Player Matchup

King Arthur
King Arthur
BossGreg777
King Arthur
Level 89
God Stats
3W - 3L
1,587 SR
Queue Stats
260W - 252L
1,509 Elo+
Solo
Tiamat
Tiamat
LudexGundyr1
Tiamat
Level 69
God Stats
4W - 6L
1,791 SR
Queue Stats
369W - 402L
1,447 Elo+
Solo
Cerberus
Cerberus
MvH3098
Cerberus
Level 89
God Stats
1W - 3L
1,405 SR
Queue Stats
171W - 142L
1,546 Elo+
Party 2
Anubis
Anubis
Schmitz-07
Anubis
Level 96
God Stats
21W - 21L
1,516 SR
Queue Stats
127W - 121L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
pluumke23
Danzaburou
Level 35
God Stats
8W - 15L
1,318 SR
Queue Stats
59W - 73L
1,447 Elo+
Party 2
Team Averages
Level 76
1,524 SR
1,499 Elo+

VS

Team Averages
Level 80
1,548 SR
1,483 Elo+
Mercury
Mercury
I own the pitch
Mercury
Level 59
God Stats
2W - 5L
1,256 SR
Queue Stats
114W - 111L
1,482 Elo+
Solo
Tyr
Tyr
Olenus9858
Tyr
Level 64
God Stats
7W - 13L
1,500 SR
Queue Stats
116W - 127L
1,436 Elo+
Solo
Ares
Ares
RTG_zFlex4Pump
Ares
Level 61
God Stats
1W - 3L
1,611 SR
Queue Stats
329W - 346L
1,412 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Schwert-3108
Ah Muzen Cab
Level 108
God Stats
7W - 2L
1,873 SR
Queue Stats
346W - 331L
1,587 Elo+
Party 1
Raijin
Raijin
Vierer-Klicke
Raijin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BossGreg777
King Arthur
15
0 / 3 / 2
9,419
428
10,843
17,696
11,708
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
13
3 / 8 / 4
9,134
415
9,924
13,636
8,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MvH3098
Cerberus
15
3 / 3 / 5
9,950
452
8,764
20,721
24,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
Schmitz-07
Anubis
16
3 / 7 / 2
10,500
477
12,498
17,118
8,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
pluumke23
Danzaburou
15
2 / 6 / 3
9,478
431
9,554
14,346
5,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 7
11,461
521
6,985
13,772
4,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 1 / 7
11,869
540
11,824
16,828
15,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 3 / 14
11,497
523
10,713
17,301
16,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
Schwert-3108
Ah Muzen Cab
20
8 / 2 / 5
12,876
585
17,911
20,911
8,671
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
9 / 2 / 7
11,767
535
17,535
14,941
6,277
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
11
Kills
27
27
Deaths
11
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BossGreg777
King Arthur
0
3
2
0.33
W
4
3
7
2.5
L
Tiamat
3
8
4
0.63
L
Cerberus
MvH3098
Cerberus
3
3
5
1.83
W
3
1
7
6.5
W
3
3
14
3.33
L
Anubis
Schmitz-07
Anubis
3
7
2
0.57
W
Ah Muzen Cab
Schwert-3108
Ah Muzen Cab
8
2
5
5.25
W
9
2
7
6.25
L
Danzaburou
pluumke23
Danzaburou
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,583
Damage
64,968
83,517
Taken
83,753
59,314
Mitigated
50,858
19,014
Healing
35,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BossGreg777
King Arthur
10,843
750
0
4,856
17,696
11,708
268
5,097
12,181
0
58,173
W
6,985
1,941
0
4,137
13,772
4,443
0
5,194
8,371
184
70,977
L
Tiamat
9,924
1,174
0
1,912
13,636
8,815
80
4,606
8,980
33,894
0
L
Cerberus
MvH3098
Cerberus
8,764
766
313
4,365
20,721
24,708
0
9,601
10,995
34,871
0
W
11,824
1,488
0
7,958
16,828
15,123
2,139
4,558
12,152
0
72,572
W
10,713
669
0
3,894
17,301
16,344
346
5,998
10,885
41,694
0
L
Anubis
Schmitz-07
Anubis
12,498
864
0
4,302
17,118
8,653
245
6,525
10,518
74,934
0
W
Ah Muzen Cab
Schwert-3108
Ah Muzen Cab
17,911
6,925
0
15,088
20,911
8,671
995
6,132
14,610
0
123,761
W
17,535
2,086
0
4,628
14,941
6,277
1,072
8,310
6,127
62,920
0
L
Danzaburou
pluumke23
Danzaburou
9,554
4,676
0
3,266
14,346
5,430
0
2,587
11,709
0
55,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,481
Gold Earned
59,470
473
Minions Killed
590
0
Camps Cleared
0
1,795,943
Distance Traveled
2,017,242
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,419
428
107
5
0
352,400
5
W
Mercury
11,461
521
115
5
0
463,885
2
L
Tiamat
9,134
415
69
3
0
330,296
0
L
Cerberus
9,950
452
52
2
0
400,385
2
W
Tyr
11,869
540
161
7
0
428,590
2
W
Ares
11,497
523
55
3
0
392,413
5
L
Anubis
10,500
477
122
6
0
358,479
6
W
Ah Muzen Cab
12,876
585
162
7
0
365,977
2
W
Raijin
11,767
535
97
4
0
366,377
2
L
Danzaburou
9,478
431
123
6
0
354,383
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role