla
Nickls-02
Scylla
5,270
164
0
422
6,584
2,072
0
2,465
4,036
50,568
0
W
8,628
1,768
431
3,286
10,142
8,671
819
1,337
8,747
40,019
0
W
Arachne
T_mar_22
Arachne
9,467
6,614
0
6,685
13,304
5,512
1,285
1,405
11,813
0
61,437
L
Medusa
WenBasi
Medusa
9,189
3,306
0
1,861
11,102
3,378
0
4,658
6,267
0
45,680
W
9,589
3,100
0
1,818
11,397
10,873
1,012
0
11,397
0
52,573
W
8,911
750
1,754
5,384
11,090
5,533
1,601
1,764
9,136
68,195
0
L
Sun Wukong
xXWolfHDX1
Sun Wukong
7,588
2,658
0
3,810
13,998
12,647
484
1,984
11,600
0
57,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,884
Gold Earned
40,392
522
Minions Killed
365
0
Camps Cleared
0
1,727,121
Distance Traveled
1,461,560
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,534
363
36
2
0
295,793
0
W
Cernunnos
10,641
591
115
6
0
297,357
4
L
Hercules
7,592
422
31
2
0
283,243
2
L
Scylla
9,161
509
116
6
0
272,316
4
W
Ymir
10,231
568
66
4
0
351,611
5
W
Arachne
10,356
575
111
6
0
390,356
0
L
Medusa
7,794
433
75
4
0
310,324
4
W
Mulan
9,889
549
97
5
0
343,005
2
W
Ra
10,767
598
133
7
0
344,792
3
L
Sun Wukong
9,311
517
107
6
0
299,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role