Player Matchup

Sobek
Sobek
BasiliskV
Sobek
Level 12
God Stats
1W - 3L
1,176 SR
Queue Stats
2W - 6L
1,259 Elo+
Party 1
Ra
Ra
Brahgee
Ra
Level 146
God Stats
3W - 2L
1,572 SR
Queue Stats
53W - 31L
1,439 Elo+
Party 1
Ymir
Ymir
Crytikal
Ymir
Level 103
God Stats
6W - 5L
1,500 SR
Queue Stats
45W - 31L
1,259 Elo+
Party 1
Hou Yi
Hou Yi
RuthleeKillJoy
Hou Yi
Level 63
God Stats
5W - 7L
1,682 SR
Queue Stats
17W - 18L
1,564 Elo+
Solo
Cerberus
Cerberus
Soloriss
Cerberus
Level 67
God Stats
67W - 75L
1,560 SR
Queue Stats
655W - 714L
1,467 Elo+
Solo
Team Averages
Level 78
1,498 SR
1,397 Elo+

VS

Team Averages
Level 61
1,556 SR
1,343 Elo+
Nemesis
Nemesis
GodOfFeedx
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,347 Elo+
Party 2
Izanami
Izanami
Hinderi
Izanami
Level 102
God Stats
35W - 34L
1,730 SR
Queue Stats
653W - 719L
1,402 Elo+
Party 3
Nu Wa
Nu Wa
Ieora
Nu Wa
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 14L
1,347 Elo+
Party 2
Tiamat
Tiamat
JadeEyedWolf
Tiamat
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,229 Elo+
Party 2
Ares
Ares
RedSubaru
Ares
Level 59
God Stats
23W - 26L
1,550 SR
Queue Stats
589W - 632L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BasiliskV
Sobek
12
2 / 0 / 7
7,593
1,266
2,065
4,750
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 0 / 8
7,715
1,286
8,348
3,025
1,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
12
1 / 0 / 11
6,795
1,133
5,288
6,568
4,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 1 / 9
7,061
1,177
5,920
6,128
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Soloriss
Cerberus
12
3 / 3 / 7
7,510
1,252
6,556
8,342
5,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

379

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GodOfFeedx
Nemesis
12
3 / 3 / 1
6,900
1,150
6,199
9,312
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Hinderi
Izanami
11
0 / 2 / 2
6,194
1,032
7,228
7,410
2,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Ieora
Nu Wa
12
1 / 2 / 3
6,607
1,101
5,227
5,954
2,361
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
12
0 / 4 / 3
6,269
1,045
5,076
7,748
4,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
10
0 / 1 / 0
5,563
927
220
1,028
345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
12
Kills
4
4
Deaths
12
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sobek
BasiliskV
Sobek
2
0
7
5.5
W
4
0
8
8
W
Ymir
1
0
11
6.5
L
Nemesis
GodOfFeedx
Nemesis
3
3
1
1.17
L
Izanami
Hinderi
Izanami
0
2
2
0.5
L
Nu Wa
Ieora
Nu Wa
1
2
3
1.25
L
Tiamat
0
4
3
0.38
L
Ares
0
1
0
0
W
2
1
9
6.5
W
Cerberus
Soloriss
Cerberus
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,177
Damage
23,950
28,813
Taken
31,452
16,911
Mitigated
12,122
9,274
Healing
2,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
BasiliskV
Sobek
2,065
236
0
1,287
4,750
3,744
0
1,657
2,921
8,761
0
W
8,348
431
2,872
989
3,025
1,305
0
859
2,145
36,470
0
W
Ymir
5,288
1,122
727
382
6,568
4,075
0
2,781
3,467
15,338
0
L
Nemesis
GodOfFeedx
Nemesis
6,199
3,037
0
712
9,312
3,115
0
6,519
2,793
0
9,735
L
Izanami
Hinderi
Izanami
7,228
3,356
0
469
7,410
2,208
0
5,633
1,777
0
26,180
L
Nu Wa
Ieora
Nu Wa
5,227
1,326
0
514
5,954
2,361
0
4,113
1,841
13,995
0
L
Tiamat
5,076
500
0
1,021
7,748
4,093
0
5,473
2,275
15,615
0
L
Ares
220
34
0
47
1,028
345
0
519
509
337
0
W
5,920
2,681
0
1,627
6,128
2,542
0
1,767
4,228
0
17,486
W
Cerberus
Soloriss
Cerberus
6,556
114
0
1,390
8,342
5,245
0
2,551
5,529
11,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,674
Gold Earned
31,533
143
Minions Killed
88
5
Camps Cleared
4
578,740
Distance Traveled
478,748
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,593
1,266
16
3
0
114,966
0
W
Ra
7,715
1,286
64
11
3
123,637
0
W
Ymir
6,795
1,133
21
4
1
120,309
0
L
Nemesis
6,900
1,150
5
1
2
148,797
1
L
Izanami
6,194
1,032
34
6
2
102,767
0
L
Nu Wa
6,607
1,101
20
3
0
106,202
0
L
Tiamat
6,269
1,045
29
5
0
108,834
0
L
Ares
5,563
927
0
0
0
12,148
0
W
Hou Yi
7,061
1,177
26
4
0
104,039
0
W
Cerberus
7,510
1,252
16
3
1
115,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role