Player Matchup

Nu Wa
Nu Wa
CycleofHatred_
Nu Wa
Level 157
God Stats
2W - 1L
1,731 SR
Queue Stats
358W - 295L
1,634 Elo+
Party 2
King Arthur
King Arthur
DeadlySin_03
King Arthur
Level 104
God Stats
32W - 32L
1,541 SR
Queue Stats
504W - 517L
1,409 Elo+
Party 3
Ne Zha
Ne Zha
I_2803_Tod
Ne Zha
Level 29
God Stats
11W - 13L
1,272 SR
Queue Stats
300W - 317L
1,386 Elo+
Party 3
Fafnir
Fafnir
NiiQuiXz-x3
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 52L
1,662 Elo+
Party 2
Danzaburou
Danzaburou
ShyyOkami
Danzaburou
Level 144
God Stats
0W - 1L
1,775 SR
Queue Stats
190W - 134L
1,644 Elo+
Party 2
Team Averages
Level 92
1,564 SR
1,547 Elo+

VS

Team Averages
Level 104
1,562 SR
1,761 Elo+
Hera
Hera
Ali122322
Hera
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
753W - 804L
1,378 Elo+
Solo
Anubis
Anubis
King 22 x
Anubis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,941 Elo+
Party 1
Sol
Sol
Scyqoh
Sol
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 72L
1,829 Elo+
Party 1
Ganesha
Ganesha
Tantrvms
Ganesha
Level 160
God Stats
2W - 0L
1,809 SR
Queue Stats
55W - 27L
1,829 Elo+
Party 1
Odin
Odin
ThatsMyBuff
Odin
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 47L
1,829 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 6 / 7
13,611
544
26,968
21,401
6,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
DeadlySin_03
King Arthur
20
11 / 4 / 9
13,324
533
24,152
25,859
28,421
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
I_2803_Tod
Ne Zha
18
3 / 9 / 9
11,863
475
8,107
24,530
7,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
15
3 / 8 / 7
10,844
434
7,471
26,143
22,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ShyyOkami
Danzaburou
17
2 / 7 / 9
11,327
453
14,074
18,138
6,315
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
2 / 11 / 10
11,968
479
10,659
19,551
6,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
King 22 x
Anubis
20
8 / 9 / 8
14,078
563
23,548
26,680
13,537
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
Scyqoh
Sol
19
4 / 7 / 8
12,880
515
15,604
20,979
7,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Tantrvms
Ganesha
18
0 / 5 / 19
13,165
527
8,769
27,917
24,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
20 / 0 / 8
17,237
689
30,306
23,126
20,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
87
32
Kills
34
34
Deaths
32
41
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hera
2
11
10
0.64
L
13
6
7
2.75
L
King Arthur
DeadlySin_03
King Arthur
11
4
9
3.88
L
Ne Zha
I_2803_Tod
Ne Zha
3
9
9
0.83
W
Anubis
King 22 x
Anubis
8
9
8
1.33
L
Fafnir
3
8
7
0.81
W
Sol
Scyqoh
Sol
4
7
8
1.14
L
Danzaburou
ShyyOkami
Danzaburou
2
7
9
0.93
W
Ganesha
Tantrvms
Ganesha
0
5
19
1.9
W
20
0
8
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,772
Damage
88,886
116,071
Taken
118,253
70,942
Mitigated
72,657
30,483
Healing
45,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
10,659
2,894
486
4,356
19,551
6,848
206
8,420
10,749
68,761
0
L
26,968
6,004
0
5,286
21,401
6,311
0
13,436
7,633
93,021
0
L
King Arthur
DeadlySin_03
King Arthur
24,152
4,585
0
5,828
25,859
28,421
106
15,498
10,154
0
79,023
L
Ne Zha
I_2803_Tod
Ne Zha
8,107
2,595
0
6,617
24,530
7,638
615
11,906
12,566
0
75,171
W
Anubis
King 22 x
Anubis
23,548
831
0
12,960
26,680
13,537
588
8,714
17,548
105,027
0
L
Fafnir
7,471
2,926
0
7,002
26,143
22,257
364
13,096
13,017
29,296
0
W
Sol
Scyqoh
Sol
15,604
4,841
0
9,068
20,979
7,508
3,811
6,220
14,475
93,382
0
L
Danzaburou
ShyyOkami
Danzaburou
14,074
6,439
0
5,750
18,138
6,315
2,978
8,406
9,732
0
75,214
W
Ganesha
Tantrvms
Ganesha
8,769
1,213
0
9,026
27,917
24,568
542
9,302
18,231
41,238
0
W
30,306
10,458
0
9,560
23,126
20,196
2,941
5,165
17,689
8,910
109,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,969
Gold Earned
69,328
500
Minions Killed
589
0
Camps Cleared
0
2,213,377
Distance Traveled
2,175,361
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,968
479
88
4
0
415,066
4
L
Nu Wa
13,611
544
140
6
0
421,020
7
L
King Arthur
13,324
533
112
4
0
465,303
0
L
Ne Zha
11,863
475
121
5
0
464,444
3
W
Anubis
14,078
563
167
7
0
341,984
3
L
Fafnir
10,844
434
38
2
0
416,655
6
W
Sol
12,880
515
150
6
0
424,773
5
L
Danzaburou
11,327
453
89
4
0
445,955
3
W
Ganesha
13,165
527
29
1
0
451,411
3
W
Odin
17,237
689
155
6
0
542,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role