Player Matchup

Cerberus
Cerberus
FrJohnWhiskey
Cerberus
Level 16
God Stats
11W - 10L
1,457 SR
Queue Stats
29W - 29L
1,389 Elo+
Solo
Loki
Loki
Miguele11
Loki
Level 29
God Stats
20W - 22L
1,894 SR
Queue Stats
126W - 168L
1,310 Elo+
Party 2
Cernunnos
Cernunnos
Neme7912
Cernunnos
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 107L
1,310 Elo+
Party 2
King Arthur
King Arthur
Sheeeshhhhhh
King Arthur
Level 23
God Stats
29W - 23L
1,408 SR
Queue Stats
113W - 111L
1,412 Elo+
Solo
Ra
Ra
Sun-wukongstorm
Ra
Level 9
God Stats
3W - 6L
1,333 SR
Queue Stats
64W - 71L
1,400 Elo+
Solo
Team Averages
Level 16
1,518 SR
1,364 Elo+

VS

Team Averages
Level 17
1,395 SR
1,261 Elo+
Zeus
Zeus
Jhon2852
Zeus
Level 28
God Stats
0W - 2L
1,196 SR
Queue Stats
432W - 607L
1,338 Elo+
Solo
Sun Wukong
Sun Wukong
Mustard iG
Sun Wukong
Level 5
God Stats
3W - 5L
1,280 SR
Queue Stats
198W - 192L
1,026 Elo+
Party 1
Cthulhu
Cthulhu
Toppo_51602
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
geronimo15512
Raijin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,069 Elo+
Solo
Loki
Loki
isor lopez
Loki
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
103W - 133L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FrJohnWhiskey
Cerberus
15
2 / 3 / 6
10,613
505
5,872
19,757
14,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
14
4 / 5 / 2
9,942
473
3,943
11,201
3,824
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Neme7912
Cernunnos
15
3 / 4 / 3
9,517
453
3,361
9,505
3,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Sheeeshhhhhh
King Arthur
19
7 / 1 / 1
12,082
575
17,314
20,921
17,807
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 5 / 3
10,274
489
10,315
14,920
6,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
0 / 8 / 1
7,527
358
6,422
11,010
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Mustard iG
Sun Wukong
10
0 / 8 / 1
6,803
324
5,067
15,897
10,987
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Toppo_51602
Cthulhu
18
9 / 1 / 1
11,156
531
18,043
17,117
17,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

2
0 / 1 / 0
5,494
262
153
1,452
246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
9 / 3 / 0
9,372
446
6,823
9,831
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
21
Kills
18
18
Deaths
21
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FrJohnWhiskey
Cerberus
2
3
6
1.67
L
Zeus
0
8
1
0.06
W
Loki
4
5
2
1
L
Sun Wukong
Mustard iG
Sun Wukong
0
8
1
0.06
W
Cernunnos
Neme7912
Cernunnos
3
4
3
1.13
W
King Arthur
Sheeeshhhhhh
King Arthur
7
1
1
7.5
W
5
5
3
1.3
L
Cthulhu
Toppo_51602
Cthulhu
9
1
1
9.5
L
0
1
0
0
L
9
3
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,805
Damage
36,508
76,304
Taken
55,307
45,692
Mitigated
36,155
26,403
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FrJohnWhiskey
Cerberus
5,872
585
0
8,323
19,757
14,328
1,010
7,871
11,886
31,231
0
L
Zeus
6,422
2,222
0
2,032
11,010
3,629
0
6,925
4,085
31,545
0
W
Loki
3,943
1,505
231
500
11,201
3,824
714
3,112
8,089
0
40,381
L
Sun Wukong
Mustard iG
Sun Wukong
5,067
898
0
707
15,897
10,987
0
1,584
14,145
0
19,756
W
Cernunnos
Neme7912
Cernunnos
3,361
2,398
0
1,145
9,505
3,669
5,616
2,157
7,348
0
37,923
W
King Arthur
Sheeeshhhhhh
King Arthur
17,314
1,331
0
7,560
20,921
17,807
216
3,795
17,126
0
98,972
W
10,315
940
1,234
7,410
14,920
6,064
2,389
7,683
7,237
55,799
0
L
Cthulhu
Toppo_51602
Cthulhu
18,043
1,424
0
109
17,117
17,816
370
4,433
12,366
69,743
0
L
153
31
0
0
1,452
246
0
302
1,150
2,823
0
L
6,823
1,212
0
1,981
9,831
3,477
0
2,943
6,888
0
34,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,428
Gold Earned
40,352
452
Minions Killed
251
0
Camps Cleared
0
1,825,281
Distance Traveled
1,450,755
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,613
505
42
2
0
369,358
1
L
Zeus
7,527
358
50
2
0
237,821
1
W
Loki
9,942
473
70
3
0
369,595
0
L
Sun Wukong
6,803
324
19
1
0
319,736
1
W
Cernunnos
9,517
453
60
3
0
334,948
0
W
King Arthur
12,082
575
176
8
0
413,847
0
W
Ra
10,274
489
104
5
0
337,533
0
L
Cthulhu
11,156
531
112
5
0
383,925
0
L
Raijin
5,494
262
2
0
0
87,425
0
L
Loki
9,372
446
68
3
0
421,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role