Player Matchup

Osiris
Osiris
GaaraKazeKagge
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,675 Elo+
Solo
Nemesis
Nemesis
JollyPal2007
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,713 Elo+
Party 2
Hel
Hel
barbz-unite-now
Hel
Level 14
God Stats
0W - 1L
1,485 SR
Queue Stats
14W - 18L
1,430 Elo+
Party 2
Ne Zha
Ne Zha
twitch_unkxwn
Ne Zha
Level 6
God Stats
0W - 1L
1,700 SR
Queue Stats
3W - 6L
1,408 Elo+
Party 2
Sylvanus
Sylvanus
xByAetherHunter
Sylvanus
Level 27
God Stats
16W - 11L
1,696 SR
Queue Stats
82W - 92L
1,653 Elo+
Solo
Team Averages
Level 12
1,576 SR
1,576 Elo+

VS

Team Averages
Level 46
1,669 SR
1,747 Elo+
Ganesha
Ganesha
BigBillyHere
Ganesha
Level 17
God Stats
2W - 1L
1,842 SR
Queue Stats
48W - 28L
1,777 Elo+
Party 1
Danzaburou
Danzaburou
IISABEII
Danzaburou
Level 11
God Stats
2W - 4L
1,425 SR
Queue Stats
88W - 59L
1,762 Elo+
Party 1
Janus
Janus
OogaBoogaDerpzz
Janus
Level 29
God Stats
19W - 12L
1,792 SR
Queue Stats
298W - 210L
1,756 Elo+
Solo
Neith
Neith
WakajaZii
Neith
Level 14
God Stats
18W - 16L
1,796 SR
Queue Stats
56W - 37L
1,671 Elo+
Solo
Thor
Thor
saints boondock
Thor
Level 158
God Stats
1W - 0L
1,492 SR
Queue Stats
20W - 13L
1,770 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,277
628
6,954
7,883
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
JollyPal2007
Nemesis
5
0 / 8 / 0
3,717
372
1,718
8,466
1,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

5
0 / 6 / 0
3,861
386
1,724
5,853
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 8 / 0
3,949
395
1,187
7,659
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
10
1 / 1 / 0
5,292
529
1,992
4,494
1,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BigBillyHere
Ganesha
10
0 / 0 / 5
5,791
579
1,474
4,330
2,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
IISABEII
Danzaburou
10
5 / 1 / 5
6,208
621
6,165
6,468
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
11 / 0 / 4
7,123
712
7,497
2,599
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
WakajaZii
Neith
10
5 / 2 / 3
6,172
617
5,487
6,252
2,326
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 4
6,902
690
3,120
5,514
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
4
Kills
25
25
Deaths
4
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BigBillyHere
Ganesha
0
0
5
2.5
L
3
2
1
1.75
W
Danzaburou
IISABEII
Danzaburou
5
1
5
7.5
L
Nemesis
JollyPal2007
Nemesis
0
8
0
0
W
11
0
4
13
W
Neith
WakajaZii
Neith
5
2
3
3.25
L
0
6
0
0
W
4
1
4
6
L
0
8
0
0
L
Sylvanus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,575
Damage
23,743
34,355
Taken
25,163
9,991
Mitigated
9,187
5,171
Healing
10,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BigBillyHere
Ganesha
1,474
76
0
1,510
4,330
2,247
173
766
3,564
17,161
0
L
6,954
3,103
0
641
7,883
3,379
0
1,148
6,731
0
40,611
W
Danzaburou
IISABEII
Danzaburou
6,165
3,099
0
3,971
6,468
2,032
691
1,399
5,069
0
28,991
L
Nemesis
JollyPal2007
Nemesis
1,718
878
0
100
8,466
1,645
0
2,779
5,511
0
6,414
W
7,497
928
0
884
2,599
790
932
461
2,138
36,299
0
W
Neith
WakajaZii
Neith
5,487
2,598
0
1,658
6,252
2,326
1,589
863
5,389
0
26,994
L
1,724
349
747
1,353
5,853
1,533
0
3,029
2,662
9,231
0
W
3,120
450
0
2,868
5,514
1,792
0
227
5,287
0
38,599
L
1,187
368
0
502
7,659
1,783
94
1,303
6,300
0
9,793
L
Sylvanus
1,992
639
166
1,662
4,494
1,651
88
314
4,180
20,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,096
Gold Earned
32,196
148
Minions Killed
276
0
Camps Cleared
0
964,417
Distance Traveled
940,527
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,791
579
8
1
0
189,089
4
L
Osiris
6,277
628
77
8
0
192,982
0
W
Danzaburou
6,208
621
59
6
0
176,743
2
L
Nemesis
3,717
372
7
1
0
210,343
0
W
Janus
7,123
712
81
8
0
208,220
2
W
Neith
6,172
617
45
5
0
160,368
1
L
Hel
3,861
386
11
1
0
205,906
1
W
Thor
6,902
690
83
8
0
206,107
0
L
Ne Zha
3,949
395
16
2
0
173,932
2
L
Sylvanus
5,292
529
37
4
0
181,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role