Player Matchup

Nemesis
Nemesis
Gomeezy
Nemesis
Level 24
God Stats
6W - 2L
1,276 SR
Queue Stats
39W - 26L
1,629 Elo+
Party 2
Freya
Freya
ThatWackCracker
Freya
Level 27
God Stats
4W - 2L
1,412 SR
Queue Stats
63W - 55L
1,560 Elo+
Solo
Geb
Geb
Zquezz
Geb
Level 157
God Stats
2W - 1L
1,911 SR
Queue Stats
111W - 66L
1,672 Elo+
Party 2
Team Averages
Level 69
1,533 SR
1,620 Elo+

VS

Team Averages
Level 50
1,867 SR
1,566 Elo+
Ymir
Ymir
Dashep86
Ymir
Level 29
God Stats
5W - 4L
1,781 SR
Queue Stats
89W - 93L
1,502 Elo+
Party 1
Ao Kuang
Ao Kuang
Juuboi04
Ao Kuang
Level 59
God Stats
7W - 5L
1,992 SR
Queue Stats
244W - 230L
1,598 Elo+
Party 1
Artemis
Artemis
Seles88
Artemis
Level 62
God Stats
31W - 16L
1,827 SR
Queue Stats
114W - 96L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gomeezy
Nemesis
9
0 / 1 / 0
6,121
612
2,311
5,837
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
6,026
603
5,021
7,808
3,272
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
Zquezz
Geb
9
1 / 3 / 0
7,106
711
3,777
9,806
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 0 / 7
7,718
772
2,305
4,413
3,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
Juuboi04
Ao Kuang
10
3 / 1 / 4
7,733
773
4,396
5,561
3,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Seles88
Artemis
12
4 / 0 / 3
7,682
768
11,696
6,022
2,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
7
7
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
0
7
3.5
L
Nemesis
Gomeezy
Nemesis
0
1
0
0
W
Ao Kuang
Juuboi04
Ao Kuang
3
1
4
5
W
Artemis
Seles88
Artemis
4
0
3
5.5
L
0
3
0
0
L
Geb
Zquezz
Geb
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,109
Damage
18,397
23,451
Taken
15,996
9,802
Mitigated
8,924
5,595
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,305
35
354
1,326
4,413
3,345
66
2,857
1,556
15,001
0
L
Nemesis
Gomeezy
Nemesis
2,311
638
0
959
5,837
1,953
0
1,667
4,170
0
14,791
W
Ao Kuang
Juuboi04
Ao Kuang
4,396
1,029
0
2,906
5,561
3,423
496
2,404
3,157
23,613
6,567
W
Artemis
Seles88
Artemis
11,696
6,022
342
2,821
6,022
2,156
660
3,594
2,428
0
35,956
L
5,021
1,323
0
2,136
7,808
3,272
144
1,684
6,124
22,678
0
L
Geb
Zquezz
Geb
3,777
447
0
2,500
9,806
4,577
0
3,295
6,511
11,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,253
Gold Earned
23,133
77
Minions Killed
139
0
Camps Cleared
0
583,572
Distance Traveled
537,537
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,718
772
25
3
0
185,954
0
L
Nemesis
6,121
612
30
3
0
218,559
1
W
Ao Kuang
7,733
773
44
4
0
191,746
0
W
Artemis
7,682
768
70
7
0
159,837
1
L
Freya
6,026
603
34
3
0
163,554
1
L
Geb
7,106
711
13
1
0
201,459
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role