Player Matchup

Artemis
Artemis
Holographic2pac
Artemis
Level 133
God Stats
9W - 6L
1,445 SR
Queue Stats
297W - 310L
1,511 Elo+
Party 1
Chaac
Chaac
luismister007
Chaac
Level 104
God Stats
11W - 3L
1,778 SR
Queue Stats
96W - 112L
1,486 Elo+
Solo
Zeus
Zeus
slugo35
Zeus
Level 106
God Stats
6W - 7L
1,537 SR
Queue Stats
207W - 210L
1,420 Elo+
Party 1
Team Averages
Level 114
1,587 SR
1,472 Elo+

VS

Team Averages
Level 94
1,508 SR
1,474 Elo+
Artemis
Artemis
GreenShadow679
Artemis
Level 121
God Stats
4W - 3L
1,414 SR
Queue Stats
16W - 29L
1,473 Elo+
Party 2
Cerberus
Cerberus
KrisWith_A_K51
Cerberus
Level 53
God Stats
5W - 2L
1,587 SR
Queue Stats
8W - 6L
1,459 Elo+
Solo
Scylla
Scylla
Lumpy_JACKHammer
Scylla
Level 109
God Stats
4W - 5L
1,521 SR
Queue Stats
26W - 26L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 5
6,983
635
5,189
9,202
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 1 / 3
8,573
779
10,231
8,620
5,758
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
slugo35
Zeus
12
5 / 2 / 1
8,179
744
7,168
5,073
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 5
7,359
669
5,547
8,134
2,848
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
10
0 / 2 / 5
7,588
690
5,585
11,950
7,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
5 / 3 / 0
8,127
739
6,408
7,301
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
10
Kills
6
6
Deaths
10
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
W
0
3
5
0.83
L
Cerberus
0
2
5
1.25
L
5
3
0
1.67
W
5
1
3
6.5
W
Zeus
slugo35
Zeus
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,588
Damage
17,540
22,895
Taken
27,385
9,626
Mitigated
12,403
6,504
Healing
6,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,547
1,503
0
891
8,134
2,848
0
1,556
6,253
0
21,164
W
5,189
2,365
0
1,646
9,202
2,545
0
4,884
4,115
0
23,376
L
Cerberus
5,585
616
0
4,309
11,950
7,310
81
3,182
8,330
16,211
0
L
6,408
394
0
1,234
7,301
2,245
0
1,958
5,133
35,099
0
W
10,231
2,130
0
3,486
8,620
5,758
0
3,676
4,758
0
37,700
W
Zeus
slugo35
Zeus
7,168
851
0
1,372
5,073
1,323
46
3,022
1,937
27,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,735
Gold Earned
23,074
143
Minions Killed
126
0
Camps Cleared
0
580,972
Distance Traveled
579,858
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,359
669
46
4
0
167,067
1
W
Artemis
6,983
635
31
3
0
184,339
4
L
Cerberus
7,588
690
29
3
0
213,738
3
L
Scylla
8,127
739
51
5
0
199,053
1
W
Chaac
8,573
779
51
5
0
227,033
2
W
Zeus
8,179
744
61
6
0
169,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role